BambuStudio/libslic3r/MultiMaterialSegmentation.hpp

47 lines
1.1 KiB
C++

#ifndef slic3r_MultiMaterialSegmentation_hpp_
#define slic3r_MultiMaterialSegmentation_hpp_
#include <utility>
#include <vector>
namespace Slic3r {
class PrintObject;
class ExPolygon;
using ExPolygons = std::vector<ExPolygon>;
struct ColoredLine
{
Line line;
int color;
int poly_idx = -1;
int local_line_idx = -1;
};
using ColoredLines = std::vector<ColoredLine>;
// Returns MMU segmentation based on painting in MMU segmentation gizmo
std::vector<std::vector<ExPolygons>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback);
} // namespace Slic3r
namespace boost::polygon {
template<> struct geometry_concept<Slic3r::ColoredLine>
{
typedef segment_concept type;
};
template<> struct segment_traits<Slic3r::ColoredLine>
{
typedef coord_t coordinate_type;
typedef Slic3r::Point point_type;
static inline point_type get(const Slic3r::ColoredLine &line, const direction_1d &dir)
{
return dir.to_int() ? line.line.b : line.line.a;
}
};
} // namespace boost::polygon
#endif // slic3r_MultiMaterialSegmentation_hpp_