751 lines
36 KiB
C++
751 lines
36 KiB
C++
#ifndef slic3r_3DScene_hpp_
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#define slic3r_3DScene_hpp_
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Line.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Geometry.hpp"
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// BBS
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#include "libslic3r/ObjectID.hpp"
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#include "GLModel.hpp"
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#include "GLShader.hpp"
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#include <functional>
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#include <optional>
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#ifndef NDEBUG
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#define HAS_GLSAFE
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#endif // NDEBUG
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#ifdef HAS_GLSAFE
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extern void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name);
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inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); }
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#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
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#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
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#else // HAS_GLSAFE
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inline void glAssertRecentCall() { }
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#define glsafe(cmd) cmd
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#define glcheck()
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#endif // HAS_GLSAFE
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extern std::vector<std::array<float, 4>> get_extruders_colors();
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extern float FullyTransparentMaterialThreshold;
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extern float FullTransparentModdifiedToFixAlpha;
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extern std::array<float, 4> adjust_color_for_rendering(const std::array<float, 4> &colors);
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namespace Slic3r {
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class SLAPrintObject;
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enum SLAPrintObjectStep : unsigned int;
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class BuildVolume;
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class DynamicPrintConfig;
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class ExtrusionPath;
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class ExtrusionMultiPath;
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class ExtrusionLoop;
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class ExtrusionEntity;
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class ExtrusionEntityCollection;
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class ModelObject;
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class ModelVolume;
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class GLShaderProgram;
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enum ModelInstanceEPrintVolumeState : unsigned char;
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using ModelObjectPtrs = std::vector<ModelObject*>;
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// Return appropriate color based on the ModelVolume.
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std::array<float, 4> color_from_model_volume(const ModelVolume& model_volume);
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// A container for interleaved arrays of 3D vertices and normals,
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// possibly indexed by triangles and / or quads.
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class GLIndexedVertexArray {
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public:
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// Only Eigen types of Nx16 size are vectorized. This bounding box will not be vectorized.
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static_assert(sizeof(Eigen::AlignedBox<float, 3>) == 24, "Eigen::AlignedBox<float, 3> is not being vectorized, thus it does not need to be aligned");
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using BoundingBox = Eigen::AlignedBox<float, 3>;
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GLIndexedVertexArray() { m_bounding_box.setEmpty(); }
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GLIndexedVertexArray(const GLIndexedVertexArray &rhs) :
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vertices_and_normals_interleaved(rhs.vertices_and_normals_interleaved),
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triangle_indices(rhs.triangle_indices),
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quad_indices(rhs.quad_indices),
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m_bounding_box(rhs.m_bounding_box)
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{ assert(!rhs.has_VBOs()); m_bounding_box.setEmpty(); }
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GLIndexedVertexArray(GLIndexedVertexArray &&rhs) :
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vertices_and_normals_interleaved(std::move(rhs.vertices_and_normals_interleaved)),
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triangle_indices(std::move(rhs.triangle_indices)),
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quad_indices(std::move(rhs.quad_indices)),
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m_bounding_box(rhs.m_bounding_box)
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{ assert(! rhs.has_VBOs()); }
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~GLIndexedVertexArray() { release_geometry(); }
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GLIndexedVertexArray& operator=(const GLIndexedVertexArray &rhs)
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{
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assert(vertices_and_normals_interleaved_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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assert(quad_indices_VBO_id == 0);
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assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
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assert(rhs.triangle_indices_VBO_id == 0);
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assert(rhs.quad_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = rhs.vertices_and_normals_interleaved;
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this->triangle_indices = rhs.triangle_indices;
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this->quad_indices = rhs.quad_indices;
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this->m_bounding_box = rhs.m_bounding_box;
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this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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this->triangle_indices_size = rhs.triangle_indices_size;
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this->quad_indices_size = rhs.quad_indices_size;
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return *this;
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}
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GLIndexedVertexArray& operator=(GLIndexedVertexArray &&rhs)
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{
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assert(vertices_and_normals_interleaved_VBO_id == 0);
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assert(triangle_indices_VBO_id == 0);
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assert(quad_indices_VBO_id == 0);
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assert(rhs.vertices_and_normals_interleaved_VBO_id == 0);
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assert(rhs.triangle_indices_VBO_id == 0);
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assert(rhs.quad_indices_VBO_id == 0);
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this->vertices_and_normals_interleaved = std::move(rhs.vertices_and_normals_interleaved);
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this->triangle_indices = std::move(rhs.triangle_indices);
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this->quad_indices = std::move(rhs.quad_indices);
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this->m_bounding_box = rhs.m_bounding_box;
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this->vertices_and_normals_interleaved_size = rhs.vertices_and_normals_interleaved_size;
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this->triangle_indices_size = rhs.triangle_indices_size;
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this->quad_indices_size = rhs.quad_indices_size;
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return *this;
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}
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// Vertices and their normals, interleaved to be used by void glInterleavedArrays(GL_N3F_V3F, 0, x)
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std::vector<float> vertices_and_normals_interleaved;
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std::vector<int> triangle_indices;
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std::vector<int> quad_indices;
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// When the geometry data is loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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size_t vertices_and_normals_interleaved_size{ 0 };
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size_t triangle_indices_size{ 0 };
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size_t quad_indices_size{ 0 };
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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unsigned int vertices_and_normals_interleaved_VBO_id{ 0 };
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unsigned int triangle_indices_VBO_id{ 0 };
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unsigned int quad_indices_VBO_id{ 0 };
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#if ENABLE_SMOOTH_NORMALS
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void load_mesh_full_shading(const TriangleMesh& mesh, bool smooth_normals = false);
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void load_mesh(const TriangleMesh& mesh, bool smooth_normals = false) { this->load_mesh_full_shading(mesh, smooth_normals); }
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#else
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void load_mesh_full_shading(const TriangleMesh& mesh);
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void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
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#endif // ENABLE_SMOOTH_NORMALS
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void load_its_flat_shading(const indexed_triangle_set &its);
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inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
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inline void reserve(size_t sz) {
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this->vertices_and_normals_interleaved.reserve(sz * 6);
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this->triangle_indices.reserve(sz * 3);
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this->quad_indices.reserve(sz * 4);
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}
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inline void push_geometry(float x, float y, float z, float nx, float ny, float nz) {
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assert(this->vertices_and_normals_interleaved_VBO_id == 0);
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if (this->vertices_and_normals_interleaved_VBO_id != 0)
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return;
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if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
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this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
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this->vertices_and_normals_interleaved.emplace_back(nx);
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this->vertices_and_normals_interleaved.emplace_back(ny);
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this->vertices_and_normals_interleaved.emplace_back(nz);
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this->vertices_and_normals_interleaved.emplace_back(x);
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this->vertices_and_normals_interleaved.emplace_back(y);
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this->vertices_and_normals_interleaved.emplace_back(z);
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this->vertices_and_normals_interleaved_size = this->vertices_and_normals_interleaved.size();
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m_bounding_box.extend(Vec3f(x, y, z));
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};
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inline void push_geometry(double x, double y, double z, double nx, double ny, double nz) {
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push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz));
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}
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template<typename Derived, typename Derived2>
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inline void push_geometry(const Eigen::MatrixBase<Derived>& p, const Eigen::MatrixBase<Derived2>& n) {
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push_geometry(float(p(0)), float(p(1)), float(p(2)), float(n(0)), float(n(1)), float(n(2)));
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}
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inline void push_triangle(int idx1, int idx2, int idx3) {
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assert(this->vertices_and_normals_interleaved_VBO_id == 0);
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if (this->vertices_and_normals_interleaved_VBO_id != 0)
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return;
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if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
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this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
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this->triangle_indices.emplace_back(idx1);
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this->triangle_indices.emplace_back(idx2);
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this->triangle_indices.emplace_back(idx3);
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this->triangle_indices_size = this->triangle_indices.size();
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};
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inline void push_quad(int idx1, int idx2, int idx3, int idx4) {
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assert(this->vertices_and_normals_interleaved_VBO_id == 0);
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if (this->vertices_and_normals_interleaved_VBO_id != 0)
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return;
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if (this->quad_indices.size() + 4 > this->vertices_and_normals_interleaved.capacity())
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this->quad_indices.reserve(next_highest_power_of_2(this->quad_indices.size() + 4));
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this->quad_indices.emplace_back(idx1);
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this->quad_indices.emplace_back(idx2);
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this->quad_indices.emplace_back(idx3);
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this->quad_indices.emplace_back(idx4);
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this->quad_indices_size = this->quad_indices.size();
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};
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// Finalize the initialization of the geometry & indices,
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// upload the geometry and indices to OpenGL VBO objects
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// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
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void finalize_geometry(bool opengl_initialized);
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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void render() const;
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void render(const std::pair<size_t, size_t>& tverts_range, const std::pair<size_t, size_t>& qverts_range) const;
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// Is there any geometry data stored?
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bool empty() const { return vertices_and_normals_interleaved_size == 0; }
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void clear() {
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this->vertices_and_normals_interleaved.clear();
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this->triangle_indices.clear();
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this->quad_indices.clear();
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vertices_and_normals_interleaved_size = 0;
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triangle_indices_size = 0;
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quad_indices_size = 0;
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m_bounding_box.setEmpty();
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}
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// Shrink the internal storage to tighly fit the data stored.
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void shrink_to_fit() {
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this->vertices_and_normals_interleaved.shrink_to_fit();
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this->triangle_indices.shrink_to_fit();
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this->quad_indices.shrink_to_fit();
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}
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const BoundingBox& bounding_box() const { return m_bounding_box; }
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// Return an estimate of the memory consumed by this class.
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size_t cpu_memory_used() const { return sizeof(*this) + vertices_and_normals_interleaved.capacity() * sizeof(float) + triangle_indices.capacity() * sizeof(int) + quad_indices.capacity() * sizeof(int); }
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// Return an estimate of the memory held by GPU vertex buffers.
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size_t gpu_memory_used() const
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{
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size_t memsize = 0;
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if (this->vertices_and_normals_interleaved_VBO_id != 0)
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memsize += this->vertices_and_normals_interleaved_size * 4;
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if (this->triangle_indices_VBO_id != 0)
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memsize += this->triangle_indices_size * 4;
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if (this->quad_indices_VBO_id != 0)
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memsize += this->quad_indices_size * 4;
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return memsize;
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}
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size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
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private:
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BoundingBox m_bounding_box;
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};
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class GLVolume {
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public:
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std::string name;
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bool is_text_shape{false};
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static std::array<float, 4> DISABLED_COLOR;
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static std::array<float, 4> SLA_SUPPORT_COLOR;
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static std::array<float, 4> SLA_PAD_COLOR;
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static std::array<float, 4> NEUTRAL_COLOR;
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static std::array<float, 4> UNPRINTABLE_COLOR;
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static std::array<std::array<float, 4>, 5> MODEL_COLOR;
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static std::array<float, 4> MODEL_MIDIFIER_COL;
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static std::array<float, 4> MODEL_NEGTIVE_COL;
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static std::array<float, 4> SUPPORT_ENFORCER_COL;
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static std::array<float, 4> SUPPORT_BLOCKER_COL;
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static std::array<float, 4> MODEL_HIDDEN_COL;
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static void update_render_colors();
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static void load_render_colors();
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static float explosion_ratio;
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static float last_explosion_ratio;
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enum EHoverState : unsigned char
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{
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HS_None,
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HS_Hover,
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HS_Select,
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HS_Deselect
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};
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GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f, bool create_index_data = true);
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GLVolume(const std::array<float, 4>& rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
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virtual ~GLVolume() = default;
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// BBS
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protected:
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Geometry::Transformation m_instance_transformation;
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Geometry::Transformation m_volume_transformation;
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// BBS
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Vec3d m_offset_to_assembly{ 0.0, 0.0, 0.0 };
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// Shift in z required by sla supports+pad
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double m_sla_shift_z;
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// Bounding box of this volume, in unscaled coordinates.
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std::optional<BoundingBoxf3> m_transformed_bounding_box;
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// Convex hull of the volume, if any.
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std::shared_ptr<const TriangleMesh> m_convex_hull;
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// Bounding box of this volume, in unscaled coordinates.
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std::optional<BoundingBoxf3> m_transformed_convex_hull_bounding_box;
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// Bounding box of the non sinking part of this volume, in unscaled coordinates.
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std::optional<BoundingBoxf3> m_transformed_non_sinking_bounding_box;
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class SinkingContours
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{
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static const float HalfWidth;
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GLVolume& m_parent;
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GUI::GLModel m_model;
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BoundingBoxf3 m_old_box;
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Vec3d m_shift{ Vec3d::Zero() };
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public:
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SinkingContours(GLVolume& volume) : m_parent(volume) {}
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void render();
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private:
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void update();
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};
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SinkingContours m_sinking_contours;
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public:
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// Color of the triangles / quads held by this volume.
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std::array<float, 4> color;
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// Color used to render this volume.
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std::array<float, 4> render_color;
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struct CompositeID {
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CompositeID(int object_id, int volume_id, int instance_id) : object_id(object_id), volume_id(volume_id), instance_id(instance_id) {}
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CompositeID() : object_id(-1), volume_id(-1), instance_id(-1) {}
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// Object ID, which is equal to the index of the respective ModelObject in Model.objects array.
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int object_id;
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// Volume ID, which is equal to the index of the respective ModelVolume in ModelObject.volumes array.
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// If negative, it is an index of a geometry produced by the PrintObject for the respective ModelObject,
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// and which has no associated ModelVolume in ModelObject.volumes. For example, SLA supports.
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// Volume with a negative volume_id cannot be picked independently, it will pick the associated instance.
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int volume_id;
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// Instance ID, which is equal to the index of the respective ModelInstance in ModelObject.instances array.
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int instance_id;
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bool operator==(const CompositeID &rhs) const { return object_id == rhs.object_id && volume_id == rhs.volume_id && instance_id == rhs.instance_id; }
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bool operator!=(const CompositeID &rhs) const { return ! (*this == rhs); }
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bool operator< (const CompositeID &rhs) const
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{ return object_id < rhs.object_id || (object_id == rhs.object_id && (volume_id < rhs.volume_id || (volume_id == rhs.volume_id && instance_id < rhs.instance_id))); }
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};
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CompositeID composite_id;
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// Fingerprint of the source geometry. For ModelVolumes, it is the ModelVolume::ID and ModelInstanceID,
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// for generated volumes it is the timestamp generated by PrintState::invalidate() or PrintState::set_done(),
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// and the associated ModelInstanceID.
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// Valid geometry_id should always be positive.
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std::pair<size_t, size_t> geometry_id;
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// An ID containing the extruder ID (used to select color).
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int extruder_id;
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size_t model_object_ID{0};
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// Various boolean flags.
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struct {
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// Is this object selected?
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bool selected : 1;
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// Is this object disabled from selection?
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bool disabled : 1;
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// Is this object printable?
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bool printable : 1;
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// Is this object visible(in assemble view)?
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bool visible : 1;
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// Whether or not this volume is active for rendering
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bool is_active : 1;
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// Whether or not to use this volume when applying zoom_to_volumes()
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bool zoom_to_volumes : 1;
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// Wheter or not this volume is enabled for outside print volume detection in shader.
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bool shader_outside_printer_detection_enabled : 1;
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// Wheter or not this volume is outside print volume.
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bool is_outside : 1;
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bool partly_inside : 1;
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// Wheter or not this volume has been generated from a modifier
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bool is_modifier : 1;
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// Wheter or not this volume has been generated from the wipe tower
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bool is_wipe_tower : 1;
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// Wheter or not this volume has been generated from an extrusion path
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bool is_extrusion_path : 1;
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// Wheter or not to always render this volume using its own alpha
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bool force_transparent : 1;
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// Whether or not always use the volume's own color (not using SELECTED/HOVER/DISABLED/OUTSIDE)
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bool force_native_color : 1;
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// Whether or not render this volume in neutral
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bool force_neutral_color : 1;
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// Whether or not to force rendering of sinking contours
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bool force_sinking_contours : 1;
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};
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// Is mouse or rectangle selection over this object to select/deselect it ?
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EHoverState hover;
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// Interleaved triangles & normals with indexed triangles & quads.
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std::shared_ptr<GLIndexedVertexArray> indexed_vertex_array;
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const TriangleMesh * ori_mesh{nullptr};
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// BBS
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mutable std::vector<GLIndexedVertexArray> mmuseg_ivas;
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mutable ObjectBase::Timestamp mmuseg_ts;
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// Ranges of triangle and quad indices to be rendered.
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std::pair<size_t, size_t> tverts_range;
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std::pair<size_t, size_t> qverts_range;
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|
|
|
// If the qverts or tverts contain thick extrusions, then offsets keeps pointers of the starts
|
|
// of the extrusions per layer.
|
|
std::vector<coordf_t> print_zs;
|
|
// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
|
|
std::vector<size_t> offsets;
|
|
|
|
// Bounding box of this volume, in unscaled coordinates.
|
|
BoundingBoxf3 bounding_box() const {
|
|
BoundingBoxf3 out;
|
|
if (! this->indexed_vertex_array->bounding_box().isEmpty()) {
|
|
out.min = this->indexed_vertex_array->bounding_box().min().cast<double>();
|
|
out.max = this->indexed_vertex_array->bounding_box().max().cast<double>();
|
|
out.defined = true;
|
|
};
|
|
return out;
|
|
}
|
|
|
|
void set_color(const std::array<float, 4>& rgba);
|
|
void set_render_color(float r, float g, float b, float a);
|
|
void set_render_color(const std::array<float, 4>& rgba);
|
|
// Sets render color in dependence of current state
|
|
void set_render_color();
|
|
// set color according to model volume
|
|
void set_color_from_model_volume(const ModelVolume& model_volume);
|
|
|
|
const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }
|
|
void set_instance_transformation(const Geometry::Transformation& transformation) { m_instance_transformation = transformation; set_bounding_boxes_as_dirty(); }
|
|
void set_instance_transformation(const Transform3d &transform){ m_instance_transformation.set_matrix(transform); set_bounding_boxes_as_dirty(); }
|
|
const Vec3d& get_instance_offset() const { return m_instance_transformation.get_offset(); }
|
|
double get_instance_offset(Axis axis) const { return m_instance_transformation.get_offset(axis); }
|
|
|
|
void set_instance_offset(const Vec3d& offset) { m_instance_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
|
|
void set_instance_offset(Axis axis, double offset) { m_instance_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_instance_rotation() const { return m_instance_transformation.get_rotation(); }
|
|
double get_instance_rotation(Axis axis) const { return m_instance_transformation.get_rotation(axis); }
|
|
|
|
void set_instance_rotation(const Vec3d& rotation) { m_instance_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
|
|
void set_instance_rotation(Axis axis, double rotation) { m_instance_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
|
|
|
|
Vec3d get_instance_scaling_factor() const { return m_instance_transformation.get_scaling_factor(); }
|
|
double get_instance_scaling_factor(Axis axis) const { return m_instance_transformation.get_scaling_factor(axis); }
|
|
|
|
void set_instance_scaling_factor(const Vec3d& scaling_factor) { m_instance_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
|
|
void set_instance_scaling_factor(Axis axis, double scaling_factor) { m_instance_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_instance_mirror() const { return m_instance_transformation.get_mirror(); }
|
|
double get_instance_mirror(Axis axis) const { return m_instance_transformation.get_mirror(axis); }
|
|
|
|
void set_instance_mirror(const Vec3d& mirror) { m_instance_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
|
|
void set_instance_mirror(Axis axis, double mirror) { m_instance_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Geometry::Transformation& get_volume_transformation() const { return m_volume_transformation; }
|
|
void set_volume_transformation(const Geometry::Transformation& transformation) { m_volume_transformation = transformation; set_bounding_boxes_as_dirty(); }
|
|
void set_volume_transformation(const Transform3d &transform) { m_volume_transformation.set_matrix(transform); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_volume_offset() const { return m_volume_transformation.get_offset(); }
|
|
double get_volume_offset(Axis axis) const { return m_volume_transformation.get_offset(axis); }
|
|
|
|
void set_volume_offset(const Vec3d& offset) { m_volume_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
|
|
void set_volume_offset(Axis axis, double offset) { m_volume_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_volume_rotation() const { return m_volume_transformation.get_rotation(); }
|
|
double get_volume_rotation(Axis axis) const { return m_volume_transformation.get_rotation(axis); }
|
|
|
|
void set_volume_rotation(const Vec3d& rotation) { m_volume_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
|
|
void set_volume_rotation(Axis axis, double rotation) { m_volume_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_volume_scaling_factor() const { return m_volume_transformation.get_scaling_factor(); }
|
|
double get_volume_scaling_factor(Axis axis) const { return m_volume_transformation.get_scaling_factor(axis); }
|
|
|
|
void set_volume_scaling_factor(const Vec3d& scaling_factor) { m_volume_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
|
|
void set_volume_scaling_factor(Axis axis, double scaling_factor) { m_volume_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
|
|
|
|
const Vec3d& get_volume_mirror() const { return m_volume_transformation.get_mirror(); }
|
|
double get_volume_mirror(Axis axis) const { return m_volume_transformation.get_mirror(axis); }
|
|
|
|
void set_volume_mirror(const Vec3d& mirror) { m_volume_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
|
|
void set_volume_mirror(Axis axis, double mirror) { m_volume_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
|
|
|
|
double get_sla_shift_z() const { return m_sla_shift_z; }
|
|
void set_sla_shift_z(double z) { m_sla_shift_z = z; }
|
|
|
|
void set_convex_hull(std::shared_ptr<const TriangleMesh> convex_hull) { m_convex_hull = std::move(convex_hull); }
|
|
void set_convex_hull(const TriangleMesh &convex_hull) { m_convex_hull = std::make_shared<const TriangleMesh>(convex_hull); }
|
|
void set_convex_hull(TriangleMesh &&convex_hull) { m_convex_hull = std::make_shared<const TriangleMesh>(std::move(convex_hull)); }
|
|
|
|
void set_offset_to_assembly(const Vec3d& offset) { m_offset_to_assembly = offset; set_bounding_boxes_as_dirty(); }
|
|
const Vec3d& get_offset_to_assembly() { return m_offset_to_assembly; }
|
|
|
|
int object_idx() const { return this->composite_id.object_id; }
|
|
int volume_idx() const { return this->composite_id.volume_id; }
|
|
int instance_idx() const { return this->composite_id.instance_id; }
|
|
|
|
Transform3d world_matrix() const;
|
|
bool is_left_handed() const;
|
|
|
|
const BoundingBoxf3& transformed_bounding_box() const;
|
|
// non-caching variant
|
|
BoundingBoxf3 transformed_convex_hull_bounding_box(const Transform3d &trafo) const;
|
|
// caching variant
|
|
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
|
|
// non-caching variant
|
|
BoundingBoxf3 transformed_non_sinking_bounding_box(const Transform3d& trafo) const;
|
|
// caching variant
|
|
const BoundingBoxf3& transformed_non_sinking_bounding_box() const;
|
|
// convex hull
|
|
const TriangleMesh* convex_hull() const { return m_convex_hull.get(); }
|
|
|
|
bool empty() const { return this->indexed_vertex_array->empty(); }
|
|
|
|
void set_range(double low, double high);
|
|
|
|
//BBS: add outline related logic and add virtual specifier
|
|
virtual void render(bool with_outline = false,
|
|
const std::array<float, 4> &body_color = {1.0f, 1.0f, 1.0f, 1.0f} ) const;
|
|
|
|
//BBS: add simple render function for thumbnail
|
|
void simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<std::array<float, 4>>& extruder_colors,bool ban_light =false) const;
|
|
|
|
void finalize_geometry(bool opengl_initialized) { this->indexed_vertex_array->finalize_geometry(opengl_initialized); }
|
|
void release_geometry() { this->indexed_vertex_array->release_geometry(); }
|
|
|
|
void set_bounding_boxes_as_dirty() {
|
|
m_transformed_bounding_box.reset();
|
|
m_transformed_convex_hull_bounding_box.reset();
|
|
m_transformed_non_sinking_bounding_box.reset();
|
|
}
|
|
|
|
bool is_sla_support() const;
|
|
bool is_sla_pad() const;
|
|
|
|
bool is_sinking() const;
|
|
bool is_below_printbed() const;
|
|
void render_sinking_contours();
|
|
|
|
// Return an estimate of the memory consumed by this class.
|
|
size_t cpu_memory_used() const {
|
|
//FIXME what to do wih m_convex_hull?
|
|
return sizeof(*this) - sizeof(*(this->indexed_vertex_array)) + this->indexed_vertex_array->cpu_memory_used() + this->print_zs.capacity() * sizeof(coordf_t) + this->offsets.capacity() * sizeof(size_t);
|
|
}
|
|
// Return an estimate of the memory held by GPU vertex buffers.
|
|
size_t gpu_memory_used() const { return this->indexed_vertex_array->gpu_memory_used(); }
|
|
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
|
|
};
|
|
|
|
// BBS
|
|
class GLWipeTowerVolume : public GLVolume {
|
|
public:
|
|
GLWipeTowerVolume(const std::vector<std::array<float, 4>>& colors);
|
|
virtual void render(bool with_outline = false, const std::array<float, 4> &body_color = {1.0f, 1.0f, 1.0f, 1.0f}) const;
|
|
|
|
std::vector<GLIndexedVertexArray> iva_per_colors;
|
|
bool IsTransparent();
|
|
|
|
private:
|
|
std::vector<std::array<float, 4>> m_colors;
|
|
};
|
|
|
|
typedef std::vector<GLVolume*> GLVolumePtrs;
|
|
typedef std::pair<GLVolume*, std::pair<unsigned int, double>> GLVolumeWithIdAndZ;
|
|
typedef std::vector<GLVolumeWithIdAndZ> GLVolumeWithIdAndZList;
|
|
|
|
class GLVolumeCollection
|
|
{
|
|
public:
|
|
enum class ERenderType : unsigned char
|
|
{
|
|
Opaque,
|
|
Transparent,
|
|
All
|
|
};
|
|
|
|
struct PrintVolume
|
|
{
|
|
// see: Bed3D::EShapeType
|
|
int type{ 0 };
|
|
// data contains:
|
|
// Rectangle:
|
|
// [0] = min.x, [1] = min.y, [2] = max.x, [3] = max.y
|
|
// Circle:
|
|
// [0] = center.x, [1] = center.y, [3] = radius
|
|
std::array<float, 4> data;
|
|
// [0] = min z, [1] = max z
|
|
std::array<float, 2> zs;
|
|
};
|
|
|
|
private:
|
|
PrintVolume m_print_volume;
|
|
PrintVolume m_render_volume;
|
|
|
|
// z range for clipping in shaders
|
|
float m_z_range[2];
|
|
|
|
// plane coeffs for clipping in shaders
|
|
float m_clipping_plane[4];
|
|
|
|
struct Slope
|
|
{
|
|
// toggle for slope rendering
|
|
bool active{ false };//local active
|
|
bool isGlobalActive{false};
|
|
float normal_z;
|
|
};
|
|
|
|
Slope m_slope;
|
|
bool m_show_sinking_contours = false;
|
|
|
|
public:
|
|
GLVolumePtrs volumes;
|
|
|
|
GLVolumeCollection() {
|
|
set_default_slope_normal_z();
|
|
|
|
//BBS init render volume
|
|
m_render_volume.type = -1;
|
|
}
|
|
~GLVolumeCollection() { clear(); }
|
|
|
|
std::vector<int> load_object(
|
|
const ModelObject *model_object,
|
|
int obj_idx,
|
|
const std::vector<int> &instance_idxs,
|
|
const std::string &color_by,
|
|
bool opengl_initialized);
|
|
|
|
int load_object_volume(
|
|
const ModelObject *model_object,
|
|
int obj_idx,
|
|
int volume_idx,
|
|
int instance_idx,
|
|
const std::string &color_by,
|
|
bool opengl_initialized,
|
|
bool in_assemble_view = false,
|
|
bool use_loaded_id = false);
|
|
|
|
// Load SLA auxiliary GLVolumes (for support trees or pad).
|
|
void load_object_auxiliary(
|
|
const SLAPrintObject *print_object,
|
|
int obj_idx,
|
|
// pairs of <instance_idx, print_instance_idx>
|
|
const std::vector<std::pair<size_t, size_t>>& instances,
|
|
SLAPrintObjectStep milestone,
|
|
// Timestamp of the last change of the milestone
|
|
size_t timestamp,
|
|
bool opengl_initialized);
|
|
|
|
int load_wipe_tower_preview(
|
|
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized);
|
|
|
|
GLVolume* new_toolpath_volume(const std::array<float, 4>& rgba, size_t reserve_vbo_floats = 0);
|
|
GLVolume* new_nontoolpath_volume(const std::array<float, 4>& rgba, size_t reserve_vbo_floats = 0);
|
|
|
|
int get_selection_support_threshold_angle(bool&) const;
|
|
// Render the volumes by OpenGL.
|
|
//BBS: add outline drawing logic
|
|
void render(ERenderType type,
|
|
bool disable_cullface,
|
|
const Transform3d & view_matrix,
|
|
std::function<bool(const GLVolume &)> filter_func = std::function<bool(const GLVolume &)>(),
|
|
bool with_outline = true,
|
|
const std::array<float, 4>& body_color = {1.0f, 1.0f, 1.0f, 1.0f},
|
|
bool partly_inside_enable =true
|
|
) const;
|
|
|
|
// Finalize the initialization of the geometry & indices,
|
|
// upload the geometry and indices to OpenGL VBO objects
|
|
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.
|
|
void finalize_geometry(bool opengl_initialized) { for (auto* v : volumes) v->finalize_geometry(opengl_initialized); }
|
|
// Release the geometry data assigned to the volumes.
|
|
// If OpenGL VBOs were allocated, an OpenGL context has to be active to release them.
|
|
void release_geometry() { for (auto *v : volumes) v->release_geometry(); }
|
|
// Clear the geometry
|
|
void clear();
|
|
|
|
void release_volume (GLVolume* volume);
|
|
|
|
bool empty() const { return volumes.empty(); }
|
|
void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
|
|
|
|
void set_print_volume(const PrintVolume& print_volume) { m_print_volume = print_volume; }
|
|
|
|
void set_z_range(float min_z, float max_z) { m_z_range[0] = min_z; m_z_range[1] = max_z; }
|
|
void set_clipping_plane(const double* coeffs) { m_clipping_plane[0] = coeffs[0]; m_clipping_plane[1] = coeffs[1]; m_clipping_plane[2] = coeffs[2]; m_clipping_plane[3] = coeffs[3]; }
|
|
|
|
bool is_slope_GlobalActive() const { return m_slope.isGlobalActive; }
|
|
bool is_slope_active() const { return m_slope.active; }
|
|
void set_slope_active(bool active) { m_slope.active = active; }
|
|
void set_slope_GlobalActive(bool active) { m_slope.isGlobalActive = active; }
|
|
|
|
float get_slope_normal_z() const { return m_slope.normal_z; }
|
|
void set_slope_normal_z(float normal_z) { m_slope.normal_z = normal_z; }
|
|
void set_default_slope_normal_z() { m_slope.normal_z = -::cos(Geometry::deg2rad(90.0f - 45.0f)); }
|
|
void set_show_sinking_contours(bool show) { m_show_sinking_contours = show; }
|
|
|
|
// returns true if all the volumes are completely contained in the print volume
|
|
// returns the containment state in the given out_state, if non-null
|
|
bool check_outside_state(const Slic3r::BuildVolume& build_volume, ModelInstanceEPrintVolumeState* out_state) const;
|
|
void reset_outside_state();
|
|
|
|
void update_colors_by_extruder(const DynamicPrintConfig *config, bool is_update_alpha = true);
|
|
|
|
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
|
|
std::vector<double> get_current_print_zs(bool active_only) const;
|
|
|
|
// Return an estimate of the memory consumed by this class.
|
|
size_t cpu_memory_used() const;
|
|
// Return an estimate of the memory held by GPU vertex buffers.
|
|
size_t gpu_memory_used() const;
|
|
size_t total_memory_used() const { return this->cpu_memory_used() + this->gpu_memory_used(); }
|
|
// Return CPU, GPU and total memory log line.
|
|
std::string log_memory_info() const;
|
|
|
|
private:
|
|
GLVolumeCollection(const GLVolumeCollection &other);
|
|
GLVolumeCollection& operator=(const GLVolumeCollection &);
|
|
};
|
|
|
|
GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = nullptr);
|
|
|
|
struct _3DScene
|
|
{
|
|
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
|
|
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const Polyline &polyline, float width, float height, float print_z, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GLVolume& volume);
|
|
static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume);
|
|
static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume);
|
|
static void point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume);
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|