BambuStudio/slic3r/GUI/Gizmos/GLGizmoBase.hpp

294 lines
9.6 KiB
C++

#ifndef slic3r_GLGizmoBase_hpp_
#define slic3r_GLGizmoBase_hpp_
#include "libslic3r/Point.hpp"
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include <cereal/archives/binary.hpp>
#include <wx/event.h>
#include <wx/timer.h>
#include <chrono>
#define ENABLE_FIXED_GRABBER 1
class wxWindow;
namespace Slic3r {
class BoundingBoxf3;
class Linef3;
class ModelObject;
namespace GUI {
class ImGuiWrapper;
class GLCanvas3D;
enum class CommonGizmosDataID;
class CommonGizmosDataPool;
class Selection;
class GLGizmoBase
{
public:
// Starting value for ids to avoid clashing with ids used by GLVolumes
// (254 is choosen to leave some space for forward compatibility)
static const unsigned int BASE_ID = 255 * 255 * 254;
static float INV_ZOOM;
//BBS colors
static std::array<float, 4> DEFAULT_BASE_COLOR;
static std::array<float, 4> DEFAULT_DRAG_COLOR;
static std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR;
static std::array<std::array<float, 4>, 3> AXES_COLOR;
static std::array<std::array<float, 4>, 3> AXES_HOVER_COLOR;
static std::array<float, 4> CONSTRAINED_COLOR;
static std::array<float, 4> FLATTEN_COLOR;
static std::array<float, 4> FLATTEN_HOVER_COLOR;
static std::array<float, 4> GRABBER_NORMAL_COL;
static std::array<float, 4> GRABBER_HOVER_COL;
static std::array<float, 4> GRABBER_UNIFORM_COL;
static std::array<float, 4> GRABBER_UNIFORM_HOVER_COL;
static void update_render_colors();
static void load_render_colors();
protected:
struct Grabber
{
static const float SizeFactor;
static const float MinHalfSize;
static const float DraggingScaleFactor;
static const float FixedGrabberSize;
static const float FixedRadiusSize;
Vec3d center;
Vec3d angles;
std::array<float, 4> color;
std::array<float, 4> hover_color;
bool enabled;
bool dragging;
Grabber();
void render(bool hover, float size) const;
void render_for_picking(float size) const { render(size, color, true); }
float get_half_size(float size) const;
float get_dragging_half_size(float size) const;
GLModel& get_cube();
private:
void render(float size, const std::array<float, 4>& render_color, bool picking) const;
GLModel cube;
bool cube_initialized = false;
};
public:
enum EState
{
Off,
On,
Num_States
};
struct UpdateData
{
const Linef3& mouse_ray;
const Point& mouse_pos;
UpdateData(const Linef3& mouse_ray, const Point& mouse_pos)
: mouse_ray(mouse_ray), mouse_pos(mouse_pos)
{}
};
protected:
GLCanvas3D& m_parent;
int m_group_id;
EState m_state;
int m_shortcut_key;
std::string m_icon_filename;
unsigned int m_sprite_id;
int m_hover_id;
enum GripperType {
UNDEFINE,
POINT,
EDGE,
CIRCLE,
CIRCLE_1,
CIRCLE_2,
PLANE,
PLANE_1,
PLANE_2,
SPHERE_1,
SPHERE_2,
};
std::map<GripperType, std::shared_ptr<PickRaycaster>> m_gripper_id_raycast_map;
bool m_dragging;
std::array<float, 4> m_base_color;
std::array<float, 4> m_drag_color;
std::array<float, 4> m_highlight_color;
mutable std::vector<Grabber> m_grabbers;
ImGuiWrapper* m_imgui;
bool m_first_input_window_render;
mutable std::string m_tooltip;
CommonGizmosDataPool* m_c{nullptr};
GLModel m_cone;
GLModel m_cylinder;
GLModel m_sphere;
bool m_is_dark_mode = false;
std::chrono::system_clock::time_point start;
enum DoubleShowType {
Normal, // origin data
PERCENTAGE,
DEGREE,//input must is radian
};
struct SliderInputLayout
{
float sliders_left_width;
float sliders_width;
float input_left_width;
float input_width;
};
bool render_slider_double_input_by_format(const SliderInputLayout & layout,
const std::string & label,
float & value_in,
float value_min,
float value_max,
int keep_digit ,
DoubleShowType show_type = DoubleShowType::Normal);
bool render_combo(const std::string &label, const std::vector<std::string> &lines,
size_t &selection_idx, float label_width, float item_width);
public:
GLGizmoBase(GLCanvas3D& parent,
const std::string& icon_filename,
unsigned int sprite_id);
virtual ~GLGizmoBase() {}
bool init() { return on_init(); }
void load(cereal::BinaryInputArchive& ar) { m_state = On; on_load(ar); }
void save(cereal::BinaryOutputArchive& ar) const { on_save(ar); }
std::string get_name(bool include_shortcut = true) const;
int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
EState get_state() const { return m_state; }
void set_state(EState state);
int get_shortcut_key() const { return m_shortcut_key; }
const std::string& get_icon_filename() const { return m_icon_filename; }
void set_icon_filename(const std::string& filename);
bool is_activable() const { return on_is_activable(); }
bool is_selectable() const { return on_is_selectable(); }
CommonGizmosDataID get_requirements() const { return on_get_requirements(); }
virtual bool wants_enter_leave_snapshots() const { return false; }
virtual std::string get_gizmo_entering_text() const { assert(false); return ""; }
virtual std::string get_gizmo_leaving_text() const { assert(false); return ""; }
virtual std::string get_action_snapshot_name() { return "Gizmo action"; }
void set_common_data_pool(CommonGizmosDataPool* ptr) { m_c = ptr; }
virtual bool apply_clipping_plane() { return true; }
virtual bool on_mouse(const wxMouseEvent &mouse_event) { return false; }
unsigned int get_sprite_id() const { return m_sprite_id; }
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const std::array<float, 4>& color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
void start_dragging();
void stop_dragging();
bool is_dragging() const { return m_dragging; }
void update(const UpdateData& data);
// returns True when Gizmo changed its state
bool update_items_state();
void render() { m_tooltip.clear(); on_render(); }
void render_for_picking() { on_render_for_picking(); }
void render_input_window(float x, float y, float bottom_limit);
virtual void on_change_color_mode(bool is_dark) { m_is_dark_mode = is_dark; }
virtual std::string get_tooltip() const { return ""; }
/// <summary>
/// Is called when data (Selection) is changed
/// </summary>
virtual void data_changed(bool is_serializing){};
int get_count() { return ++count; }
static void render_glmodel(GLModel &model, const std::array<float, 4> &color, Transform3d view_model_matrix, bool for_picking = false, float emission_factor = 0.0f);
protected:
float last_input_window_width = 0;
virtual bool on_init() = 0;
virtual void on_load(cereal::BinaryInputArchive& ar) {}
virtual void on_save(cereal::BinaryOutputArchive& ar) const {}
virtual std::string on_get_name() const = 0;
virtual std::string on_get_name_str() { return ""; }
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual bool on_is_activable() const { return true; }
virtual bool on_is_selectable() const { return true; }
virtual CommonGizmosDataID on_get_requirements() const { return CommonGizmosDataID(0); }
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging() {}
virtual void on_stop_dragging() {}
virtual void on_update(const UpdateData& data) {}
virtual void on_render() = 0;
virtual void on_render_for_picking() = 0;
virtual void on_render_input_window(float x, float y, float bottom_limit) {}
bool GizmoImguiBegin(const std::string& name, int flags);
void GizmoImguiEnd();
void GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f);
// Returns the picking color for the given id, based on the BASE_ID constant
// No check is made for clashing with other picking color (i.e. GLVolumes)
std::array<float, 4> picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers(float size) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
std::string format(float value, unsigned int decimals) const;
// Mark gizmo as dirty to Re-Render when idle()
void set_dirty();
private:
// Flag for dirty visible state of Gizmo
// When True then need new rendering
bool m_dirty;
int count = 0;
};
// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
// were not interpolated by alpha blending or multi sampling.
extern unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue);
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoBase_hpp_