77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
#ifndef slic3r_GLGizmoCut_hpp_
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#define slic3r_GLGizmoCut_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLModel.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/ObjectID.hpp"
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namespace Slic3r {
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namespace GUI {
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class GLGizmoCut : public GLGizmoBase
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{
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static const double Offset;
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static const double Margin;
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static const std::array<float, 4> GrabberColor;
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double m_cut_z{ 0.0 };
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double m_max_z{ 0.0 };
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double m_start_z{ 0.0 };
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Vec3d m_drag_pos;
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Vec3d m_drag_center;
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bool m_keep_upper{ true };
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bool m_keep_lower{ true };
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bool m_rotate_lower{ false };
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// BBS: m_do_segment
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bool m_cut_to_parts {false};
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bool m_do_segment{ false };
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double m_segment_smoothing_alpha{ 0.5 };
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int m_segment_number{ 5 };
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struct CutContours
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{
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TriangleMesh mesh;
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GLModel contours;
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double cut_z{ 0.0 };
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Vec3d position{ Vec3d::Zero() };
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Vec3d shift{ Vec3d::Zero() };
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ObjectID object_id;
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int instance_idx{ -1 };
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};
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CutContours m_cut_contours;
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public:
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GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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double get_cut_z() const { return m_cut_z; }
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void set_cut_z(double cut_z);
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std::string get_tooltip() const override;
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protected:
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virtual bool on_init() override;
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virtual void on_load(cereal::BinaryInputArchive& ar) override { ar(m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); }
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virtual void on_save(cereal::BinaryOutputArchive& ar) const override { ar(m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); }
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virtual std::string on_get_name() const override;
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virtual void on_set_state() override;
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virtual bool on_is_activable() const override;
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virtual void on_start_dragging() override;
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virtual void on_update(const UpdateData& data) override;
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virtual void on_render() override;
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virtual void on_render_for_picking() override;
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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private:
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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BoundingBoxf3 bounding_box() const;
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void update_contours();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoCut_hpp_
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