BambuStudio/slic3r/GUI/Gizmos/GLGizmoSeam.hpp

62 lines
1.9 KiB
C++

#ifndef slic3r_GLGizmoSeam_hpp_
#define slic3r_GLGizmoSeam_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r::GUI {
class GLGizmoSeam : public GLGizmoPainterBase
{
public:
GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
void render_painter_gizmo() const override;
//BBS
bool on_key_down_select_tool_type(int keyCode);
protected:
// BBS
void on_set_state() override;
wchar_t m_current_tool = 0;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
std::string on_get_name_str() override { return "Seam painting"; }
PainterGizmoType get_painter_type() const override;
void render_triangles(const Selection &selection) const override;
void show_tooltip_information(float caption_max, float x, float y);
void tool_changed(wchar_t old_tool, wchar_t new_tool);
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
std::string get_gizmo_entering_text() const override { return "Entering Seam painting"; }
std::string get_gizmo_leaving_text() const override { return "Leaving Seam painting"; }
std::string get_action_snapshot_name() override { return "Paint-on seam editing"; }
private:
bool on_init() override;
//BBS:remove const
void update_model_object() override;
//BBS: add logic to distinguish the first_time_update and later_update
void update_from_model_object(bool first_update = false) override;
void on_opening() override {}
void on_shutdown() override;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoSeam_hpp_