793 lines
27 KiB
C++
793 lines
27 KiB
C++
#include "GLGizmosCommon.hpp"
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#include <cassert>
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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using namespace CommonGizmosDataObjects;
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CommonGizmosDataPool::CommonGizmosDataPool(GLCanvas3D* canvas)
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: m_canvas(canvas)
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{
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using c = CommonGizmosDataID;
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m_data[c::SelectionInfo].reset( new SelectionInfo(this));
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m_data[c::InstancesHider].reset( new InstancesHider(this));
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m_data[c::HollowedMesh].reset( new HollowedMesh(this));
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m_data[c::Raycaster].reset( new Raycaster(this));
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m_data[c::ObjectClipper].reset( new ObjectClipper(this));
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m_data[c::SupportsClipper].reset( new SupportsClipper(this));
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}
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void CommonGizmosDataPool::update(CommonGizmosDataID required)
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{
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assert(check_dependencies(required));
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for (auto& [id, data] : m_data) {
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if (int(required) & int(CommonGizmosDataID(id)))
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data->update();
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else
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if (data->is_valid())
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data->release();
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}
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}
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SelectionInfo* CommonGizmosDataPool::selection_info() const
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{
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SelectionInfo* sel_info = dynamic_cast<SelectionInfo*>(m_data.at(CommonGizmosDataID::SelectionInfo).get());
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assert(sel_info);
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return sel_info->is_valid() ? sel_info : nullptr;
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}
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InstancesHider* CommonGizmosDataPool::instances_hider() const
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{
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InstancesHider* inst_hider = dynamic_cast<InstancesHider*>(m_data.at(CommonGizmosDataID::InstancesHider).get());
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assert(inst_hider);
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return inst_hider->is_valid() ? inst_hider : nullptr;
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}
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HollowedMesh* CommonGizmosDataPool::hollowed_mesh() const
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{
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HollowedMesh* hol_mesh = dynamic_cast<HollowedMesh*>(m_data.at(CommonGizmosDataID::HollowedMesh).get());
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assert(hol_mesh);
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return hol_mesh->is_valid() ? hol_mesh : nullptr;
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}
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Raycaster* CommonGizmosDataPool::raycaster() const
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{
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Raycaster* rc = dynamic_cast<Raycaster*>(m_data.at(CommonGizmosDataID::Raycaster).get());
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assert(rc);
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return rc->is_valid() ? rc : nullptr;
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}
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ObjectClipper* CommonGizmosDataPool::object_clipper() const
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{
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ObjectClipper* oc = dynamic_cast<ObjectClipper*>(m_data.at(CommonGizmosDataID::ObjectClipper).get());
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// ObjectClipper is used from outside the gizmos to report current clipping plane.
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// This function can be called when oc is nullptr.
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return (oc && oc->is_valid()) ? oc : nullptr;
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}
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SupportsClipper* CommonGizmosDataPool::supports_clipper() const
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{
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SupportsClipper* sc = dynamic_cast<SupportsClipper*>(m_data.at(CommonGizmosDataID::SupportsClipper).get());
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assert(sc);
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return sc->is_valid() ? sc : nullptr;
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}
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#ifndef NDEBUG
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// Check the required resources one by one and return true if all
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// dependencies are met.
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bool CommonGizmosDataPool::check_dependencies(CommonGizmosDataID required) const
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{
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// This should iterate over currently required data. Each of them should
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// be asked about its dependencies and it must check that all dependencies
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// are also in required and before the current one.
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for (auto& [id, data] : m_data) {
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// in case we don't use this, the deps are irrelevant
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if (! (int(required) & int(CommonGizmosDataID(id))))
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continue;
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CommonGizmosDataID deps = data->get_dependencies();
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assert(int(deps) == (int(deps) & int(required)));
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}
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return true;
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}
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#endif // NDEBUG
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void SelectionInfo::on_update()
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{
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const Selection& selection = get_pool()->get_canvas()->get_selection();
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// BBS still keep object pointer when selection is volume
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//if (selection.is_single_full_instance()) {
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if (!selection.is_empty()) {
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m_model_object = selection.get_model()->objects[selection.get_object_idx()];
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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}
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else
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m_model_object = nullptr;
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}
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void SelectionInfo::on_release()
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{
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m_model_object = nullptr;
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}
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int SelectionInfo::get_active_instance() const
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{
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const Selection& selection = get_pool()->get_canvas()->get_selection();
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return selection.get_instance_idx();
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}
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void InstancesHider::on_update()
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{
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const ModelObject* mo = get_pool()->selection_info()->model_object();
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int active_inst = get_pool()->selection_info()->get_active_instance();
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GLCanvas3D* canvas = get_pool()->get_canvas();
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double z_min;
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if (canvas->get_canvas_type() == GLCanvas3D::CanvasAssembleView)
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z_min = std::numeric_limits<double>::max();
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else
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z_min = -SINKING_Z_THRESHOLD;
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if (mo && active_inst != -1) {
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canvas->toggle_model_objects_visibility(false);
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canvas->toggle_model_objects_visibility(true, mo, active_inst);
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canvas->toggle_sla_auxiliaries_visibility(m_show_supports, mo, active_inst);
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canvas->set_use_clipping_planes(true);
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// Some objects may be sinking, do not show whatever is below the bed.
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canvas->set_clipping_plane(0, ClippingPlane(Vec3d::UnitZ(), z_min));
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canvas->set_clipping_plane(1, ClippingPlane(-Vec3d::UnitZ(), std::numeric_limits<double>::max()));
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std::vector<const TriangleMesh*> meshes;
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for (const ModelVolume* mv : mo->volumes)
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meshes.push_back(&mv->mesh());
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if (meshes != m_old_meshes) {
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m_clippers.clear();
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for (const TriangleMesh* mesh : meshes) {
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m_clippers.emplace_back(new MeshClipper);
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m_clippers.back()->set_plane(ClippingPlane(-Vec3d::UnitZ(), z_min));
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m_clippers.back()->set_mesh(*mesh);
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}
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m_old_meshes = meshes;
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}
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}
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else
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canvas->toggle_model_objects_visibility(true);
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}
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void InstancesHider::on_release()
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{
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get_pool()->get_canvas()->toggle_model_objects_visibility(true);
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get_pool()->get_canvas()->set_use_clipping_planes(false);
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m_old_meshes.clear();
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m_clippers.clear();
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}
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void InstancesHider::show_supports(bool show) {
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if (m_show_supports != show) {
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m_show_supports = show;
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on_update();
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}
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}
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void InstancesHider::render_cut() const
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{
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const SelectionInfo* sel_info = get_pool()->selection_info();
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const ModelObject* mo = sel_info->model_object();
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Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
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size_t clipper_id = 0;
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for (const ModelVolume* mv : mo->volumes) {
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Geometry::Transformation vol_trafo = mv->get_transformation();
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Geometry::Transformation trafo = inst_trafo * vol_trafo;
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trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
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auto& clipper = m_clippers[clipper_id];
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clipper->set_transformation(trafo);
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const ObjectClipper* obj_clipper = get_pool()->object_clipper();
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if (obj_clipper->is_valid() && obj_clipper->get_clipping_plane()
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&& obj_clipper->get_position() != 0.) {
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ClippingPlane clp = *get_pool()->object_clipper()->get_clipping_plane();
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clp.set_normal(-clp.get_normal());
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clipper->set_limiting_plane(clp);
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} else
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clipper->set_limiting_plane(ClippingPlane::ClipsNothing());
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glsafe(::glPushMatrix());
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if (mv->is_model_part())
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glsafe(::glColor3f(0.8f, 0.3f, 0.0f));
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else {
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const std::array<float, 4>& c = color_from_model_volume(*mv);
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glsafe(::glColor4f(c[0], c[1], c[2], c[3]));
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}
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glsafe(::glPushAttrib(GL_DEPTH_TEST));
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glsafe(::glDisable(GL_DEPTH_TEST));
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clipper->render_cut(mv->is_model_part() ? ColorRGBA{0.8f, 0.3f, 0.0f, 1.0f} : color_from_model_volume(*mv));
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glsafe(::glPopAttrib());
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glsafe(::glPopMatrix());
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++clipper_id;
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}
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}
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void HollowedMesh::on_update()
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{
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const ModelObject* mo = get_pool()->selection_info()->model_object();
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bool is_sla = wxGetApp().preset_bundle->printers.get_selected_preset().printer_technology() == ptSLA;
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if (! mo || ! is_sla)
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return;
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const GLCanvas3D* canvas = get_pool()->get_canvas();
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const PrintObjects& print_objects = canvas->sla_print()->objects();
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const SLAPrintObject* print_object = m_print_object_idx != -1
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? print_objects[m_print_object_idx]
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: nullptr;
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// Find the respective SLAPrintObject.
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if (m_print_object_idx < 0 || m_print_objects_count != int(print_objects.size())) {
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m_print_objects_count = print_objects.size();
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m_print_object_idx = -1;
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for (const SLAPrintObject* po : print_objects) {
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++m_print_object_idx;
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if (po->model_object()->id() == mo->id()) {
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print_object = po;
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break;
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}
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}
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}
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// If there is a valid SLAPrintObject, check state of Hollowing step.
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if (print_object) {
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if (print_object->is_step_done(slaposDrillHoles) && print_object->has_mesh(slaposDrillHoles)) {
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size_t timestamp = print_object->step_state_with_timestamp(slaposDrillHoles).timestamp;
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if (timestamp > m_old_hollowing_timestamp) {
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const TriangleMesh& backend_mesh = print_object->get_mesh_to_slice();
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if (! backend_mesh.empty()) {
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m_hollowed_mesh_transformed.reset(new TriangleMesh(backend_mesh));
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Transform3d trafo_inv = canvas->sla_print()->sla_trafo(*mo).inverse();
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m_hollowed_mesh_transformed->transform(trafo_inv);
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m_drainholes = print_object->model_object()->sla_drain_holes;
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m_old_hollowing_timestamp = timestamp;
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indexed_triangle_set interior = print_object->hollowed_interior_mesh();
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its_flip_triangles(interior);
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m_hollowed_interior_transformed = std::make_unique<TriangleMesh>(std::move(interior));
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m_hollowed_interior_transformed->transform(trafo_inv);
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}
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else {
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m_hollowed_mesh_transformed.reset(nullptr);
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}
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}
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}
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else
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m_hollowed_mesh_transformed.reset(nullptr);
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}
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}
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void HollowedMesh::on_release()
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{
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m_hollowed_mesh_transformed.reset();
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m_old_hollowing_timestamp = 0;
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m_print_object_idx = -1;
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}
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const TriangleMesh* HollowedMesh::get_hollowed_mesh() const
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{
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return m_hollowed_mesh_transformed.get();
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}
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const TriangleMesh* HollowedMesh::get_hollowed_interior() const
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{
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return m_hollowed_interior_transformed.get();
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}
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void Raycaster::on_update()
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{
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wxBusyCursor wait;
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const ModelObject* mo = get_pool()->selection_info()->model_object();
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if (! mo)
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return;
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std::vector<const TriangleMesh*> meshes;
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const std::vector<ModelVolume*>& mvs = mo->volumes;
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if (mvs.size() == 1) {
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assert(mvs.front()->is_model_part());
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const HollowedMesh* hollowed_mesh_tracker = get_pool()->hollowed_mesh();
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if (hollowed_mesh_tracker && hollowed_mesh_tracker->get_hollowed_mesh())
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meshes.push_back(hollowed_mesh_tracker->get_hollowed_mesh());
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}
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if (meshes.empty()) {
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for (const ModelVolume* mv : mvs) {
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if (mv->is_model_part())
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meshes.push_back(&mv->mesh());
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}
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}
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if (meshes != m_old_meshes) {
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m_raycasters.clear();
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for (const TriangleMesh* mesh : meshes)
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m_raycasters.emplace_back(new MeshRaycaster(*mesh));
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m_old_meshes = meshes;
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}
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}
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void Raycaster::on_release()
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{
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m_raycasters.clear();
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m_old_meshes.clear();
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}
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std::vector<const MeshRaycaster*> Raycaster::raycasters() const
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{
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std::vector<const MeshRaycaster*> mrcs;
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for (const auto& raycaster_unique_ptr : m_raycasters)
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mrcs.push_back(raycaster_unique_ptr.get());
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return mrcs;
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}
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void ObjectClipper::on_update()
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{
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const ModelObject *mo = get_pool()->selection_info()->model_object();
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if (!mo) return;
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// which mesh should be cut?
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std::vector<const TriangleMesh *> meshes;
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std::vector<Geometry::Transformation> trafos;
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bool force_clipper_regeneration = false;
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std::unique_ptr<MeshClipper> mc;
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Geometry::Transformation mc_tr;
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if (!mc && meshes.empty()) {
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for (const ModelVolume *mv : mo->volumes) {
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meshes.emplace_back(&mv->mesh());
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trafos.emplace_back(mv->get_transformation());
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}
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}
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if (mc || force_clipper_regeneration || meshes != m_old_meshes) {
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m_clippers.clear();
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for (size_t i = 0; i < meshes.size(); ++i) {
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m_clippers.emplace_back(new MeshClipper, trafos[i]);
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auto tri_mesh = new TriangleMesh(meshes[i]->its);
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m_clippers.back().first->set_mesh(*tri_mesh);
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}
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m_old_meshes = std::move(meshes);
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if (mc) { m_clippers.emplace_back(std::move(mc), mc_tr); }
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m_active_inst_bb_radius = mo->instance_bounding_box(get_pool()->selection_info()->get_active_instance()).radius();
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}
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}
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void ObjectClipper::on_release()
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{
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m_clippers.clear();
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m_old_meshes.clear();
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m_clp.reset();
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m_clp_ratio = 0.;
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}
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void CommonGizmosDataObjects::ObjectClipper::render_cut(const std::vector<size_t> *ignore_idxs) const
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{
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if (m_clp_ratio == 0.) return;
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const SelectionInfo * sel_info = get_pool()->selection_info();
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//consider normal view or assemble view
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const ModelObject * mo = sel_info->model_object();
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Geometry::Transformation inst_trafo;
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bool is_assem_cnv = get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView;
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inst_trafo = is_assem_cnv ? mo->instances[sel_info->get_active_instance()]->get_assemble_transformation() :
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mo->instances[sel_info->get_active_instance()]->get_transformation();
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auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
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auto debug = sel_info->get_sla_shift();
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std::vector<size_t> ignore_idxs_local = ignore_idxs ? *ignore_idxs : std::vector<size_t>();
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for (auto &clipper : m_clippers) {
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auto vol_trafo = clipper.second;
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Geometry::Transformation trafo = inst_trafo * vol_trafo;
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if (is_assem_cnv) {
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trafo.set_offset(trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0) + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0));
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} else {
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trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
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}
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clipper.first->set_plane(*m_clp);
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clipper.first->set_transformation(trafo);
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clipper.first->set_limiting_plane(ClippingPlane(Vec3d::UnitZ(), -SINKING_Z_THRESHOLD));
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clipper.first->render_cut({1.0f, 0.37f, 0.0f, 1.0f}, &ignore_idxs_local);
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clipper.first->render_contour({1.f, 1.f, 1.f, 1.f}, &ignore_idxs_local);
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// Now update the ignore idxs. Find the first element belonging to the next clipper,
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// and remove everything before it and decrement everything by current number of contours.
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const int num_of_contours = clipper.first->get_number_of_contours();
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ignore_idxs_local.erase(ignore_idxs_local.begin(),std::find_if(ignore_idxs_local.begin(), ignore_idxs_local.end(), [num_of_contours](size_t idx) {
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return idx >= size_t(num_of_contours);
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}));
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for (size_t &idx : ignore_idxs_local) idx -= num_of_contours;
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}
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}
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void ObjectClipper::set_range_and_pos(const Vec3d &cpl_normal, double cpl_offset, double pos)
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{
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m_clp.reset(new ClippingPlane(cpl_normal, cpl_offset));
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m_clp_ratio = pos;
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get_pool()->get_canvas()->set_as_dirty();
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}
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void CommonGizmosDataObjects::ObjectClipper::set_behaviour(bool hide_clipped, bool fill_cut, double contour_width)
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{
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m_hide_clipped = hide_clipped;
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for (auto &clipper : m_clippers)
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clipper.first->set_behaviour(fill_cut, contour_width);
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}
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void ObjectClipper::set_position(double pos, bool keep_normal)
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{
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const ModelObject *mo = get_pool()->selection_info()->model_object();
|
|
int active_inst = get_pool()->selection_info()->get_active_instance();
|
|
double z_shift = get_pool()->selection_info()->get_sla_shift();
|
|
if (active_inst < 0) {
|
|
return;
|
|
}
|
|
Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward();
|
|
Vec3d center;
|
|
if (get_pool()->get_canvas()->get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
|
|
const SelectionInfo *sel_info = get_pool()->selection_info();
|
|
auto trafo = mo->instances[sel_info->get_active_instance()]->get_assemble_transformation();
|
|
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
|
|
center = trafo.get_offset() + offset_to_assembly * (GLVolume::explosion_ratio - 1.0);
|
|
} else {
|
|
center = mo->instances[active_inst]->get_offset() + Vec3d(0., 0., z_shift);
|
|
}
|
|
float dist = normal.dot(center);
|
|
|
|
if (pos < 0.)
|
|
pos = m_clp_ratio;
|
|
|
|
m_clp_ratio = pos;
|
|
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius) - m_clp_ratio * 2 * m_active_inst_bb_radius)));
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
}
|
|
|
|
int CommonGizmosDataObjects::ObjectClipper::get_number_of_contours() const
|
|
{
|
|
int sum = 0;
|
|
for (const auto &[clipper, trafo] : m_clippers)
|
|
sum += clipper->get_number_of_contours();
|
|
return sum;
|
|
}
|
|
|
|
std::vector<Vec3d> CommonGizmosDataObjects::ObjectClipper::point_per_contour() const
|
|
{
|
|
std::vector<Vec3d> pts;
|
|
|
|
for (const auto &clipper : m_clippers) {
|
|
const std::vector<Vec3d> pts_clipper = clipper.first->point_per_contour();
|
|
pts.insert(pts.end(), pts_clipper.begin(), pts_clipper.end());
|
|
}
|
|
return pts;
|
|
}
|
|
|
|
int ObjectClipper::is_projection_inside_cut(const Vec3d &point) const
|
|
{
|
|
if (m_clp_ratio == 0.)
|
|
return -1;
|
|
int idx_offset = 0;
|
|
for (const auto &[clipper, trafo] : m_clippers) {
|
|
if (int idx = clipper->is_projection_inside_cut(point); idx != -1)
|
|
return idx_offset + idx;
|
|
idx_offset += clipper->get_number_of_contours();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool ObjectClipper::has_valid_contour() const
|
|
{
|
|
return m_clp_ratio != 0. && std::any_of(m_clippers.begin(), m_clippers.end(), [](const auto &cl) {
|
|
return cl.first->has_valid_contour();
|
|
});
|
|
}
|
|
|
|
void SupportsClipper::on_update()
|
|
{
|
|
const ModelObject* mo = get_pool()->selection_info()->model_object();
|
|
bool is_sla = wxGetApp().preset_bundle->printers.get_selected_preset().printer_technology() == ptSLA;
|
|
if (! mo || ! is_sla)
|
|
return;
|
|
|
|
const GLCanvas3D* canvas = get_pool()->get_canvas();
|
|
const PrintObjects& print_objects = canvas->sla_print()->objects();
|
|
const SLAPrintObject* print_object = m_print_object_idx != -1
|
|
? print_objects[m_print_object_idx]
|
|
: nullptr;
|
|
|
|
// Find the respective SLAPrintObject.
|
|
if (m_print_object_idx < 0 || m_print_objects_count != int(print_objects.size())) {
|
|
m_print_objects_count = print_objects.size();
|
|
m_print_object_idx = -1;
|
|
for (const SLAPrintObject* po : print_objects) {
|
|
++m_print_object_idx;
|
|
if (po->model_object()->id() == mo->id()) {
|
|
print_object = po;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (print_object
|
|
&& print_object->is_step_done(slaposSupportTree)
|
|
&& ! print_object->support_mesh().empty())
|
|
{
|
|
// If the supports are already calculated, save the timestamp of the respective step
|
|
// so we can later tell they were recalculated.
|
|
size_t timestamp = print_object->step_state_with_timestamp(slaposSupportTree).timestamp;
|
|
if (! m_clipper || timestamp != m_old_timestamp) {
|
|
// The timestamp has changed.
|
|
m_clipper.reset(new MeshClipper);
|
|
// The mesh should already have the shared vertices calculated.
|
|
m_clipper->set_mesh(print_object->support_mesh());
|
|
m_old_timestamp = timestamp;
|
|
}
|
|
}
|
|
else
|
|
// The supports are not valid. We better dump the cached data.
|
|
m_clipper.reset();
|
|
}
|
|
|
|
|
|
void SupportsClipper::on_release()
|
|
{
|
|
m_clipper.reset();
|
|
m_old_timestamp = 0;
|
|
m_print_object_idx = -1;
|
|
}
|
|
|
|
void SupportsClipper::render_cut() const
|
|
{
|
|
const CommonGizmosDataObjects::ObjectClipper* ocl = get_pool()->object_clipper();
|
|
if (ocl->get_position() == 0.
|
|
|| ! get_pool()->instances_hider()->are_supports_shown()
|
|
|| ! m_clipper)
|
|
return;
|
|
|
|
const SelectionInfo* sel_info = get_pool()->selection_info();
|
|
const ModelObject* mo = sel_info->model_object();
|
|
Geometry::Transformation inst_trafo = mo->instances[sel_info->get_active_instance()]->get_transformation();
|
|
//Geometry::Transformation vol_trafo = mo->volumes.front()->get_transformation();
|
|
Geometry::Transformation trafo = inst_trafo;// * vol_trafo;
|
|
trafo.set_offset(trafo.get_offset() + Vec3d(0., 0., sel_info->get_sla_shift()));
|
|
|
|
|
|
// Get transformation of supports
|
|
Geometry::Transformation supports_trafo = trafo;
|
|
supports_trafo.set_scaling_factor(Vec3d::Ones());
|
|
supports_trafo.set_offset(Vec3d(trafo.get_offset()(0), trafo.get_offset()(1), sel_info->get_sla_shift()));
|
|
supports_trafo.set_rotation(Vec3d(0., 0., trafo.get_rotation()(2)));
|
|
// I don't know why, but following seems to be correct.
|
|
supports_trafo.set_mirror(Vec3d(trafo.get_mirror()(0) * trafo.get_mirror()(1) * trafo.get_mirror()(2),
|
|
1,
|
|
1.));
|
|
|
|
m_clipper->set_plane(*ocl->get_clipping_plane());
|
|
m_clipper->set_transformation(supports_trafo);
|
|
|
|
glsafe(::glPushMatrix());
|
|
m_clipper->render_cut({1.0f, 0.f, 0.37f, 1.0f});
|
|
glsafe(::glPopMatrix());
|
|
}
|
|
|
|
|
|
|
|
using namespace AssembleViewDataObjects;
|
|
AssembleViewDataPool::AssembleViewDataPool(GLCanvas3D* canvas)
|
|
: m_canvas(canvas)
|
|
{
|
|
using c = AssembleViewDataID;
|
|
m_data[c::ModelObjectsInfo].reset(new ModelObjectsInfo(this));
|
|
m_data[c::ModelObjectsClipper].reset(new ModelObjectsClipper(this));
|
|
}
|
|
|
|
void AssembleViewDataPool::update(AssembleViewDataID required)
|
|
{
|
|
assert(check_dependencies(required));
|
|
for (auto& [id, data] : m_data) {
|
|
if (int(required) & int(AssembleViewDataID(id)))
|
|
data->update();
|
|
else
|
|
if (data->is_valid())
|
|
data->release();
|
|
}
|
|
}
|
|
|
|
|
|
ModelObjectsInfo* AssembleViewDataPool::model_objects_info() const
|
|
{
|
|
ModelObjectsInfo* sel_info = dynamic_cast<ModelObjectsInfo*>(m_data.at(AssembleViewDataID::ModelObjectsInfo).get());
|
|
assert(sel_info);
|
|
return sel_info->is_valid() ? sel_info : nullptr;
|
|
}
|
|
|
|
|
|
ModelObjectsClipper* AssembleViewDataPool::model_objects_clipper() const
|
|
{
|
|
ModelObjectsClipper* oc = dynamic_cast<ModelObjectsClipper*>(m_data.at(AssembleViewDataID::ModelObjectsClipper).get());
|
|
// ObjectClipper is used from outside the gizmos to report current clipping plane.
|
|
// This function can be called when oc is nullptr.
|
|
return (oc && oc->is_valid()) ? oc : nullptr;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Check the required resources one by one and return true if all
|
|
// dependencies are met.
|
|
bool AssembleViewDataPool::check_dependencies(AssembleViewDataID required) const
|
|
{
|
|
// This should iterate over currently required data. Each of them should
|
|
// be asked about its dependencies and it must check that all dependencies
|
|
// are also in required and before the current one.
|
|
for (auto& [id, data] : m_data) {
|
|
// in case we don't use this, the deps are irrelevant
|
|
if (!(int(required) & int(AssembleViewDataID(id))))
|
|
continue;
|
|
|
|
|
|
AssembleViewDataID deps = data->get_dependencies();
|
|
assert(int(deps) == (int(deps) & int(required)));
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
|
|
|
|
|
|
void ModelObjectsInfo::on_update()
|
|
{
|
|
if (!get_pool()->get_canvas()->get_model()->objects.empty()) {
|
|
m_model_objects = get_pool()->get_canvas()->get_model()->objects;
|
|
}
|
|
else {
|
|
m_model_objects.clear();
|
|
}
|
|
}
|
|
|
|
void ModelObjectsInfo::on_release()
|
|
{
|
|
m_model_objects.clear();
|
|
}
|
|
|
|
//int ModelObjectsInfo::get_active_instance() const
|
|
//{
|
|
// const Selection& selection = get_pool()->get_canvas()->get_selection();
|
|
// return selection.get_instance_idx();
|
|
//}
|
|
|
|
|
|
void ModelObjectsClipper::on_update()
|
|
{
|
|
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
|
|
if (model_objects.empty())
|
|
return;
|
|
|
|
// which mesh should be cut?
|
|
std::vector<const TriangleMesh*> meshes;
|
|
|
|
if (meshes.empty())
|
|
for (auto mo : model_objects) {
|
|
for (const ModelVolume* mv : mo->volumes)
|
|
meshes.push_back(&mv->mesh());
|
|
}
|
|
|
|
if (meshes != m_old_meshes) {
|
|
m_clippers.clear();
|
|
for (const TriangleMesh* mesh : meshes) {
|
|
m_clippers.emplace_back(new MeshClipper);
|
|
m_clippers.back()->set_mesh(*mesh);
|
|
}
|
|
m_old_meshes = meshes;
|
|
|
|
m_active_inst_bb_radius = get_pool()->get_canvas()->volumes_bounding_box().radius();
|
|
}
|
|
}
|
|
|
|
|
|
void ModelObjectsClipper::on_release()
|
|
{
|
|
m_clippers.clear();
|
|
m_old_meshes.clear();
|
|
m_clp.reset();
|
|
m_clp_ratio = 0.;
|
|
|
|
}
|
|
|
|
void ModelObjectsClipper::render_cut() const
|
|
{
|
|
if (m_clp_ratio == 0.)
|
|
return;
|
|
const ModelObjectPtrs model_objects = get_pool()->model_objects_info()->model_objects();
|
|
|
|
size_t clipper_id = 0;
|
|
for (const ModelObject* mo : model_objects) {
|
|
Geometry::Transformation assemble_objects_trafo = mo->instances[0]->get_assemble_transformation();
|
|
auto offset_to_assembly = mo->instances[0]->get_offset_to_assembly();
|
|
for (const ModelVolume* mv : mo->volumes) {
|
|
Geometry::Transformation vol_trafo = mv->get_transformation();
|
|
Geometry::Transformation trafo = assemble_objects_trafo * vol_trafo;
|
|
trafo.set_offset(trafo.get_offset() + vol_trafo.get_offset() * (GLVolume::explosion_ratio - 1.0) + offset_to_assembly * (GLVolume::explosion_ratio - 1.0));
|
|
|
|
auto& clipper = m_clippers[clipper_id];
|
|
clipper->set_plane(*m_clp);
|
|
clipper->set_transformation(trafo);
|
|
glsafe(::glPushMatrix());
|
|
// BBS
|
|
clipper->render_cut({0.25f, 0.25f, 0.25f, 1.0f});
|
|
glsafe(::glPopMatrix());
|
|
|
|
++clipper_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ModelObjectsClipper::set_position(double pos, bool keep_normal)
|
|
{
|
|
Vec3d normal = (keep_normal && m_clp) ? m_clp->get_normal() : -wxGetApp().plater()->get_camera().get_dir_forward();
|
|
const Vec3d& center = get_pool()->get_canvas()->volumes_bounding_box().center();
|
|
float dist = normal.dot(center);
|
|
|
|
if (pos < 0.)
|
|
pos = m_clp_ratio;
|
|
|
|
m_clp_ratio = pos;
|
|
m_clp.reset(new ClippingPlane(normal, (dist - (-m_active_inst_bb_radius * GLVolume::explosion_ratio) - m_clp_ratio * 2 * m_active_inst_bb_radius * GLVolume::explosion_ratio)));
|
|
get_pool()->get_canvas()->set_as_dirty();
|
|
|
|
}
|
|
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|