BambuStudio/slic3r/GUI/Gizmos/GLGizmosCommon.hpp

448 lines
12 KiB
C++

#ifndef slic3r_GUI_GLGizmosCommon_hpp_
#define slic3r_GUI_GLGizmosCommon_hpp_
#include <memory>
#include <map>
#include "slic3r/GUI/MeshUtils.hpp"
#include "libslic3r/SLA/Hollowing.hpp"
namespace Slic3r {
class ModelObject;
namespace GUI {
class GLCanvas3D;
enum class SLAGizmoEventType : unsigned char {
LeftDown = 1,
LeftUp,
RightDown,
RightUp,
Dragging,
Delete,
SelectAll,
CtrlDown,
CtrlUp,
ShiftDown,
ShiftUp,
AltUp,
Escape,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing,
MouseWheelUp,
MouseWheelDown,
ResetClippingPlane,
Moving
};
class CommonGizmosDataBase;
class AssembleViewDataBase;
namespace CommonGizmosDataObjects {
class SelectionInfo;
class InstancesHider;
class HollowedMesh;
class Raycaster;
class ObjectClipper;
class SupportsClipper;
}
namespace AssembleViewDataObjects {
class ModelObjectsInfo;
class ModelObjectsClipper;
}
// Some of the gizmos use the same data that need to be updated ocassionally.
// It is also desirable that the data are not recalculated when the gizmos
// are just switched, but on the other hand, they should be released when
// they are not in use by any gizmo anymore.
// Enumeration of various data types that the data pool can contain.
// Each gizmo can tell which of the data it wants to use through
// on_get_requirements() method.
enum class CommonGizmosDataID {
None = 0,
SelectionInfo = 1 << 0,
InstancesHider = 1 << 1,
HollowedMesh = 1 << 2,
Raycaster = 1 << 3,
ObjectClipper = 1 << 4,
SupportsClipper = 1 << 5,
};
// Following class holds pointers to the common data objects and triggers
// their updating/releasing. There is just one object of this type (managed
// by GLGizmoManager, the gizmos keep a pointer to it.
class CommonGizmosDataPool {
public:
CommonGizmosDataPool(GLCanvas3D* canvas);
// Update all resources and release what is not used.
// Accepts a bitmask of currently required resources.
void update(CommonGizmosDataID required);
// Getters for the data that need to be accessed from the gizmos directly.
CommonGizmosDataObjects::SelectionInfo* selection_info() const;
CommonGizmosDataObjects::InstancesHider* instances_hider() const;
CommonGizmosDataObjects::HollowedMesh* hollowed_mesh() const;
CommonGizmosDataObjects::Raycaster* raycaster() const;
CommonGizmosDataObjects::ObjectClipper* object_clipper() const;
CommonGizmosDataObjects::SupportsClipper* supports_clipper() const;
GLCanvas3D* get_canvas() const { return m_canvas; }
private:
std::map<CommonGizmosDataID, std::unique_ptr<CommonGizmosDataBase>> m_data;
GLCanvas3D* m_canvas;
#ifndef NDEBUG
bool check_dependencies(CommonGizmosDataID required) const;
#endif
};
// Base class for a wrapper object managing a single resource.
// Each of the enum values above (safe None) will have an object of this kind.
class CommonGizmosDataBase {
public:
// Pass a backpointer to the pool, so the individual
// objects can communicate with one another.
explicit CommonGizmosDataBase(CommonGizmosDataPool* cgdp)
: m_common{cgdp} {}
virtual ~CommonGizmosDataBase() {}
// Update the resource.
void update() { on_update(); m_is_valid = true; }
// Release any data that are stored internally.
void release() { on_release(); m_is_valid = false; }
// Returns whether the resource is currently maintained.
bool is_valid() const { return m_is_valid; }
#ifndef NDEBUG
// Return a bitmask of all resources that this one relies on.
// The dependent resource must have higher ID than the one
// it depends on.
virtual CommonGizmosDataID get_dependencies() const { return CommonGizmosDataID::None; }
#endif // NDEBUG
protected:
virtual void on_release() = 0;
virtual void on_update() = 0;
CommonGizmosDataPool* get_pool() const { return m_common; }
private:
bool m_is_valid = false;
CommonGizmosDataPool* m_common = nullptr;
};
// The specializations of the CommonGizmosDataBase class live in this
// namespace to avoid clashes in GUI namespace.
namespace CommonGizmosDataObjects
{
class SelectionInfo : public CommonGizmosDataBase
{
public:
explicit SelectionInfo(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
ModelObject* model_object() const { return m_model_object; }
int get_active_instance() const;
float get_sla_shift() const { return m_z_shift; }
void set_use_shift(bool use) { m_use_shift = use; }
protected:
void on_update() override;
void on_release() override;
private:
ModelObject* m_model_object = nullptr;
// int m_active_inst = -1;
float m_z_shift = 0.f;
bool m_use_shift = false;
};
class InstancesHider : public CommonGizmosDataBase
{
public:
explicit InstancesHider(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
void show_supports(bool show);
bool are_supports_shown() const { return m_show_supports; }
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
bool m_show_supports = false;
std::vector<const TriangleMesh*> m_old_meshes;
std::vector<std::unique_ptr<MeshClipper>> m_clippers;
};
class HollowedMesh : public CommonGizmosDataBase
{
public:
explicit HollowedMesh(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
const sla::DrainHoles &get_drainholes() const { return m_drainholes; }
const TriangleMesh* get_hollowed_mesh() const;
const TriangleMesh* get_hollowed_interior() const;
protected:
void on_update() override;
void on_release() override;
private:
std::unique_ptr<TriangleMesh> m_hollowed_mesh_transformed;
std::unique_ptr<TriangleMesh> m_hollowed_interior_transformed;
size_t m_old_hollowing_timestamp = 0;
int m_print_object_idx = -1;
int m_print_objects_count = 0;
sla::DrainHoles m_drainholes;
};
class Raycaster : public CommonGizmosDataBase
{
public:
explicit Raycaster(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
const MeshRaycaster* raycaster() const { assert(m_raycasters.size() == 1); return m_raycasters.front().get(); }
std::vector<const MeshRaycaster*> raycasters() const;
protected:
void on_update() override;
void on_release() override;
private:
std::vector<std::unique_ptr<MeshRaycaster>> m_raycasters;
std::vector<const TriangleMesh*> m_old_meshes;
};
class ObjectClipper : public CommonGizmosDataBase
{
public:
explicit ObjectClipper(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
#endif // NDEBUG
void set_position(double pos, bool keep_normal);
double get_position() const { return m_clp_ratio; }
ClippingPlane* get_clipping_plane() const { return m_clp.get(); }
void render_cut(const std::vector<size_t> *ignore_idxs = nullptr) const;
void set_range_and_pos(const Vec3d &cpl_normal, double cpl_offset, double pos);
void set_behaviour(bool hide_clipped, bool fill_cut, double contour_width);
int get_number_of_contours() const;
std::vector<Vec3d> point_per_contour() const;
int is_projection_inside_cut(const Vec3d &point_in) const;
bool has_valid_contour() const;
protected:
void on_update() override;
void on_release() override;
private:
std::vector<const TriangleMesh*> m_old_meshes;
std::vector<std::pair<std::unique_ptr<MeshClipper>, Geometry::Transformation>> m_clippers;
std::unique_ptr<ClippingPlane> m_clp;
double m_clp_ratio = 0.;
double m_active_inst_bb_radius = 0.;
bool m_hide_clipped = true;
};
class SupportsClipper : public CommonGizmosDataBase
{
public:
explicit SupportsClipper(CommonGizmosDataPool* cgdp)
: CommonGizmosDataBase(cgdp) {}
#ifndef NDEBUG
CommonGizmosDataID get_dependencies() const override {
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::ObjectClipper)
);
}
#endif // NDEBUG
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
size_t m_old_timestamp = 0;
int m_print_object_idx = -1;
int m_print_objects_count = 0;
std::unique_ptr<MeshClipper> m_clipper;
};
} // namespace CommonGizmosDataObjects
enum class AssembleViewDataID {
None = 0,
ModelObjectsInfo = 1 << 0,
ModelObjectsClipper = 1 << 4,
};
class AssembleViewDataPool {
public:
AssembleViewDataPool(GLCanvas3D* canvas);
// Update all resources and release what is not used.
// Accepts a bitmask of currently required resources.
void update(AssembleViewDataID required);
// Getters for the data that need to be accessed from the gizmos directly.
AssembleViewDataObjects::ModelObjectsInfo* model_objects_info() const;
AssembleViewDataObjects::ModelObjectsClipper* model_objects_clipper() const;
GLCanvas3D* get_canvas() const { return m_canvas; }
private:
std::map<AssembleViewDataID, std::unique_ptr<AssembleViewDataBase>> m_data;
GLCanvas3D* m_canvas;
#ifndef NDEBUG
bool check_dependencies(AssembleViewDataID required) const;
#endif
};
// Base class for a wrapper object managing a single resource.
// Each of the enum values above (safe None) will have an object of this kind.
class AssembleViewDataBase {
public:
// Pass a backpointer to the pool, so the individual
// objects can communicate with one another.
explicit AssembleViewDataBase(AssembleViewDataPool* cgdp)
: m_common{ cgdp } {}
virtual ~AssembleViewDataBase() {}
// Update the resource.
void update() { on_update(); m_is_valid = true; }
// Release any data that are stored internally.
void release() { on_release(); m_is_valid = false; }
// Returns whether the resource is currently maintained.
bool is_valid() const { return m_is_valid; }
#ifndef NDEBUG
// Return a bitmask of all resources that this one relies on.
// The dependent resource must have higher ID than the one
// it depends on.
virtual AssembleViewDataID get_dependencies() const { return AssembleViewDataID::None; }
#endif // NDEBUG
protected:
virtual void on_release() = 0;
virtual void on_update() = 0;
AssembleViewDataPool* get_pool() const { return m_common; }
private:
bool m_is_valid = false;
AssembleViewDataPool* m_common = nullptr;
};
namespace AssembleViewDataObjects
{
class ModelObjectsInfo : public AssembleViewDataBase
{
public:
explicit ModelObjectsInfo(AssembleViewDataPool* cgdp)
: AssembleViewDataBase(cgdp) {}
ModelObjectPtrs model_objects() const { return m_model_objects; }
//int get_active_instance() const;
float get_sla_shift() const { return m_z_shift; }
protected:
void on_update() override;
void on_release() override;
private:
ModelObjectPtrs m_model_objects;
float m_z_shift = 0.f;
};
class ModelObjectsClipper : public AssembleViewDataBase
{
public:
explicit ModelObjectsClipper(AssembleViewDataPool* cgdp)
: AssembleViewDataBase(cgdp) {}
#ifndef NDEBUG
AssembleViewDataID get_dependencies() const override { return AssembleViewDataID::ModelObjectsInfo; }
#endif // NDEBUG
void set_position(double pos, bool keep_normal);
double get_position() const { return m_clp_ratio; }
ClippingPlane* get_clipping_plane() const { return m_clp.get(); }
void render_cut() const;
protected:
void on_update() override;
void on_release() override;
private:
std::vector<const TriangleMesh*> m_old_meshes;
std::vector<std::unique_ptr<MeshClipper>> m_clippers;
std::unique_ptr<ClippingPlane> m_clp;
double m_clp_ratio = 0.;
double m_active_inst_bb_radius = 0.;
};
}
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_GLGizmosCommon_hpp_