BambuStudio/slic3r/GUI/SlicingProgressNotification...

87 lines
4.4 KiB
C++

#ifndef slic3r_GUI_SlicingProgressNotification_hpp_
#define slic3r_GUI_SlicingProgressNotification_hpp_
#include "DailyTips.hpp"
#include "NotificationManager.hpp"
namespace Slic3r { namespace GUI {
class NotificationManager::SlicingProgressNotification : public NotificationManager::PopNotification
{
public:
// Inner state of notification, Each state changes bahaviour of the notification
enum class SlicingProgressState
{
SP_NO_SLICING, // hidden
SP_BEGAN, // still hidden but allows to go to SP_PROGRESS state. This prevents showing progress after slicing was canceled.
SP_PROGRESS, // never fades outs, no close button, has cancel button
SP_CANCELLED, // fades after 10 seconds, simple message
//SP_BEFORE_COMPLETED, // to keep displaying DailyTips for 3 seconds
SP_COMPLETED // Has export hyperlink and print info, fades after 20 sec if sidebar is shown, otherwise no fade out
};
SlicingProgressNotification(const NotificationData& n, NotificationIDProvider& id_provider, wxEvtHandler* evt_handler, std::function<bool()> callback)
: PopNotification(n, id_provider, evt_handler)
, m_cancel_callback(callback)
, m_dailytips_panel(new DailyTipsPanel(true, DailyTipsLayout::Vertical))
{
set_progress_state(SlicingProgressState::SP_NO_SLICING);
}
void set_percentage(float percent) { m_percentage = percent; }
DailyTipsPanel* get_dailytips_panel() { return m_dailytips_panel; }
SlicingProgressState get_progress_state() { return m_sp_state; }
// sets text of notification - call after setting progress state
void set_status_text(const std::string& text);
// sets cancel button callback
void set_cancel_callback(std::function<bool()> callback) { m_cancel_callback = callback; }
bool has_cancel_callback() const { return m_cancel_callback != nullptr; }
// sets SlicingProgressState, negative percent means canceled, returns true if state was set succesfully.
bool set_progress_state(float percent);
// sets SlicingProgressState, percent is used only at progress state. Returns true if state was set succesfully.
bool set_progress_state(SlicingProgressState state, float percent = 0.f);
// sets additional string of print info and puts notification into Completed state.
void set_print_info(const std::string& info);
// sets fading if in Completed state.
void set_sidebar_collapsed(bool collapsed);
// Calls inherited update_state and ensures Estate goes to hidden not closing.
bool update_state(bool paused, const int64_t delta) override;
// Switch between technology to provide correct text.
void set_fff(bool b) { m_is_fff = b; }
void set_export_possible(bool b) { m_export_possible = b; }
void on_change_color_mode(bool is_dark) override;
protected:
void init() override;
void render(GLCanvas3D& canvas, float initial_y, bool move_from_overlay, float overlay_width, float right_margin) override;
/* PARAMS: pos is relative to screen */
void render_text(const ImVec2& pos);
void render_bar(const ImVec2& pos, const ImVec2& size);
void render_cancel_button(const ImVec2& pos, const ImVec2& size);
void render_close_button(const ImVec2& pos, const ImVec2& size);
void render_dailytips_panel(const ImVec2& pos, const ImVec2& size);
void render_show_dailytips(const ImVec2& pos);
void on_show_dailytips();
void on_cancel_button();
int get_duration() override;
protected:
ImVec2 m_window_pos;
float m_percentage{ 0.0f };
int64_t m_before_complete_start;
// if returns false, process was already canceled
std::function<bool()> m_cancel_callback;
SlicingProgressState m_sp_state{ SlicingProgressState::SP_PROGRESS };
bool m_sidebar_collapsed{ false };
// if true, it is possible show export hyperlink in state SP_PROGRESS
bool m_export_possible{ false };
DailyTipsPanel* m_dailytips_panel{ nullptr };
/* currently not used */
bool m_has_print_info{ false };
std::string m_print_info;
bool m_is_fff{ true };
};
}}
#endif