65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#ifndef slic3r_GUI_StateHandler_hpp_
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#define slic3r_GUI_StateHandler_hpp_
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#include <memory>
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#include <wx/event.h>
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#include "StateColor.hpp"
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wxDECLARE_EVENT(EVT_ENABLE_CHANGED, wxCommandEvent);
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class StateHandler : public wxEvtHandler
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{
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public:
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enum State {
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Enabled = 1,
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Checked = 2,
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Focused = 4,
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Hovered = 8,
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Pressed = 16,
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Disabled = 1 << 16,
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NotChecked = 2 << 16,
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NotFocused = 4 << 16,
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NotHovered = 8 << 16,
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NotPressed = 16 << 16,
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};
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public:
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StateHandler(wxWindow * owner);
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~StateHandler();
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public:
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void attach(StateColor const & color);
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void attach(std::vector<StateColor const *> const & colors);
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void attach_child(wxWindow *child);
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void remove_child(wxWindow *child);
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void update_binds();
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int states() const { return states_ | states2_; }
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void set_state(int state, int mask);
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private:
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StateHandler(StateHandler * parent, wxWindow *owner);
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void changed(wxEvent &event);
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void changed(int state2);
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private:
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wxWindow * owner_;
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std::vector<StateColor const *> colors_;
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int bind_states_ = 0;
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int states_ = 0;
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int states2_ = 0; // from children
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std::vector<std::unique_ptr<StateHandler>> children_;
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StateHandler * parent_ = nullptr;
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};
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#endif // !slic3r_GUI_StateHandler_hpp_
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