BambuStudio/libigl/igl/copyleft/cgal/extract_cells.h

117 lines
4.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Qingnan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
//
#ifndef IGL_COPYLEFT_CGAL_EXTRACT_CELLS
#define IGL_COPYLEFT_CGAL_EXTRACT_CELLS
#include "../../igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl {
namespace copyleft
{
namespace cgal
{
// Extract connected 3D space partitioned by mesh (V, F).
//
// Inputs:
// V #V by 3 array of vertices.
// F #F by 3 array of faces.
//
// Output:
// cells #F by 2 array of cell indices. cells(i,0) represents the
// cell index on the positive side of face i, and cells(i,1)
// represents cell index of the negqtive side.
// By convension cell with index 0 is the infinite cell.
// Returns the number of cells
template<
typename DerivedV,
typename DerivedF,
typename DerivedC >
IGL_INLINE size_t extract_cells(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedC>& cells);
// Extract connected 3D space partitioned by mesh (V, F).
//
// Inputs:
// V #V by 3 array of vertices.
// F #F by 3 array of faces.
// P #F list of patch indices.
// E #E by 2 array of vertex indices, one edge per row.
// uE #uE by 2 list of vertex_indices, represents undirected edges.
// uE2E #uE list of lists that maps uE to E. (a one-to-many map)
// EMAP #F*3 list of indices into uE.
//
// Output:
// cells #P by 2 array of cell indices. cells(i,0) represents the
// cell index on the positive side of patch i, and cells(i,1)
// represents cell index of the negqtive side.
// By convension cell with index 0 is the infinite cell.
template<
typename DerivedV,
typename DerivedF,
typename DerivedP,
typename DerivedE,
typename DeriveduE,
typename uE2EType,
typename DerivedEMAP,
typename DerivedC >
IGL_INLINE size_t extract_cells(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedP>& P,
const Eigen::PlainObjectBase<DerivedE>& E,
const Eigen::PlainObjectBase<DeriveduE>& uE,
const std::vector<std::vector<uE2EType> >& uE2E,
const Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
Eigen::PlainObjectBase<DerivedC>& cells);
// Extract connected 3D space partitioned by mesh (V,F) composed of
// **possibly multiple components** (the name of this function is
// dubious).
//
// Inputs:
// V #V by 3 array of vertices.
// F #F by 3 array of faces.
// P #F list of patch indices.
// E #E by 2 array of vertex indices, one edge per row.
// uE #uE by 2 list of vertex_indices, represents undirected edges.
// uE2E #uE list of lists that maps uE to E. (a one-to-many map)
// EMAP #F*3 list of indices into uE.
// Output:
// cells #P by 2 array of cell indices. cells(i,0) represents the
// cell index on the positive side of patch i, and cells(i,1)
// represents cell index of the negative side.
template<
typename DerivedV,
typename DerivedF,
typename DerivedP,
typename DeriveduE,
typename uE2EType,
typename DerivedEMAP,
typename DerivedC >
IGL_INLINE size_t extract_cells_single_component(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedP>& P,
const Eigen::PlainObjectBase<DeriveduE>& uE,
const std::vector<std::vector<uE2EType> >& uE2E,
const Eigen::PlainObjectBase<DerivedEMAP>& EMAP,
Eigen::PlainObjectBase<DerivedC>& cells);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "extract_cells.cpp"
#endif
#endif