BambuStudio/libigl/igl/copyleft/cgal/insert_into_cdt.h

61 lines
2.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
#define IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
#include "../../igl_inline.h"
#include <CGAL/double.h> // Workaround https://github.com/CGAL/cgal/issues/2182 with CGAL 4.10-1
#include <CGAL/Plane_3.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Constrained_triangulation_plus_2.h>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Given a current 2D constrained Delaunay triangulation (cdt), insert a
// 3D "object" (e.g., resulting from intersecting two triangles) into the
// cdt, by projecting it via the given plane (P) and adding appropriate
// constraints.
//
// Inputs:
// obj CGAL::Object representing a vertex, segment, or (convex)
// polygon. All vertices should lie on the plane P. If not, then this
// adds the _projection_ of this object to the cdt and that might not
// be what you wanted to do.
// P plane obj lies on and upon which the cdt is being performed
// cdt current CDT, see output
// Outputs:
// cdt CDT updated to contain constraints for the given object
//
template <typename Kernel>
IGL_INLINE void insert_into_cdt(
const CGAL::Object & obj,
const CGAL::Plane_3<Kernel> & P,
CGAL::Constrained_triangulation_plus_2<
CGAL::Constrained_Delaunay_triangulation_2<
Kernel,
CGAL::Triangulation_data_structure_2<
CGAL::Triangulation_vertex_base_2<Kernel>,
CGAL::Constrained_triangulation_face_base_2< Kernel>
>,
CGAL::Exact_intersections_tag
>
>
& cdt);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "insert_into_cdt.cpp"
#endif
#endif