BambuStudio/libigl/igl/copyleft/cgal/mesh_boolean.h

230 lines
9.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
// Qingnan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
//
#ifndef IGL_COPYLEFT_CGAL_MESH_BOOLEAN_H
#define IGL_COPYLEFT_CGAL_MESH_BOOLEAN_H
#include "../../igl_inline.h"
#include "../../MeshBooleanType.h"
#include <Eigen/Core>
#include <functional>
#include <vector>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// MESH_BOOLEAN Compute boolean csg operations on "solid", consistently
// oriented meshes.
//
// Inputs:
// VA #VA by 3 list of vertex positions of first mesh
// FA #FA by 3 list of triangle indices into VA
// VB #VB by 3 list of vertex positions of second mesh
// FB #FB by 3 list of triangle indices into VB
// type type of boolean operation
// Outputs:
// VC #VC by 3 list of vertex positions of boolean result mesh
// FC #FC by 3 list of triangle indices into VC
// J #FC list of indices into [FA;FA.rows()+FB] revealing "birth" facet
// Returns true if inputs induce a piecewise constant winding number
// field and type is valid
//
// See also: mesh_boolean_cork, intersect_other,
// remesh_self_intersections
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const Eigen::MatrixBase<DerivedVA > & VA,
const Eigen::MatrixBase<DerivedFA > & FA,
const Eigen::MatrixBase<DerivedVB > & VB,
const Eigen::MatrixBase<DerivedFB > & FB,
const MeshBooleanType & type,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const Eigen::MatrixBase<DerivedVA > & VA,
const Eigen::MatrixBase<DerivedFA > & FA,
const Eigen::MatrixBase<DerivedVB > & VB,
const Eigen::MatrixBase<DerivedFB > & FB,
const std::string & type_str,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
//
// Inputs:
// VA #VA by 3 list of vertex positions of first mesh
// FA #FA by 3 list of triangle indices into VA
// VB #VB by 3 list of vertex positions of second mesh
// FB #FB by 3 list of triangle indices into VB
// wind_num_op function handle for filtering winding numbers from
// tuples of integer values to [0,1] outside/inside values
// keep function handle for determining if a patch should be "kept"
// in the output based on the winding number on either side
// Outputs:
// VC #VC by 3 list of vertex positions of boolean result mesh
// FC #FC by 3 list of triangle indices into VC
// J #FC list of indices into [FA;FB] revealing "birth" facet
// Returns true iff inputs induce a piecewise constant winding number
// field
//
// See also: mesh_boolean_cork, intersect_other,
// remesh_self_intersections
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const Eigen::MatrixBase<DerivedVA> & VA,
const Eigen::MatrixBase<DerivedFA> & FA,
const Eigen::MatrixBase<DerivedVB> & VB,
const Eigen::MatrixBase<DerivedFB> & FB,
const std::function<int(const Eigen::Matrix<int,1,Eigen::Dynamic>) >& wind_num_op,
const std::function<int(const int, const int)> & keep,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
// MESH_BOOLEAN Variadic boolean operations
//
// Inputs:
// Vlist k-long list of lists of mesh vertex positions
// Flist k-long list of lists of mesh face indices, so that Flist[i] indexes
// vertices in Vlist[i]
// wind_num_op function handle for filtering winding numbers from
// n-tuples of integer values to [0,1] outside/inside values
// keep function handle for determining if a patch should be "kept"
// in the output based on the winding number on either side
// Outputs:
// VC #VC by 3 list of vertex positions of boolean result mesh
// FC #FC by 3 list of triangle indices into VC
// J #FC list of indices into [Flist[0];Flist[1];...;Flist[k]]
// revealing "birth" facet
// Returns true iff inputs induce a piecewise constant winding number
// field
//
// See also: mesh_boolean_cork, intersect_other,
// remesh_self_intersections
template <
typename DerivedV,
typename DerivedF,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const std::vector<DerivedV > & Vlist,
const std::vector<DerivedF > & Flist,
const std::function<int(const Eigen::Matrix<int,1,Eigen::Dynamic>) >& wind_num_op,
const std::function<int(const int, const int)> & keep,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
template <
typename DerivedV,
typename DerivedF,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const std::vector<DerivedV > & Vlist,
const std::vector<DerivedF > & Flist,
const MeshBooleanType & type,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
// Given a merged mesh (V,F) and list of sizes of inputs
//
// Inputs:
// V #V by 3 list of merged mesh vertex positions
// F #F by 3 list of merged mesh face indices so that first sizes(0)
// faces come from the first input, and the next sizes(1) faces come
// from the second input, and so on.
// sizes #inputs list of sizes so that sizes(i) is the #faces in the
// ith input
// wind_num_op function handle for filtering winding numbers from
// tuples of integer values to [0,1] outside/inside values
// keep function handle for determining if a patch should be "kept"
// in the output based on the winding number on either side
// Outputs:
// VC #VC by 3 list of vertex positions of boolean result mesh
// FC #FC by 3 list of triangle indices into VC
// J #FC list of birth parent indices
//
template <
typename DerivedVV,
typename DerivedFF,
typename Derivedsizes,
typename DerivedVC,
typename DerivedFC,
typename DerivedJ>
IGL_INLINE bool mesh_boolean(
const Eigen::MatrixBase<DerivedVV > & VV,
const Eigen::MatrixBase<DerivedFF > & FF,
const Eigen::MatrixBase<Derivedsizes> & sizes,
const std::function<int(const Eigen::Matrix<int,1,Eigen::Dynamic>) >& wind_num_op,
const std::function<int(const int, const int)> & keep,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC,
Eigen::PlainObjectBase<DerivedJ > & J);
// Inputs:
// VA #VA by 3 list of vertex positions of first mesh
// FA #FA by 3 list of triangle indices into VA
// VB #VB by 3 list of vertex positions of second mesh
// FB #FB by 3 list of triangle indices into VB
// type type of boolean operation
// Outputs:
// VC #VC by 3 list of vertex positions of boolean result mesh
// FC #FC by 3 list of triangle indices into VC
// Returns true ff inputs induce a piecewise constant winding number
// field and type is valid
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedVC,
typename DerivedFC>
IGL_INLINE bool mesh_boolean(
const Eigen::MatrixBase<DerivedVA > & VA,
const Eigen::MatrixBase<DerivedFA > & FA,
const Eigen::MatrixBase<DerivedVB > & VB,
const Eigen::MatrixBase<DerivedFB > & FB,
const MeshBooleanType & type,
Eigen::PlainObjectBase<DerivedVC > & VC,
Eigen::PlainObjectBase<DerivedFC > & FC);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "mesh_boolean.cpp"
#endif
#endif