BambuStudio/slic3r/GUI/Gizmos/GLGizmoMove.cpp

275 lines
8.8 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMove.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
//BBS: GUI refactor
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/AppConfig.hpp"
#include <GL/glew.h>
#include <wx/utils.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_FIXED_GRABBER
const double GLGizmoMove3D::Offset = 50.0;
#else
const double GLGizmoMove3D::Offset = 10.0;
#endif
//BBS: GUI refactor: add obj manipulation
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_displacement(Vec3d::Zero())
, m_snap_step(1.0)
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
//BBS: GUI refactor: add obj manipulation
, m_object_manipulation(obj_manipulation)
{
m_vbo_cone.init_from(its_make_cone(1., 1., 2*PI/36));
}
std::string GLGizmoMove3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
if (m_hover_id == 0 || m_grabbers[0].dragging)
return "X: " + format(show_position ? position(0) : m_displacement(0), 2);
else if (m_hover_id == 1 || m_grabbers[1].dragging)
return "Y: " + format(show_position ? position(1) : m_displacement(1), 2);
else if (m_hover_id == 2 || m_grabbers[2].dragging)
return "Z: " + format(show_position ? position(2) : m_displacement(2), 2);
else
return "";
}
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i) {
m_grabbers.push_back(Grabber());
}
m_shortcut_key = WXK_CONTROL_M;
return true;
}
std::string GLGizmoMove3D::on_get_name() const
{
if (!on_is_activable() && m_state == EState::Off) {
return _u8L("Move") + ":\n" + _u8L("Please select at least one object.");
} else {
return _u8L("Move");
}
}
bool GLGizmoMove3D::on_is_activable() const
{
const Selection &selection = m_parent.get_selection();
return !selection.is_any_cut_volume() && !selection.is_any_connector() && !selection.is_empty();
}
void GLGizmoMove3D::on_set_state() {
if (get_state() == On) {
m_object_manipulation->set_coordinates_type(ECoordinatesType::World);
}
}
void GLGizmoMove3D::on_start_dragging()
{
if (m_hover_id != -1) {
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
m_starting_box_bottom_center(2) = box.min(2);
}
}
void GLGizmoMove3D::on_stop_dragging()
{
m_displacement = Vec3d::Zero();
}
void GLGizmoMove3D::on_update(const UpdateData& data)
{
if (m_hover_id == 0)
m_displacement.x() = calc_projection(data);
else if (m_hover_id == 1)
m_displacement.y() = calc_projection(data);
else if (m_hover_id == 2)
m_displacement.z() = calc_projection(data);
}
void GLGizmoMove3D::on_render()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
const BoundingBoxf3& box = selection.get_bounding_box();
const Vec3d& center = box.center();
float space_size = 20.f *INV_ZOOM;
#if ENABLE_FIXED_GRABBER
// x axis
m_grabbers[0].center = { box.max.x() + space_size, center.y(), center.z() };
// y axis
m_grabbers[1].center = { center.x(), box.max.y() + space_size, center.z() };
// z axis
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + space_size };
for (int i = 0; i < 3; ++i) {
m_grabbers[i].color = AXES_COLOR[i];
m_grabbers[i].hover_color = AXES_HOVER_COLOR[i];
}
#else
// x axis
m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
m_grabbers[0].color = AXES_COLOR[0];
// y axis
m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
m_grabbers[1].color = AXES_COLOR[1];
// z axis
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
m_grabbers[2].color = AXES_COLOR[2];
#endif
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
// draw grabbers
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled) render_grabber_extension((Axis) i, box, false);
}
// draw axes line
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled) {
glsafe(::glColor4fv(AXES_COLOR[i].data()));
glLineStipple(1, 0x0FFF);
glEnable(GL_LINE_STIPPLE);
::glBegin(GL_LINES);
::glVertex3dv(center.data());
// use extension center
::glVertex3dv(m_grabbers[i].center.data());
glsafe(::glEnd());
glDisable(GL_LINE_STIPPLE);
}
}
}
void GLGizmoMove3D::on_render_for_picking()
{
glsafe(::glDisable(GL_DEPTH_TEST));
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
//BBS donot render base grabber for picking
//render_grabbers_for_picking(box);
//get picking colors only
for (unsigned int i = 0; i < (unsigned int) m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
std::array<float, 4> color = picking_color_component(i);
m_grabbers[i].color = color;
}
}
render_grabber_extension(X, box, true);
render_grabber_extension(Y, box, true);
render_grabber_extension(Z, box, true);
}
//BBS: add input window for move
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (m_object_manipulation)
m_object_manipulation->do_render_move_window(m_imgui, "Move", x, y, bottom_limit);
}
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized());
}
if (wxGetKeyState(WXK_SHIFT))
projection = m_snap_step * (double)std::round(projection / m_snap_step);
return projection;
}
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
{
#if ENABLE_FIXED_GRABBER
float mean_size = (float)(GLGizmoBase::Grabber::FixedGrabberSize);
#else
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
#endif
double size = 0.75 * GLGizmoBase::Grabber::FixedGrabberSize * GLGizmoBase::INV_ZOOM;
std::array<float, 4> color = m_grabbers[axis].color;
if (!picking && m_hover_id != -1) {
if (m_hover_id == axis) {
color = m_grabbers[axis].hover_color;
}
}
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
if (!picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
if (axis == X)
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
else if (axis == Y)
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
//glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
glsafe(::glScaled(0.75 * size, 0.75 * size, 2.0 * size));
m_vbo_cone.render();
glsafe(::glPopMatrix());
if (! picking)
shader->stop_using();
}
} // namespace GUI
} // namespace Slic3r