BambuStudio/slic3r/GUI/GLToolbar.hpp

462 lines
15 KiB
C++

#ifndef slic3r_GLToolbar_hpp_
#define slic3r_GLToolbar_hpp_
#include <functional>
#include <string>
#include <vector>
#include <chrono>
#include "GLTexture.hpp"
#include "Event.hpp"
#include "libslic3r/Point.hpp"
class wxEvtHandler;
namespace Slic3r {
namespace GUI {
class GLCanvas3D;
//BBS: GUI refactor: GLToolbar
wxDECLARE_EVENT(EVT_GLTOOLBAR_OPEN_PROJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_PLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_PLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_GCODE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_GCODE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_UPLOAD_GCODE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_SLICED_FILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_ALL_SLICED_FILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_SELECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_MULTI_MACHINE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD_PLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DEL_PLATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ORIENT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
//BBS: add clone event
wxDECLARE_EVENT(EVT_GLTOOLBAR_CLONE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_FILLCOLOR, IntEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECT_SLICED_PLATE, wxCommandEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_ASSEMBLE, SimpleEvent);
class GLToolbarItem
{
public:
typedef std::function<void()> ActionCallback;
typedef std::function<bool()> VisibilityCallback;
typedef std::function<bool()> EnablingCallback;
typedef std::function<void(float, float, float, float)> RenderCallback;
enum EType : unsigned char
{
Action,
Separator,
//BBS: GUI refactor: GLToolbar
ActionWithText,
ActionWithTextImage,
SeparatorLine,
Num_Types
};
enum EActionType : unsigned char
{
Undefined,
Left,
Right,
Num_Action_Types
};
enum EState : unsigned char
{
Normal,
Pressed,
Disabled,
Hover,
HoverPressed,
HoverDisabled,
Num_States
};
enum EHighlightState : unsigned char
{
HighlightedShown,
HighlightedHidden,
Num_Rendered_Highlight_States,
NotHighlighted
};
struct Data
{
struct Option
{
bool toggable;
ActionCallback action_callback;
RenderCallback render_callback;
Option();
bool can_render() const { return toggable && (render_callback != nullptr); }
};
std::string name;
std::string icon_filename;
std::string tooltip;
std::string additional_tooltip;
//BBS: GUI refactor: GLToolbar
std::string button_text;
float extra_size_ratio;
GLTexture text_texture;
GLTexture image_texture;
std::vector<unsigned char> image_data;
unsigned int image_width;
unsigned int image_height;
unsigned int sprite_id;
// mouse left click
Option left;
// mouse right click
Option right;
bool visible;
VisibilityCallback visibility_callback;
EnablingCallback enabling_callback;
Data();
//BBS: GUI refactor: GLToolbar
Data(const GLToolbarItem::Data& data)
{
name = data.name;
icon_filename = data.icon_filename;
tooltip = data.tooltip;
additional_tooltip = data.additional_tooltip;
button_text = data.button_text;
extra_size_ratio = data.extra_size_ratio;
sprite_id = data.sprite_id;
left = data.left;
right = data.right;
visible = data.visible;
visibility_callback = data.visibility_callback;
enabling_callback = data.enabling_callback;
image_data = data.image_data;
image_width = data.image_width;
image_height = data.image_height;
}
};
static const ActionCallback Default_Action_Callback;
static const VisibilityCallback Default_Visibility_Callback;
static const EnablingCallback Default_Enabling_Callback;
static const RenderCallback Default_Render_Callback;
private:
EType m_type;
EState m_state;
Data m_data;
EActionType m_last_action_type;
EHighlightState m_highlight_state;
std::chrono::system_clock::time_point start;
public:
// remember left position for rendering menu
mutable float render_left_pos;
std::chrono::system_clock::time_point get_start_time_point() const { return start; }
GLToolbarItem(EType type, const Data& data);
EState get_state() const { return m_state; }
void set_state(EState state);
EHighlightState get_highlight() const { return m_highlight_state; }
void set_highlight(EHighlightState state) { m_highlight_state = state; }
const std::string& get_name() const { return m_data.name; }
const std::string& get_icon_filename() const { return m_data.icon_filename; }
void set_icon_filename(const std::string& filename) { m_data.icon_filename = filename; }
const std::string& get_tooltip() const { return m_data.tooltip; }
const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; }
void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; }
void set_tooltip(const std::string& text) { m_data.tooltip = text; }
void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); }
void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); }
bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); }
bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); }
bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
bool is_visible() const { return m_data.visible; }
bool is_separator() const { return m_type == Separator; }
bool is_left_toggable() const { return m_data.left.toggable; }
bool is_right_toggable() const { return m_data.right.toggable; }
bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; }
bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; }
EActionType get_last_action_type() const { return m_last_action_type; }
void reset_last_action_type() { m_last_action_type = Undefined; }
// returns true if the state changes
bool update_visibility();
// returns true if the state changes
bool update_enabled_state();
//BBS: GUI refactor: GLToolbar
bool is_action() const { return m_type == Action; }
bool is_action_with_text() const { return m_type == ActionWithText; }
bool is_action_with_text_image() const { return m_type == ActionWithTextImage; }
const std::string& get_button_text() const { return m_data.button_text; }
void set_button_text(const std::string& text) { m_data.button_text = text; }
float get_extra_size_ratio() const { return m_data.extra_size_ratio; }
void set_extra_size_ratio(const float ratio) { m_data.extra_size_ratio = ratio; }
void render_text(float left, float right, float bottom, float top) const;
int generate_texture(wxFont& font);
int generate_image_texture();
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
void render_image(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
private:
void set_visible(bool visible) { m_data.visible = visible; }
friend class GLToolbar;
};
struct BackgroundTexture
{
struct Metadata
{
// path of the file containing the background texture
std::string filename;
// size of the left edge, in pixels
unsigned int left;
// size of the right edge, in pixels
unsigned int right;
// size of the top edge, in pixels
unsigned int top;
// size of the bottom edge, in pixels
unsigned int bottom;
Metadata();
};
GLTexture texture;
Metadata metadata;
};
class GLToolbar
{
public:
static const float Default_Icons_Size;
enum EType : unsigned char
{
Normal,
Radio,
Num_Types
};
struct Layout
{
enum EType : unsigned char
{
Horizontal,
Vertical,
Num_Types
};
enum EHorizontalOrientation : unsigned char
{
HO_Left,
HO_Center,
HO_Right,
Num_Horizontal_Orientations
};
enum EVerticalOrientation : unsigned char
{
VO_Top,
VO_Center,
VO_Bottom,
Num_Vertical_Orientations
};
EType type;
EHorizontalOrientation horizontal_orientation;
EVerticalOrientation vertical_orientation;
float top;
float left;
float border;
float separator_size;
float gap_size;
float icons_size;
float text_size;
float image_width;
float image_height;
float scale;
float width;
float height;
bool dirty;
Layout();
};
private:
typedef std::vector<GLToolbarItem*> ItemsList;
EType m_type;
std::string m_name;
bool m_enabled;
GLTexture m_icons_texture;
bool m_icons_texture_dirty;
mutable GLTexture m_images_texture;
mutable bool m_images_texture_dirty;
BackgroundTexture m_background_texture;
BackgroundTexture m_arrow_texture;
Layout m_layout;
ItemsList m_items;
struct MouseCapture
{
bool left;
bool middle;
bool right;
GLCanvas3D* parent;
MouseCapture() { reset(); }
bool any() const { return left || middle || right; }
void reset() { left = middle = right = false; parent = nullptr; }
};
MouseCapture m_mouse_capture;
int m_pressed_toggable_id;
public:
GLToolbar(EType type, const std::string& name);
~GLToolbar();
bool init(const BackgroundTexture::Metadata& background_texture);
bool init_arrow(const BackgroundTexture::Metadata& arrow_texture);
Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
void set_icon_dirty() { m_icons_texture_dirty = true; }
Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; }
void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; }
Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; }
void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; }
void set_position(float top, float left);
void set_border(float border);
void set_separator_size(float size);
void set_gap_size(float size);
void set_icons_size(float size);
void set_text_size(float size);
void set_scale(float scale);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool enable) { m_enabled = enable; }
//BBS: GUI refactor: GLToolbar
bool add_item(const GLToolbarItem::Data& data, GLToolbarItem::EType type = GLToolbarItem::Action);
bool add_separator();
bool del_all_item();
float get_icons_size() { return m_layout.icons_size; }
float get_width();
float get_height();
void select_item(const std::string& name);
bool is_item_pressed(const std::string& name) const;
bool is_item_disabled(const std::string& name) const;
bool is_item_visible(const std::string& name) const;
bool is_any_item_pressed() const;
unsigned int get_items_count() const { return (unsigned int)m_items.size(); }
int get_item_id(const std::string& name) const;
void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); }
void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); }
std::string get_tooltip() const;
void get_additional_tooltip(int item_id, std::string& text);
void set_additional_tooltip(int item_id, const std::string& text);
void set_tooltip(int item_id, const std::string& text);
int get_visible_items_cnt() const;
// returns true if any item changed its state
bool update_items_state();
void render(const GLCanvas3D& parent,GLToolbarItem::EType type = GLToolbarItem::Action);
void render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item);
bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
// get item pointer for highlighter timer
GLToolbarItem* get_item(const std::string& item_name);
//BBS: GUI refactor: GLToolbar
int generate_button_text_textures(wxFont& font);
int generate_image_textures();
float get_scaled_icon_size();
private:
void calc_layout();
float get_width_horizontal() const;
float get_width_vertical() const;
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover);
void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
void render_background(float left, float top, float right, float bottom, float border) const;
void render_horizontal(const GLCanvas3D& parent,GLToolbarItem::EType type);
void render_vertical(const GLCanvas3D& parent);
bool generate_icons_texture();
// returns true if any item changed its state
bool update_items_visibility();
// returns true if any item changed its state
bool update_items_enabled_state();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLToolbar_hpp_