61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL2_DRAW_FLOOR_H
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#define IGL_OPENGL2_DRAW_FLOOR_H
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#include "../igl_inline.h"
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namespace igl
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{
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namespace opengl2
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{
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// Draw a checkerboard floor aligned with current (X,Z) plane using ../opengl/OpenGL_
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// calls. side=50 centered at (0,0):
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// (-25,-25)-->(-25,25)-->(25,25)-->(25,-25)
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//
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// Use glPushMatrix(), glScaled(), glTranslated() to arrange the floor.
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//
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// Inputs:
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// colorA float4 color
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// colorB float4 color
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//
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// Example:
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// // Draw a nice floor
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// glPushMatrix();
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// glCullFace(GL_BACK);
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// glEnable(GL_CULL_FACE);
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// glEnable(GL_LIGHTING);
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// glTranslated(0,-1,0);
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// if(project(Vector3d(0,0,0))(2) - project(Vector3d(0,1,0))(2) > -FLOAT_EPS)
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// {
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// draw_floor_outline();
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// }
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// draw_floor();
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// glPopMatrix();
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// glDisable(GL_CULL_FACE);
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//
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IGL_INLINE void draw_floor(
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const float * colorA,
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const float * colorB,
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const int GridSizeX=100,
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const int GridSizeY=100);
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// Wrapper with default colors
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IGL_INLINE void draw_floor();
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IGL_INLINE void draw_floor_outline(
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const float * colorA,
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const float * colorB,
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const int GridSizeX=100,
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const int GridSizeY=100);
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// Wrapper with default colors
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IGL_INLINE void draw_floor_outline();
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "draw_floor.cpp"
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#endif
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#endif
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