BambuStudio/slic3r/GUI/TabButton.hpp

66 lines
1.4 KiB
C++

#ifndef slic3r_GUI_TabButton_hpp_
#define slic3r_GUI_TabButton_hpp_
#include "wxExtensions.hpp"
#include "Widgets/StaticBox.hpp"
class TabButton : public StaticBox
{
wxSize textSize;
wxSize minSize;
wxSize paddingSize;
ScalableBitmap icon;
ScalableBitmap newtag_img;
StateColor text_color;
StateColor border_color;
bool pressedDown = false;
bool show_new_tag = false;
public:
TabButton();
TabButton(wxWindow *parent, wxString text, ScalableBitmap &icon, long style = 0, int iconSize = 0);
bool Create(wxWindow *parent, wxString text, ScalableBitmap &icon, long style = 0, int iconSize = 0);
void SetLabel(const wxString& label) override;
void SetMinSize(const wxSize& size) override;
void SetPaddingSize(const wxSize& size);
const wxSize& GetPaddingSize();
void SetTextColor(StateColor const &color);
void SetBorderColor(StateColor const &color);
void SetBGColor(StateColor const &color);
void SetBitmap(ScalableBitmap &bitmap);
bool Enable(bool enable = true);
void Rescale();
void ShowNewTag(bool tag = false) {show_new_tag = tag; Refresh();};
private:
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
void messureSize();
// some useful events
void mouseDown(wxMouseEvent& event);
void mouseReleased(wxMouseEvent& event);
void sendButtonEvent();
DECLARE_EVENT_TABLE()
};
#endif // !slic3r_GUI_Button_hpp_