BambuStudio/imgui/imconfig.h

220 lines
14 KiB
C++

//-----------------------------------------------------------------------------
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------
#pragma once
//---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Disable all of Dear ImGui or don't implement standard windows.
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
namespace ImGui
{
// Special ASCII character is used here as markup symbols for tokens to be highlighted as a for hovered item
const char ColorMarkerHovered = 0x1; // STX
// Special ASCII characters STX and ETX are used here as markup symbols for tokens to be highlighted.
const char ColorMarkerStart = 0x2; // STX
const char ColorMarkerEnd = 0x3; // ETX
// Special ASCII characters are used here as an ikons markers
const wchar_t PrintIconMarker = 0x4;
const wchar_t PrinterIconMarker = 0x5;
const wchar_t PrinterSlaIconMarker = 0x6;
const wchar_t FilamentIconMarker = 0x7;
const wchar_t MaterialIconMarker = 0x8;
const wchar_t CloseNotifButton = 0xB;
const wchar_t CloseNotifHoverButton = 0xC;
const wchar_t MinimalizeButton = 0xE;
const wchar_t MinimalizeHoverButton = 0xF;
const wchar_t WarningMarker = 0x10;
const wchar_t ErrorMarker = 0x11;
const wchar_t EjectButton = 0x12;
const wchar_t EjectHoverButton = 0x13;
const wchar_t CancelButton = 0x14;
const wchar_t CancelHoverButton = 0x15;
const wchar_t CloseNotifDarkButton = 0x16;
const wchar_t CloseNotifHoverDarkButton = 0x17;
// const wchar_t VarLayerHeightMarker = 0x16;
const wchar_t RightArrowButton = 0x18;
const wchar_t RightArrowHoverButton = 0x19;
const wchar_t PreferencesButton = 0x1A;
const wchar_t PreferencesHoverButton = 0x1B;
const wchar_t DocumentationDarkButton = 0x1C;
const wchar_t DocumentationHoverDarkButton = 0x1D;
// const wchar_t SinkingObjectMarker = 0x1C;
// const wchar_t CustomSupportsMarker = 0x1D;
// const wchar_t CustomSeamMarker = 0x1E;
// const wchar_t MmuSegmentationMarker = 0x1F;
// Do not forget use following letters only in wstring
//BBS use 08xx to avoid unicode character which may be used
const wchar_t DocumentationButton = 0x0800;
const wchar_t DocumentationHoverButton = 0x0801;
const wchar_t ClippyMarker = 0x0802;
const wchar_t InfoMarker = 0x0803;
const wchar_t SliderFloatEditBtnIcon = 0x0804;
// BBS
const wchar_t CircleButtonIcon = 0x0810;
const wchar_t TriangleButtonIcon = 0x0811;
const wchar_t FillButtonIcon = 0x0812;
const wchar_t HeightRangeIcon = 0x0813;
const wchar_t FoldButtonIcon = 0x0814;
const wchar_t UnfoldButtonIcon = 0x0815;
const wchar_t SphereButtonIcon = 0x0816;
const wchar_t GapFillIcon = 0x0817;
const wchar_t ConfirmIcon = 0x0818;
const wchar_t MinimalizeDarkButton = 0x081C;
const wchar_t MinimalizeHoverDarkButton = 0x081D;
const wchar_t RightArrowDarkButton = 0x081E;
const wchar_t RightArrowHoverDarkButton = 0x081F;
const wchar_t PreferencesDarkButton = 0x0820;
const wchar_t PreferencesHoverDarkButton = 0x0821;
const wchar_t CircleButtonDarkIcon = 0x0822;
const wchar_t TriangleButtonDarkIcon = 0x0823;
const wchar_t FillButtonDarkIcon = 0x0824;
const wchar_t HeightRangeDarkIcon = 0x0825;
const wchar_t SphereButtonDarkIcon = 0x0826;
const wchar_t GapFillDarkIcon = 0x0827;
const wchar_t ConfirmDarkIcon = 0x0828;
const wchar_t TextSearchIcon = 0x0828;
const wchar_t TextSearchCloseIcon = 0x0829;
const wchar_t ExpandBtn = 0x0830;
const wchar_t CollapseBtn = 0x0831;
const wchar_t RevertBtn = 0x0832;
const wchar_t CloseBlockNotifButton = 0x0833;
const wchar_t CloseBlockNotifHoverButton = 0x0834;
const wchar_t BlockNotifErrorIcon = 0x0835;
const wchar_t PrevArrowBtnIcon = 0x0836;
const wchar_t PrevArrowHoverBtnIcon = 0x0837;
const wchar_t NextArrowBtnIcon = 0x0838;
const wchar_t NextArrowHoverBtnIcon = 0x0839;
const wchar_t OpenArrowIcon = 0x0840;
const wchar_t CollapseArrowIcon = 0x0841;
const wchar_t ExpandArrowIcon = 0x0842;
const wchar_t CompleteIcon = 0x0843;
const wchar_t AddFilamentIcon = 0x0844;
const wchar_t AddFilamentDarkIcon = 0x0845;
const wchar_t DeleteFilamentIcon = 0x0846;
const wchar_t DeleteFilamentDarkIcon = 0x0847;
const wchar_t ClipboardBtnIcon = 0x0848;
const wchar_t ClipboardBtnDarkIcon = 0x0849;
// void MyFunction(const char* name, const MyMatrix44& v);
}