51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_CGAL_INCLUDES_H
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#define IGL_CGAL_INCLUDES_H
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// This causes unknown bugs during intersection meshing:
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//// http://www.alecjacobson.com/weblog/?p=4291
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//#define CGAL_INTERSECTION_VERSION 1
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// Use this instead to mute errors resulting from bad CGAL assertions
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#define CGAL_KERNEL_NO_ASSERTIONS
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// Triangle triangle intersection
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#include <CGAL/intersections.h>
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// THIS CANNOT BE INCLUDED IN THE SAME FILE AS <CGAL/intersections.h>
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// #include <CGAL/Boolean_set_operations_2.h>
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// Constrained Delaunay Triangulation types
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#include <CGAL/Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/Constrained_triangulation_plus_2.h>
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// Axis-align boxes for all-pairs self-intersection detection
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#include <CGAL/point_generators_3.h>
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#include <CGAL/Bbox_3.h>
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#include <CGAL/box_intersection_d.h>
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#include <CGAL/function_objects.h>
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#include <CGAL/Join_input_iterator.h>
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#include <CGAL/algorithm.h>
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#include <vector>
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// Axis-aligned bounding box tree for tet tri intersection
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#include <CGAL/AABB_tree.h>
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#include <CGAL/AABB_traits.h>
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#include <CGAL/AABB_triangle_primitive.h>
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// Boolean operations
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#include <CGAL/Polyhedron_3.h>
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// Is this actually used?
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//#include <CGAL/Nef_polyhedron_3.h>
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// Delaunay Triangulation in 3D
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#include <CGAL/Delaunay_triangulation_3.h>
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
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#endif
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