BambuStudio/libigl/igl/copyleft/cgal/delaunay_triangulation.cpp

63 lines
2.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Alec Jacobson
// Copyright (C) 2016 Qingnan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "delaunay_triangulation.h"
#include "../../delaunay_triangulation.h"
#include "orient2D.h"
#include "incircle.h"
template<
typename DerivedV,
typename DerivedF>
IGL_INLINE void igl::copyleft::cgal::delaunay_triangulation(
const Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedF>& F)
{
typedef typename DerivedV::Scalar Scalar;
igl::delaunay_triangulation(V, orient2D<Scalar>, incircle<Scalar>, F);
// This function really exists to test our igl::delaunay_triangulation
//
// It's currently much faster to call cgal's native Delaunay routine
//
//#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
//#include <CGAL/Delaunay_triangulation_2.h>
//#include <CGAL/Triangulation_vertex_base_with_info_2.h>
//#include <vector>
// const auto delaunay =
// [&](const Eigen::MatrixXd & V,Eigen::MatrixXi & F)
// {
// typedef CGAL::Exact_predicates_inexact_constructions_kernel Kernel;
// typedef CGAL::Triangulation_vertex_base_with_info_2<unsigned int, Kernel> Vb;
// typedef CGAL::Triangulation_data_structure_2<Vb> Tds;
// typedef CGAL::Delaunay_triangulation_2<Kernel, Tds> Delaunay;
// typedef Kernel::Point_2 Point;
// std::vector< std::pair<Point,unsigned> > points(V.rows());
// for(int i = 0;i<V.rows();i++)
// {
// points[i] = std::make_pair(Point(V(i,0),V(i,1)),i);
// }
// Delaunay triangulation;
// triangulation.insert(points.begin(),points.end());
// F.resize(triangulation.number_of_faces(),3);
// {
// int j = 0;
// for(Delaunay::Finite_faces_iterator fit = triangulation.finite_faces_begin();
// fit != triangulation.finite_faces_end(); ++fit)
// {
// Delaunay::Face_handle face = fit;
// F(j,0) = face->vertex(0)->info();
// F(j,1) = face->vertex(1)->info();
// F(j,2) = face->vertex(2)->info();
// j++;
// }
// }
// };
}