BambuStudio/libigl/igl/copyleft/cgal/points_inside_component.h

72 lines
2.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Qingnan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_POINTS_INSIDE_COMPONENTS
#define IGL_COPYLEFT_CGAL_POINTS_INSIDE_COMPONENTS
#include "../../igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
namespace copyleft
{
namespace cgal {
// Determine if queries points P are inside of connected facet component
// (V, F, I), where I indicates a subset of facets that forms the
// component.
//
// Precondition:
// The input mesh must be a closed, self-intersection free,
// non-degenerated surface. Queries points must be either inside or
// outside of the mesh (i.e. not on the surface of the mesh).
//
// Inputs:
// V #V by 3 array of vertex positions.
// F #F by 3 array of triangles.
// I #I list of triangle indices to consider.
// P #P by 3 array of query points.
//
// Outputs:
// inside #P list of booleans that is true iff the corresponding
// query point is inside of the mesh.
template<
typename DerivedV,
typename DerivedF,
typename DerivedI,
typename DerivedP,
typename DerivedB>
IGL_INLINE void points_inside_component(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedI>& I,
const Eigen::PlainObjectBase<DerivedP>& P,
Eigen::PlainObjectBase<DerivedB>& inside);
// Determine if query points P is inside of the mesh (V, F).
// See above for precondition and I/O specs.
template<
typename DerivedV,
typename DerivedF,
typename DerivedP,
typename DerivedB>
IGL_INLINE void points_inside_component(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
const Eigen::PlainObjectBase<DerivedP>& P,
Eigen::PlainObjectBase<DerivedB>& inside);
}
}
}
#ifndef IGL_STATIC_LIBRARY
#include "points_inside_component.cpp"
#endif
#endif