BambuStudio/libigl/igl/copyleft/cgal/projected_delaunay.cpp

107 lines
4.9 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "projected_delaunay.h"
#include "../../REDRUM.h"
#include <iostream>
#include <cassert>
#if CGAL_VERSION_NR < 1040611000
# warning "CGAL Version < 4.6.1 may result in crashes. Please upgrade CGAL"
#endif
template <typename Kernel>
IGL_INLINE void igl::copyleft::cgal::projected_delaunay(
const CGAL::Triangle_3<Kernel> & A,
const std::vector<CGAL::Object> & A_objects_3,
CGAL::Constrained_triangulation_plus_2<
CGAL::Constrained_Delaunay_triangulation_2<
Kernel,
CGAL::Triangulation_data_structure_2<
CGAL::Triangulation_vertex_base_2<Kernel>,
CGAL::Constrained_triangulation_face_base_2<Kernel> >,
CGAL::Exact_intersections_tag> > & cdt)
{
using namespace std;
// 3D Primitives
typedef CGAL::Point_3<Kernel> Point_3;
typedef CGAL::Segment_3<Kernel> Segment_3;
typedef CGAL::Triangle_3<Kernel> Triangle_3;
typedef CGAL::Plane_3<Kernel> Plane_3;
//typedef CGAL::Tetrahedron_3<Kernel> Tetrahedron_3;
typedef CGAL::Point_2<Kernel> Point_2;
//typedef CGAL::Segment_2<Kernel> Segment_2;
//typedef CGAL::Triangle_2<Kernel> Triangle_2;
typedef CGAL::Triangulation_vertex_base_2<Kernel> TVB_2;
typedef CGAL::Constrained_triangulation_face_base_2<Kernel> CTFB_2;
typedef CGAL::Triangulation_data_structure_2<TVB_2,CTFB_2> TDS_2;
typedef CGAL::Exact_intersections_tag Itag;
typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel,TDS_2,Itag>
CDT_2;
typedef CGAL::Constrained_triangulation_plus_2<CDT_2> CDT_plus_2;
// http://www.cgal.org/Manual/3.2/doc_html/cgal_manual/Triangulation_2/Chapter_main.html#Section_2D_Triangulations_Constrained_Plus
// Plane of triangle A
Plane_3 P(A.vertex(0),A.vertex(1),A.vertex(2));
// Insert triangle into vertices
typename CDT_plus_2::Vertex_handle corners[3];
typedef size_t Index;
for(Index i = 0;i<3;i++)
{
const Point_3 & p3 = A.vertex(i);
const Point_2 & p2 = P.to_2d(p3);
typename CDT_plus_2::Vertex_handle corner = cdt.insert(p2);
corners[i] = corner;
}
// Insert triangle edges as constraints
for(Index i = 0;i<3;i++)
{
cdt.insert_constraint( corners[(i+1)%3], corners[(i+2)%3]);
}
// Insert constraints for intersection objects
for( const auto & obj : A_objects_3)
{
if(const Segment_3 *iseg = CGAL::object_cast<Segment_3 >(&obj))
{
// Add segment constraint
cdt.insert_constraint(P.to_2d(iseg->vertex(0)),P.to_2d(iseg->vertex(1)));
}else if(const Point_3 *ipoint = CGAL::object_cast<Point_3 >(&obj))
{
// Add point
cdt.insert(P.to_2d(*ipoint));
} else if(const Triangle_3 *itri = CGAL::object_cast<Triangle_3 >(&obj))
{
// Add 3 segment constraints
cdt.insert_constraint(P.to_2d(itri->vertex(0)),P.to_2d(itri->vertex(1)));
cdt.insert_constraint(P.to_2d(itri->vertex(1)),P.to_2d(itri->vertex(2)));
cdt.insert_constraint(P.to_2d(itri->vertex(2)),P.to_2d(itri->vertex(0)));
} else if(const std::vector<Point_3 > *polyp =
CGAL::object_cast< std::vector<Point_3 > >(&obj))
{
//cerr<<REDRUM("Poly...")<<endl;
const std::vector<Point_3 > & poly = *polyp;
const Index m = poly.size();
assert(m>=2);
for(Index p = 0;p<m;p++)
{
const Index np = (p+1)%m;
cdt.insert_constraint(P.to_2d(poly[p]),P.to_2d(poly[np]));
}
}else
{
cerr<<REDRUM("What is this object?!")<<endl;
assert(false);
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::copyleft::cgal::projected_delaunay<CGAL::Epeck>(CGAL::Triangle_3<CGAL::Epeck> const&, std::vector<CGAL::Object, std::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epeck, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epeck, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
template void igl::copyleft::cgal::projected_delaunay<CGAL::Epick>(CGAL::Triangle_3<CGAL::Epick> const&, std::vector<CGAL::Object, std::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epick, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epick, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
#endif