BambuStudio/libigl/igl/copyleft/cgal/snap_rounding.cpp

207 lines
5.9 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "snap_rounding.h"
#include "resolve_intersections.h"
#include "subdivide_segments.h"
#include "../../remove_unreferenced.h"
#include "../../unique.h"
#include <CGAL/Segment_2.h>
#include <CGAL/Point_2.h>
#include <CGAL/Vector_2.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <algorithm>
template <
typename DerivedV,
typename DerivedE,
typename DerivedVI,
typename DerivedEI,
typename DerivedJ>
IGL_INLINE void igl::copyleft::cgal::snap_rounding(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedE> & E,
Eigen::PlainObjectBase<DerivedVI> & VI,
Eigen::PlainObjectBase<DerivedEI> & EI,
Eigen::PlainObjectBase<DerivedJ> & J)
{
using namespace Eigen;
using namespace igl;
using namespace igl::copyleft::cgal;
using namespace std;
// Exact scalar type
typedef CGAL::Epeck Kernel;
typedef Kernel::FT EScalar;
typedef CGAL::Segment_2<Kernel> Segment_2;
typedef CGAL::Point_2<Kernel> Point_2;
typedef CGAL::Vector_2<Kernel> Vector_2;
typedef Matrix<EScalar,Dynamic,Dynamic> MatrixXE;
// Convert vertex positions to exact kernel
MatrixXE VE;
{
VectorXi IM;
resolve_intersections(V,E,VE,EI,J,IM);
for_each(
EI.data(),
EI.data()+EI.size(),
[&IM](typename DerivedEI::Scalar& i){i=IM(i);});
VectorXi _;
remove_unreferenced( MatrixXE(VE), DerivedEI(EI), VE,EI,_);
}
// find all hot pixels
//// southwest and north east corners
//const RowVector2i SW(
// round(VE.col(0).minCoeff()),
// round(VE.col(1).minCoeff()));
//const RowVector2i NE(
// round(VE.col(0).maxCoeff()),
// round(VE.col(1).maxCoeff()));
// https://github.com/CGAL/cgal/issues/548
// Round an exact scalar to the nearest integer. A priori can't just round
// double. Suppose e=0.5+ε but double(e)<0.5
//
// Inputs:
// e exact number
// Outputs:
// i closest integer
const auto & round = [](const EScalar & e)->int
{
const double d = CGAL::to_double(e);
// get an integer that's near the closest int
int i = std::round(d);
EScalar di_sqr = CGAL::square((e-EScalar(i)));
const auto & search = [&i,&di_sqr,&e](const int dir)
{
while(true)
{
const int j = i+dir;
const EScalar dj_sqr = CGAL::square((e-EScalar(j)));
if(dj_sqr < di_sqr)
{
i = j;
di_sqr = dj_sqr;
}else
{
break;
}
}
};
// Try to increase/decrease int
search(1);
search(-1);
return i;
};
vector<Point_2> hot;
for(int i = 0;i<VE.rows();i++)
{
hot.emplace_back(round(VE(i,0)),round(VE(i,1)));
}
{
std::vector<size_t> _1,_2;
igl::unique(vector<Point_2>(hot),hot,_1,_2);
}
// find all segments intersecting hot pixels
// split edge at closest point to hot pixel center
vector<vector<Point_2>> steiner(EI.rows());
// initialize each segment with endpoints
for(int i = 0;i<EI.rows();i++)
{
steiner[i].emplace_back(VE(EI(i,0),0),VE(EI(i,0),1));
steiner[i].emplace_back(VE(EI(i,1),0),VE(EI(i,1),1));
}
// silly O(n²) implementation
for(const Point_2 & h : hot)
{
// North, East, South, West
Segment_2 wall[4] =
{
{h+Vector_2(-0.5, 0.5),h+Vector_2( 0.5, 0.5)},
{h+Vector_2( 0.5, 0.5),h+Vector_2( 0.5,-0.5)},
{h+Vector_2( 0.5,-0.5),h+Vector_2(-0.5,-0.5)},
{h+Vector_2(-0.5,-0.5),h+Vector_2(-0.5, 0.5)}
};
// consider all segments
for(int i = 0;i<EI.rows();i++)
{
// endpoints
const Point_2 s(VE(EI(i,0),0),VE(EI(i,0),1));
const Point_2 d(VE(EI(i,1),0),VE(EI(i,1),1));
// if either end-point is in h's pixel then ignore
const Point_2 rs(round(s.x()),round(s.y()));
const Point_2 rd(round(d.x()),round(d.y()));
if(h == rs || h == rd)
{
continue;
}
// otherwise check for intersections with walls consider all walls
const Segment_2 si(s,d);
vector<Point_2> hits;
for(int j = 0;j<4;j++)
{
const Segment_2 & sj = wall[j];
if(CGAL::do_intersect(si,sj))
{
CGAL::Object result = CGAL::intersection(si,sj);
if(const Point_2 * p = CGAL::object_cast<Point_2 >(&result))
{
hits.push_back(*p);
}else if(const Segment_2 * s = CGAL::object_cast<Segment_2 >(&result))
{
// add both endpoints
hits.push_back(s->vertex(0));
hits.push_back(s->vertex(1));
}
}
}
if(hits.size() == 0)
{
continue;
}
// centroid of hits
Vector_2 cen(0,0);
for(const Point_2 & hit : hits)
{
cen = Vector_2(cen.x()+hit.x(), cen.y()+hit.y());
}
cen = Vector_2(cen.x()/EScalar(hits.size()),cen.y()/EScalar(hits.size()));
const Point_2 rcen(round(cen.x()),round(cen.y()));
// after all of that, don't add as a steiner unless it's going to round
// to h
if(rcen == h)
{
steiner[i].emplace_back(cen.x(),cen.y());
}
}
}
{
DerivedJ prevJ = J;
VectorXi IM;
subdivide_segments(MatrixXE(VE),MatrixXi(EI),steiner,VE,EI,J,IM);
for_each(J.data(),J.data()+J.size(),[&prevJ](typename DerivedJ::Scalar & j){j=prevJ(j);});
for_each(
EI.data(),
EI.data()+EI.size(),
[&IM](typename DerivedEI::Scalar& i){i=IM(i);});
VectorXi _;
remove_unreferenced( MatrixXE(VE), DerivedEI(EI), VE,EI,_);
}
VI.resizeLike(VE);
for(int i = 0;i<VE.rows();i++)
{
for(int j = 0;j<VE.cols();j++)
{
VI(i,j) = round(CGAL::to_double(VE(i,j)));
}
}
}