BambuStudio/libigl/igl/opengl/report_gl_error.cpp

62 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "report_gl_error.h"
#include "../verbose.h"
#include <cstdio>
IGL_INLINE GLenum igl::opengl::report_gl_error(const std::string id)
{
// http://stackoverflow.com/q/28485180/148668
// gluErrorString was deprecated
const auto gluErrorString = [](GLenum errorCode)->const char *
{
switch(errorCode)
{
default:
return "unknown error code";
case GL_NO_ERROR:
return "no error";
case GL_INVALID_ENUM:
return "invalid enumerant";
case GL_INVALID_VALUE:
return "invalid value";
case GL_INVALID_OPERATION:
return "invalid operation";
#ifndef GL_VERSION_3_0
case GL_STACK_OVERFLOW:
return "stack overflow";
case GL_STACK_UNDERFLOW:
return "stack underflow";
case GL_TABLE_TOO_LARGE:
return "table too large";
#endif
case GL_OUT_OF_MEMORY:
return "out of memory";
#ifdef GL_EXT_framebuffer_object
case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
return "invalid framebuffer operation";
#endif
}
};
GLenum err = glGetError();
if(GL_NO_ERROR != err)
{
verbose("GL_ERROR: ");
fprintf(stderr,"%s%s\n",id.c_str(),gluErrorString(err));
}
return err;
}
IGL_INLINE GLenum igl::opengl::report_gl_error()
{
return igl::opengl::report_gl_error(std::string(""));
}