BambuStudio/libigl/igl/snap_to_canonical_view_quat.h

45 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
#define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
#include "igl_inline.h"
#include <Eigen/Geometry>
// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
// such that q = x*i + y*j + z*k + w
namespace igl
{
// Snap the quaternion q to the nearest canonical view quaternion
// Input:
// q quaternion to be snapped (also see Outputs)
// threshold (optional) threshold:
// 1.0 --> snap any input
// 0.5 --> snap inputs somewhat close to canonical views
// 0.0 --> snap no input
// Output:
// q quaternion possibly set to nearest canonical view
// Return:
// true only if q was snapped to the nearest canonical view
template <typename Q_type>
IGL_INLINE bool snap_to_canonical_view_quat(
const Q_type* q,
const Q_type threshold,
Q_type* s);
template <typename Scalarq, typename Scalars>
IGL_INLINE bool snap_to_canonical_view_quat(
const Eigen::Quaternion<Scalarq> & q,
const double threshold,
Eigen::Quaternion<Scalars> & s);
}
#ifndef IGL_STATIC_LIBRARY
# include "snap_to_canonical_view_quat.cpp"
#endif
#endif