BambuStudio/libslic3r/Arachne/SkeletalTrapezoidationGraph...

468 lines
14 KiB
C++

//Copyright (c) 2020 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#include "SkeletalTrapezoidationGraph.hpp"
#include <unordered_map>
#include <boost/log/trivial.hpp>
#include "utils/linearAlg2D.hpp"
#include "../Line.hpp"
namespace Slic3r::Arachne
{
STHalfEdge::STHalfEdge(SkeletalTrapezoidationEdge data) : HalfEdge(data) {}
bool STHalfEdge::canGoUp(bool strict) const
{
if (to->data.distance_to_boundary > from->data.distance_to_boundary)
{
return true;
}
if (to->data.distance_to_boundary < from->data.distance_to_boundary || strict)
{
return false;
}
// Edge is between equidistqant verts; recurse!
for (edge_t* outgoing = next; outgoing != twin; outgoing = outgoing->twin->next)
{
if (outgoing->canGoUp())
{
return true;
}
assert(outgoing->twin); if (!outgoing->twin) return false;
assert(outgoing->twin->next); if (!outgoing->twin->next) return true; // This point is on the boundary?! Should never occur
}
return false;
}
bool STHalfEdge::isUpward() const
{
if (to->data.distance_to_boundary > from->data.distance_to_boundary)
{
return true;
}
if (to->data.distance_to_boundary < from->data.distance_to_boundary)
{
return false;
}
// Equidistant edge case:
std::optional<coord_t> forward_up_dist = this->distToGoUp();
std::optional<coord_t> backward_up_dist = twin->distToGoUp();
if (forward_up_dist && backward_up_dist)
{
return forward_up_dist < backward_up_dist;
}
if (forward_up_dist)
{
return true;
}
if (backward_up_dist)
{
return false;
}
return to->p < from->p; // Arbitrary ordering, which returns the opposite for the twin edge
}
std::optional<coord_t> STHalfEdge::distToGoUp() const
{
if (to->data.distance_to_boundary > from->data.distance_to_boundary)
{
return 0;
}
if (to->data.distance_to_boundary < from->data.distance_to_boundary)
{
return std::optional<coord_t>();
}
// Edge is between equidistqant verts; recurse!
std::optional<coord_t> ret;
for (edge_t* outgoing = next; outgoing != twin; outgoing = outgoing->twin->next)
{
std::optional<coord_t> dist_to_up = outgoing->distToGoUp();
if (dist_to_up)
{
if (ret)
{
ret = std::min(*ret, *dist_to_up);
}
else
{
ret = dist_to_up;
}
}
assert(outgoing->twin); if (!outgoing->twin) return std::optional<coord_t>();
assert(outgoing->twin->next); if (!outgoing->twin->next) return 0; // This point is on the boundary?! Should never occur
}
if (ret)
{
ret = *ret + (to->p - from->p).cast<int64_t>().norm();
}
return ret;
}
STHalfEdge* STHalfEdge::getNextUnconnected()
{
edge_t* result = static_cast<STHalfEdge*>(this);
while (result->next)
{
result = result->next;
if (result == this)
{
return nullptr;
}
}
return result->twin;
}
STHalfEdgeNode::STHalfEdgeNode(SkeletalTrapezoidationJoint data, Point p) : HalfEdgeNode(data, p) {}
bool STHalfEdgeNode::isMultiIntersection()
{
int odd_path_count = 0;
edge_t* outgoing = this->incident_edge;
do
{
if ( ! outgoing)
{ // This is a node on the outside
return false;
}
if (outgoing->data.isCentral())
{
odd_path_count++;
}
} while (outgoing = outgoing->twin->next, outgoing != this->incident_edge);
return odd_path_count > 2;
}
bool STHalfEdgeNode::isCentral() const
{
edge_t* edge = incident_edge;
do
{
if (edge->data.isCentral())
{
return true;
}
assert(edge->twin); if (!edge->twin) return false;
} while (edge = edge->twin->next, edge != incident_edge);
return false;
}
bool STHalfEdgeNode::isLocalMaximum(bool strict) const
{
if (data.distance_to_boundary == 0)
{
return false;
}
edge_t* edge = incident_edge;
do
{
if (edge->canGoUp(strict))
{
return false;
}
assert(edge->twin); if (!edge->twin) return false;
if (!edge->twin->next)
{ // This point is on the boundary
return false;
}
} while (edge = edge->twin->next, edge != incident_edge);
return true;
}
void SkeletalTrapezoidationGraph::collapseSmallEdges(coord_t snap_dist)
{
std::unordered_map<edge_t*, std::list<edge_t>::iterator> edge_locator;
std::unordered_map<node_t*, std::list<node_t>::iterator> node_locator;
for (auto edge_it = edges.begin(); edge_it != edges.end(); ++edge_it)
{
edge_locator.emplace(&*edge_it, edge_it);
}
for (auto node_it = nodes.begin(); node_it != nodes.end(); ++node_it)
{
node_locator.emplace(&*node_it, node_it);
}
auto safelyRemoveEdge = [this, &edge_locator](edge_t* to_be_removed, std::list<edge_t>::iterator& current_edge_it, bool& edge_it_is_updated)
{
if (current_edge_it != edges.end()
&& to_be_removed == &*current_edge_it)
{
current_edge_it = edges.erase(current_edge_it);
edge_it_is_updated = true;
}
else
{
edges.erase(edge_locator[to_be_removed]);
}
};
auto should_collapse = [snap_dist](node_t* a, node_t* b)
{
return shorter_then(a->p - b->p, snap_dist);
};
for (auto edge_it = edges.begin(); edge_it != edges.end();)
{
if (edge_it->prev)
{
edge_it++;
continue;
}
edge_t* quad_start = &*edge_it;
edge_t* quad_end = quad_start; while (quad_end->next) quad_end = quad_end->next;
edge_t* quad_mid = (quad_start->next == quad_end)? nullptr : quad_start->next;
bool edge_it_is_updated = false;
if (quad_mid && should_collapse(quad_mid->from, quad_mid->to))
{
assert(quad_mid->twin);
if(!quad_mid->twin)
{
BOOST_LOG_TRIVIAL(warning) << "Encountered quad edge without a twin.";
continue; //Prevent accessing unallocated memory.
}
int count = 0;
for (edge_t* edge_from_3 = quad_end; edge_from_3 && edge_from_3 != quad_mid->twin; edge_from_3 = edge_from_3->twin->next)
{
edge_from_3->from = quad_mid->from;
edge_from_3->twin->to = quad_mid->from;
if (count > 50)
{
std::cerr << edge_from_3->from->p << " - " << edge_from_3->to->p << '\n';
}
if (++count > 1000)
{
break;
}
}
// o-o > collapse top
// | |
// | |
// | |
// o o
if (quad_mid->from->incident_edge == quad_mid)
{
if (quad_mid->twin->next)
{
quad_mid->from->incident_edge = quad_mid->twin->next;
}
else
{
quad_mid->from->incident_edge = quad_mid->prev->twin;
}
}
nodes.erase(node_locator[quad_mid->to]);
quad_mid->prev->next = quad_mid->next;
quad_mid->next->prev = quad_mid->prev;
quad_mid->twin->next->prev = quad_mid->twin->prev;
quad_mid->twin->prev->next = quad_mid->twin->next;
safelyRemoveEdge(quad_mid->twin, edge_it, edge_it_is_updated);
safelyRemoveEdge(quad_mid, edge_it, edge_it_is_updated);
}
// o-o
// | | > collapse sides
// o o
if ( should_collapse(quad_start->from, quad_end->to) && should_collapse(quad_start->to, quad_end->from))
{ // Collapse start and end edges and remove whole cell
quad_start->twin->to = quad_end->to;
quad_end->to->incident_edge = quad_end->twin;
if (quad_end->from->incident_edge == quad_end)
{
if (quad_end->twin->next)
{
quad_end->from->incident_edge = quad_end->twin->next;
}
else
{
quad_end->from->incident_edge = quad_end->prev->twin;
}
}
nodes.erase(node_locator[quad_start->from]);
quad_start->twin->twin = quad_end->twin;
quad_end->twin->twin = quad_start->twin;
safelyRemoveEdge(quad_start, edge_it, edge_it_is_updated);
safelyRemoveEdge(quad_end, edge_it, edge_it_is_updated);
}
// If only one side had collapsable length then the cell on the other side of that edge has to collapse
// if we would collapse that one edge then that would change the quad_start and/or quad_end of neighboring cells
// this is to do with the constraint that !prev == !twin.next
if (!edge_it_is_updated)
{
edge_it++;
}
}
}
void SkeletalTrapezoidationGraph::makeRib(edge_t*& prev_edge, Point start_source_point, Point end_source_point, bool is_next_to_start_or_end)
{
Point p;
Line(start_source_point, end_source_point).distance_to_infinite_squared(prev_edge->to->p, &p);
coord_t dist = (prev_edge->to->p - p).cast<int64_t>().norm();
prev_edge->to->data.distance_to_boundary = dist;
assert(dist >= 0);
nodes.emplace_front(SkeletalTrapezoidationJoint(), p);
node_t* node = &nodes.front();
node->data.distance_to_boundary = 0;
edges.emplace_front(SkeletalTrapezoidationEdge(SkeletalTrapezoidationEdge::EdgeType::EXTRA_VD));
edge_t* forth_edge = &edges.front();
edges.emplace_front(SkeletalTrapezoidationEdge(SkeletalTrapezoidationEdge::EdgeType::EXTRA_VD));
edge_t* back_edge = &edges.front();
prev_edge->next = forth_edge;
forth_edge->prev = prev_edge;
forth_edge->from = prev_edge->to;
forth_edge->to = node;
forth_edge->twin = back_edge;
back_edge->twin = forth_edge;
back_edge->from = node;
back_edge->to = prev_edge->to;
node->incident_edge = back_edge;
prev_edge = back_edge;
}
std::pair<SkeletalTrapezoidationGraph::edge_t*, SkeletalTrapezoidationGraph::edge_t*> SkeletalTrapezoidationGraph::insertRib(edge_t& edge, node_t* mid_node)
{
edge_t* edge_before = edge.prev;
edge_t* edge_after = edge.next;
node_t* node_before = edge.from;
node_t* node_after = edge.to;
Point p = mid_node->p;
const Line source_segment = getSource(edge);
Point px;
source_segment.distance_to_squared(p, &px);
coord_t dist = (p - px).cast<int64_t>().norm();
assert(dist > 0);
mid_node->data.distance_to_boundary = dist;
mid_node->data.transition_ratio = 0; // Both transition end should have rest = 0, because at the ends a whole number of beads fits without rest
nodes.emplace_back(SkeletalTrapezoidationJoint(), px);
node_t* source_node = &nodes.back();
source_node->data.distance_to_boundary = 0;
edge_t* first = &edge;
edges.emplace_back(SkeletalTrapezoidationEdge());
edge_t* second = &edges.back();
edges.emplace_back(SkeletalTrapezoidationEdge(SkeletalTrapezoidationEdge::EdgeType::TRANSITION_END));
edge_t* outward_edge = &edges.back();
edges.emplace_back(SkeletalTrapezoidationEdge(SkeletalTrapezoidationEdge::EdgeType::TRANSITION_END));
edge_t* inward_edge = &edges.back();
if (edge_before)
{
edge_before->next = first;
}
first->next = outward_edge;
outward_edge->next = nullptr;
inward_edge->next = second;
second->next = edge_after;
if (edge_after)
{
edge_after->prev = second;
}
second->prev = inward_edge;
inward_edge->prev = nullptr;
outward_edge->prev = first;
first->prev = edge_before;
first->to = mid_node;
outward_edge->to = source_node;
inward_edge->to = mid_node;
second->to = node_after;
first->from = node_before;
outward_edge->from = mid_node;
inward_edge->from = source_node;
second->from = mid_node;
node_before->incident_edge = first;
mid_node->incident_edge = outward_edge;
source_node->incident_edge = inward_edge;
if (edge_after)
{
node_after->incident_edge = edge_after;
}
first->data.setIsCentral(true);
outward_edge->data.setIsCentral(false); // TODO verify this is always the case.
inward_edge->data.setIsCentral(false);
second->data.setIsCentral(true);
outward_edge->twin = inward_edge;
inward_edge->twin = outward_edge;
first->twin = nullptr; // we don't know these yet!
second->twin = nullptr;
assert(second->prev->from->data.distance_to_boundary == 0);
return std::make_pair(first, second);
}
SkeletalTrapezoidationGraph::edge_t* SkeletalTrapezoidationGraph::insertNode(edge_t* edge, Point mid, coord_t mide_node_bead_count)
{
edge_t* last_edge_replacing_input = edge;
nodes.emplace_back(SkeletalTrapezoidationJoint(), mid);
node_t* mid_node = &nodes.back();
edge_t* twin = last_edge_replacing_input->twin;
last_edge_replacing_input->twin = nullptr;
twin->twin = nullptr;
std::pair<edge_t*, edge_t*> left_pair = insertRib(*last_edge_replacing_input, mid_node);
std::pair<edge_t*, edge_t*> right_pair = insertRib(*twin, mid_node);
edge_t* first_edge_replacing_input = left_pair.first;
last_edge_replacing_input = left_pair.second;
edge_t* first_edge_replacing_twin = right_pair.first;
edge_t* last_edge_replacing_twin = right_pair.second;
first_edge_replacing_input->twin = last_edge_replacing_twin;
last_edge_replacing_twin->twin = first_edge_replacing_input;
last_edge_replacing_input->twin = first_edge_replacing_twin;
first_edge_replacing_twin->twin = last_edge_replacing_input;
mid_node->data.bead_count = mide_node_bead_count;
return last_edge_replacing_input;
}
Line SkeletalTrapezoidationGraph::getSource(const edge_t &edge) const
{
const edge_t *from_edge = &edge;
while (from_edge->prev)
from_edge = from_edge->prev;
const edge_t *to_edge = &edge;
while (to_edge->next)
to_edge = to_edge->next;
return Line(from_edge->from->p, to_edge->to->p);
}
}