BambuStudio/libslic3r/Arachne/SkeletalTrapezoidationGraph...

106 lines
3.2 KiB
C++

//Copyright (c) 2020 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#ifndef SKELETAL_TRAPEZOIDATION_GRAPH_H
#define SKELETAL_TRAPEZOIDATION_GRAPH_H
#include <optional>
#include "utils/HalfEdgeGraph.hpp"
#include "SkeletalTrapezoidationEdge.hpp"
#include "SkeletalTrapezoidationJoint.hpp"
namespace Slic3r::Arachne
{
class STHalfEdgeNode;
class STHalfEdge : public HalfEdge<SkeletalTrapezoidationJoint, SkeletalTrapezoidationEdge, STHalfEdgeNode, STHalfEdge>
{
using edge_t = STHalfEdge;
using node_t = STHalfEdgeNode;
public:
STHalfEdge(SkeletalTrapezoidationEdge data);
/*!
* Check (recursively) whether there is any upward edge from the distance_to_boundary of the from of the \param edge
*
* \param strict Whether equidistant edges can count as a local maximum
*/
bool canGoUp(bool strict = false) const;
/*!
* Check whether the edge goes from a lower to a higher distance_to_boundary.
* Effectively deals with equidistant edges by looking beyond this edge.
*/
bool isUpward() const;
/*!
* Calculate the traversed distance until we meet an upward edge.
* Useful for calling on edges between equidistant points.
*
* If we can go up then the distance includes the length of the \param edge
*/
std::optional<coord_t> distToGoUp() const;
STHalfEdge* getNextUnconnected();
};
class STHalfEdgeNode : public HalfEdgeNode<SkeletalTrapezoidationJoint, SkeletalTrapezoidationEdge, STHalfEdgeNode, STHalfEdge>
{
using edge_t = STHalfEdge;
using node_t = STHalfEdgeNode;
public:
STHalfEdgeNode(SkeletalTrapezoidationJoint data, Point p);
bool isMultiIntersection();
bool isCentral() const;
/*!
* Check whether this node has a locally maximal distance_to_boundary
*
* \param strict Whether equidistant edges can count as a local maximum
*/
bool isLocalMaximum(bool strict = false) const;
};
class SkeletalTrapezoidationGraph: public HalfEdgeGraph<SkeletalTrapezoidationJoint, SkeletalTrapezoidationEdge, STHalfEdgeNode, STHalfEdge>
{
using edge_t = STHalfEdge;
using node_t = STHalfEdgeNode;
public:
/*!
* If an edge is too small, collapse it and its twin and fix the surrounding edges to ensure a consistent graph.
*
* Don't collapse support edges, unless we can collapse the whole quad.
*
* o-,
* | "-o
* | | > Don't collapse this edge only.
* o o
*/
void collapseSmallEdges(coord_t snap_dist = 5);
void makeRib(edge_t*& prev_edge, Point start_source_point, Point end_source_point, bool is_next_to_start_or_end);
/*!
* Insert a node into the graph and connect it to the input polygon using ribs
*
* \return the last edge which replaced [edge], which points to the same [to] node
*/
edge_t* insertNode(edge_t* edge, Point mid, coord_t mide_node_bead_count);
/*!
* Return the first and last edge of the edges replacing \p edge pointing to the same node
*/
std::pair<edge_t*, edge_t*> insertRib(edge_t& edge, node_t* mid_node);
protected:
Line getSource(const edge_t& edge) const;
};
}
#endif