BambuStudio/libslic3r/Arachne/SkeletalTrapezoidationJoint...

61 lines
1.6 KiB
C++

//Copyright (c) 2020 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#ifndef SKELETAL_TRAPEZOIDATION_JOINT_H
#define SKELETAL_TRAPEZOIDATION_JOINT_H
#include <memory> // smart pointers
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
namespace Slic3r::Arachne
{
class SkeletalTrapezoidationJoint
{
using Beading = BeadingStrategy::Beading;
public:
struct BeadingPropagation
{
Beading beading;
coord_t dist_to_bottom_source;
coord_t dist_from_top_source;
bool is_upward_propagated_only;
BeadingPropagation(const Beading& beading)
: beading(beading)
, dist_to_bottom_source(0)
, dist_from_top_source(0)
, is_upward_propagated_only(false)
{}
};
coord_t distance_to_boundary;
coord_t bead_count;
float transition_ratio; //! The distance near the skeleton to leave free because this joint is in the middle of a transition, as a fraction of the inner bead width of the bead at the higher transition.
SkeletalTrapezoidationJoint()
: distance_to_boundary(-1)
, bead_count(-1)
, transition_ratio(0)
{}
bool hasBeading() const
{
return beading.use_count() > 0;
}
void setBeading(std::shared_ptr<BeadingPropagation> storage)
{
beading = storage;
}
std::shared_ptr<BeadingPropagation> getBeading()
{
return beading.lock();
}
private:
std::weak_ptr<BeadingPropagation> beading;
};
} // namespace Slic3r::Arachne
#endif // SKELETAL_TRAPEZOIDATION_JOINT_H