477 lines
15 KiB
C++
477 lines
15 KiB
C++
#include <limits>
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#include <libslic3r/SLA/Rotfinder.hpp>
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#include <libslic3r/Execution/ExecutionTBB.hpp>
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#include <libslic3r/Execution/ExecutionSeq.hpp>
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#include <libslic3r/Optimize/BruteforceOptimizer.hpp>
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#include <libslic3r/Optimize/NLoptOptimizer.hpp>
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#include "libslic3r/SLAPrint.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include <libslic3r/Geometry.hpp>
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#include <thread>
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namespace Slic3r { namespace sla {
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namespace {
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inline const Vec3f DOWN = {0.f, 0.f, -1.f};
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constexpr double POINTS_PER_UNIT_AREA = 1.f;
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// Get the vertices of a triangle directly in an array of 3 points
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std::array<Vec3f, 3> get_triangle_vertices(const TriangleMesh &mesh,
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size_t faceidx)
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{
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const auto &face = mesh.its.indices[faceidx];
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return {mesh.its.vertices[face(0)],
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mesh.its.vertices[face(1)],
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mesh.its.vertices[face(2)]};
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}
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std::array<Vec3f, 3> get_transformed_triangle(const TriangleMesh &mesh,
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const Transform3f & tr,
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size_t faceidx)
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{
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const auto &tri = get_triangle_vertices(mesh, faceidx);
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return {tr * tri[0], tr * tri[1], tr * tri[2]};
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}
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template<class T> Vec<3, T> normal(const std::array<Vec<3, T>, 3> &tri)
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{
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Vec<3, T> U = tri[1] - tri[0];
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Vec<3, T> V = tri[2] - tri[0];
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return U.cross(V).normalized();
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}
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template<class T, class AccessFn>
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T sum_score(AccessFn &&accessfn, size_t facecount, size_t Nthreads)
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{
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T initv = 0.;
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auto mergefn = [](T a, T b) { return a + b; };
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size_t grainsize = facecount / Nthreads;
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size_t from = 0, to = facecount;
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return execution::reduce(ex_tbb, from, to, initv, mergefn, accessfn, grainsize);
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}
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// Get area and normal of a triangle
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struct Facestats {
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Vec3f normal;
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double area;
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explicit Facestats(const std::array<Vec3f, 3> &triangle)
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{
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Vec3f U = triangle[1] - triangle[0];
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Vec3f V = triangle[2] - triangle[0];
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Vec3f C = U.cross(V);
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normal = C.normalized();
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area = 0.5 * C.norm();
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}
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};
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// Try to guess the number of support points needed to support a mesh
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double get_misalginment_score(const TriangleMesh &mesh, const Transform3f &tr)
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{
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if (mesh.its.vertices.empty()) return std::nan("");
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auto accessfn = [&mesh, &tr](size_t fi) {
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Facestats fc{get_transformed_triangle(mesh, tr, fi)};
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float score = fc.area
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* (std::abs(fc.normal.dot(Vec3f::UnitX()))
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+ std::abs(fc.normal.dot(Vec3f::UnitY()))
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+ std::abs(fc.normal.dot(Vec3f::UnitZ())));
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// We should score against the alignment with the reference planes
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return scaled<int_fast64_t>(score);
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};
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size_t facecount = mesh.its.indices.size();
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size_t Nthreads = std::thread::hardware_concurrency();
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double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
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return S / facecount;
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}
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// The score function for a particular face
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inline double get_supportedness_score(const Facestats &fc)
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{
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// Simply get the angle (acos of dot product) between the face normal and
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// the DOWN vector.
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float cosphi = fc.normal.dot(DOWN);
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float phi = 1.f - std::acos(cosphi) / float(PI);
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// Make the huge slopes more significant than the smaller slopes
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phi = phi * phi * phi;
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// Multiply with the square root of face area of the current face,
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// the area is less important as it grows.
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// This makes many smaller overhangs a bigger impact.
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return std::sqrt(fc.area) * POINTS_PER_UNIT_AREA * phi;
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}
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// Try to guess the number of support points needed to support a mesh
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double get_supportedness_score(const TriangleMesh &mesh, const Transform3f &tr)
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{
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if (mesh.its.vertices.empty()) return std::nan("");
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auto accessfn = [&mesh, &tr](size_t fi) {
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Facestats fc{get_transformed_triangle(mesh, tr, fi)};
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return scaled<int_fast64_t>(get_supportedness_score(fc));
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};
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size_t facecount = mesh.its.indices.size();
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size_t Nthreads = std::thread::hardware_concurrency();
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double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
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return S / facecount;
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}
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// Find transformed mesh ground level without copy and with parallel reduce.
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float find_ground_level(const TriangleMesh &mesh,
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const Transform3f & tr,
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size_t threads)
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{
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size_t vsize = mesh.its.vertices.size();
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auto minfn = [](float a, float b) { return std::min(a, b); };
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auto accessfn = [&mesh, &tr] (size_t vi) {
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return (tr * mesh.its.vertices[vi]).z();
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};
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auto zmin = std::numeric_limits<float>::max();
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size_t granularity = vsize / threads;
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return execution::reduce(ex_tbb, size_t(0), vsize, zmin, minfn, accessfn, granularity);
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}
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float get_supportedness_onfloor_score(const TriangleMesh &mesh,
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const Transform3f & tr)
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{
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if (mesh.its.vertices.empty()) return std::nan("");
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size_t Nthreads = std::thread::hardware_concurrency();
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float zmin = find_ground_level(mesh, tr, Nthreads);
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float zlvl = zmin + 0.1f; // Set up a slight tolerance from z level
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auto accessfn = [&mesh, &tr, zlvl](size_t fi) {
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std::array<Vec3f, 3> tri = get_transformed_triangle(mesh, tr, fi);
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Facestats fc{tri};
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if (tri[0].z() <= zlvl && tri[1].z() <= zlvl && tri[2].z() <= zlvl)
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return -2 * fc.area * POINTS_PER_UNIT_AREA;
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return get_supportedness_score(fc);
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};
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size_t facecount = mesh.its.indices.size();
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double S = unscaled(sum_score<int_fast64_t>(accessfn, facecount, Nthreads));
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return S / facecount;
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}
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using XYRotation = std::array<double, 2>;
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// prepare the rotation transformation
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Transform3f to_transform3f(const XYRotation &rot)
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{
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Transform3f rt = Transform3f::Identity();
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rt.rotate(Eigen::AngleAxisf(float(rot[1]), Vec3f::UnitY()));
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rt.rotate(Eigen::AngleAxisf(float(rot[0]), Vec3f::UnitX()));
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return rt;
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}
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XYRotation from_transform3f(const Transform3f &tr)
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{
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Vec3d rot3 = Geometry::Transformation{tr.cast<double>()}.get_rotation();
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return {rot3.x(), rot3.y()};
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}
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inline bool is_on_floor(const SLAPrintObjectConfig &cfg)
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{
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auto opt_elevation = cfg.support_object_elevation.getFloat();
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auto opt_padaround = cfg.pad_around_object.getBool();
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return opt_elevation < EPSILON || opt_padaround;
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}
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// collect the rotations for each face of the convex hull
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std::vector<XYRotation> get_chull_rotations(const TriangleMesh &mesh, size_t max_count)
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{
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TriangleMesh chull = mesh.convex_hull_3d();
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double chull2d_area = chull.convex_hull().area();
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double area_threshold = chull2d_area / (scaled<double>(1e3) * scaled(1.));
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size_t facecount = chull.its.indices.size();
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struct RotArea { XYRotation rot; double area; };
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auto inputs = reserve_vector<RotArea>(facecount);
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auto rotcmp = [](const RotArea &r1, const RotArea &r2) {
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double xdiff = r1.rot[X] - r2.rot[X], ydiff = r1.rot[Y] - r2.rot[Y];
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return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
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};
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auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
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double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
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return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
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};
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for (size_t fi = 0; fi < facecount; ++fi) {
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Facestats fc{get_triangle_vertices(chull, fi)};
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if (fc.area > area_threshold) {
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auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
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XYRotation rot = from_transform3f(Transform3f::Identity() * q);
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RotArea ra = {rot, fc.area};
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auto it = std::lower_bound(inputs.begin(), inputs.end(), ra, rotcmp);
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if (it == inputs.end() || !eqcmp(it->rot, rot))
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inputs.insert(it, ra);
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}
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}
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inputs.shrink_to_fit();
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if (!max_count) max_count = inputs.size();
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std::sort(inputs.begin(), inputs.end(),
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[](const RotArea &ra, const RotArea &rb) {
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return ra.area > rb.area;
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});
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auto ret = reserve_vector<XYRotation>(std::min(max_count, inputs.size()));
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for (const RotArea &ra : inputs) ret.emplace_back(ra.rot);
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return ret;
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}
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// Find the best score from a set of function inputs. Evaluate for every point.
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template<size_t N, class Fn, class It, class StopCond>
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std::array<double, N> find_min_score(Fn &&fn, It from, It to, StopCond &&stopfn)
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{
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std::array<double, N> ret = {};
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double score = std::numeric_limits<double>::max();
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size_t Nthreads = std::thread::hardware_concurrency();
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size_t dist = std::distance(from, to);
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std::vector<double> scores(dist, score);
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execution::for_each(
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ex_tbb, size_t(0), dist, [&stopfn, &scores, &fn, &from](size_t i) {
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if (stopfn()) return;
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scores[i] = fn(*(from + i));
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},
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dist / Nthreads);
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auto it = std::min_element(scores.begin(), scores.end());
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if (it != scores.end())
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ret = *(from + std::distance(scores.begin(), it));
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return ret;
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}
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} // namespace
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template<unsigned MAX_ITER>
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struct RotfinderBoilerplate {
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static constexpr unsigned MAX_TRIES = MAX_ITER;
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int status = 0;
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TriangleMesh mesh;
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unsigned max_tries;
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const RotOptimizeParams ¶ms;
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// Assemble the mesh with the correct transformation to be used in rotation
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// optimization.
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static TriangleMesh get_mesh_to_rotate(const ModelObject &mo)
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{
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TriangleMesh mesh = mo.raw_mesh();
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ModelInstance *mi = mo.instances[0];
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auto rotation = Vec3d::Zero();
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auto offset = Vec3d::Zero();
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Transform3d trafo_instance =
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Geometry::assemble_transform(offset, rotation,
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mi->get_scaling_factor(),
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mi->get_mirror());
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mesh.transform(trafo_instance);
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return mesh;
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}
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RotfinderBoilerplate(const ModelObject &mo, const RotOptimizeParams &p)
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: mesh{get_mesh_to_rotate(mo)}
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, params{p}
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, max_tries(p.accuracy() * MAX_TRIES)
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{
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}
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void statusfn() { params.statuscb()(++status * 100.0 / max_tries); }
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bool stopcond() { return ! params.statuscb()(-1); }
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};
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Vec2d find_best_misalignment_rotation(const ModelObject & mo,
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const RotOptimizeParams ¶ms)
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{
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RotfinderBoilerplate<1000> bp{mo, params};
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// Preparing the optimizer.
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size_t gridsize = std::sqrt(bp.max_tries);
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opt::Optimizer<opt::AlgBruteForce> solver(
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opt::StopCriteria{}.max_iterations(bp.max_tries)
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.stop_condition([&bp] { return bp.stopcond(); }),
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gridsize
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);
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// We are searching rotations around only two axes x, y. Thus the
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// problem becomes a 2 dimensional optimization task.
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// We can specify the bounds for a dimension in the following way:
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auto bounds = opt::bounds({ {-PI, PI}, {-PI, PI} });
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auto result = solver.to_max().optimize(
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[&bp] (const XYRotation &rot)
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{
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bp.statusfn();
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return get_misalginment_score(bp.mesh, to_transform3f(rot));
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}, opt::initvals({0., 0.}), bounds);
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return {result.optimum[0], result.optimum[1]};
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}
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Vec2d find_least_supports_rotation(const ModelObject & mo,
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const RotOptimizeParams ¶ms)
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{
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RotfinderBoilerplate<1000> bp{mo, params};
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SLAPrintObjectConfig pocfg;
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if (params.print_config())
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pocfg.apply(*params.print_config(), true);
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pocfg.apply(mo.config.get());
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XYRotation rot;
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// Different search methods have to be used depending on the model elevation
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if (is_on_floor(pocfg)) {
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std::vector<XYRotation> inputs = get_chull_rotations(bp.mesh, bp.max_tries);
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bp.max_tries = inputs.size();
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// If the model can be placed on the bed directly, we only need to
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// check the 3D convex hull face rotations.
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auto objfn = [&bp](const XYRotation &rot) {
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bp.statusfn();
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Transform3f tr = to_transform3f(rot);
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return get_supportedness_onfloor_score(bp.mesh, tr);
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};
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rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), [&bp] {
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return bp.stopcond();
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});
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} else {
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// Preparing the optimizer.
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size_t gridsize = std::sqrt(bp.max_tries); // 2D grid has gridsize^2 calls
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opt::Optimizer<opt::AlgBruteForce> solver(
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opt::StopCriteria{}.max_iterations(bp.max_tries)
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.stop_condition([&bp] { return bp.stopcond(); }),
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gridsize
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);
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// We are searching rotations around only two axes x, y. Thus the
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// problem becomes a 2 dimensional optimization task.
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// We can specify the bounds for a dimension in the following way:
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auto bounds = opt::bounds({ {-PI, PI}, {-PI, PI} });
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auto result = solver.to_min().optimize(
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[&bp] (const XYRotation &rot)
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{
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bp.statusfn();
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return get_supportedness_score(bp.mesh, to_transform3f(rot));
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}, opt::initvals({0., 0.}), bounds);
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// Save the result
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rot = result.optimum;
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}
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return {rot[0], rot[1]};
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}
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inline BoundingBoxf3 bounding_box_with_tr(const indexed_triangle_set &its,
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const Transform3f &tr)
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{
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if (its.vertices.empty())
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return {};
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Vec3f bmin = tr * its.vertices.front(), bmax = tr * its.vertices.front();
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for (const Vec3f &p : its.vertices) {
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Vec3f pp = tr * p;
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bmin = pp.cwiseMin(bmin);
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bmax = pp.cwiseMax(bmax);
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}
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return {bmin.cast<double>(), bmax.cast<double>()};
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}
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Vec2d find_min_z_height_rotation(const ModelObject &mo,
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const RotOptimizeParams ¶ms)
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{
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RotfinderBoilerplate<1000> bp{mo, params};
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TriangleMesh chull = bp.mesh.convex_hull_3d();
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auto inputs = reserve_vector<XYRotation>(chull.its.indices.size());
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auto rotcmp = [](const XYRotation &r1, const XYRotation &r2) {
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double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
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return std::abs(xdiff) < EPSILON ? ydiff < 0. : xdiff < 0.;
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};
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auto eqcmp = [](const XYRotation &r1, const XYRotation &r2) {
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double xdiff = r1[X] - r2[X], ydiff = r1[Y] - r2[Y];
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return std::abs(xdiff) < EPSILON && std::abs(ydiff) < EPSILON;
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};
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for (size_t fi = 0; fi < chull.its.indices.size(); ++fi) {
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Facestats fc{get_triangle_vertices(chull, fi)};
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auto q = Eigen::Quaternionf{}.FromTwoVectors(fc.normal, DOWN);
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XYRotation rot = from_transform3f(Transform3f::Identity() * q);
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auto it = std::lower_bound(inputs.begin(), inputs.end(), rot, rotcmp);
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if (it == inputs.end() || !eqcmp(*it, rot))
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inputs.insert(it, rot);
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}
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inputs.shrink_to_fit();
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bp.max_tries = inputs.size();
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auto objfn = [&bp, &chull](const XYRotation &rot) {
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bp.statusfn();
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Transform3f tr = to_transform3f(rot);
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return bounding_box_with_tr(chull.its, tr).size().z();
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};
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XYRotation rot = find_min_score<2>(objfn, inputs.begin(), inputs.end(), [&bp] {
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return bp.stopcond();
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});
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return {rot[0], rot[1]};
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}
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}} // namespace Slic3r::sla
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