BambuStudio/libslic3r/Circle.cpp

516 lines
20 KiB
C++

#include "Circle.hpp"
#include <cmath>
#include <cassert>
#include "Geometry.hpp"
//BBS: Refer to ArcWelderLib for the arc fitting functions
namespace Slic3r {
//BBS: threshold used to judge collineation
static const double Parallel_area_threshold = 0.0001;
bool Circle::try_create_circle(const Point& p1, const Point& p2, const Point& p3, const double max_radius, Circle& new_circle)
{
double x1 = p1.x();
double y1 = p1.y();
double x2 = p2.x();
double y2 = p2.y();
double x3 = p3.x();
double y3 = p3.y();
//BBS: use area of triangle to judge whether three points are almostly on one line
//Because the point is scale_ once, so area should scale_ twice.
if (fabs((y1 - y2) * (x1 - x3) - (y1 - y3) * (x1 - x2)) <= scale_(scale_(Parallel_area_threshold)))
return false;
double a = x1 * (y2 - y3) - y1 * (x2 - x3) + x2 * y3 - x3 * y2;
//BBS: take out to figure out how we handle very small values
if (fabs(a) < SCALED_EPSILON)
return false;
double b = (x1 * x1 + y1 * y1) * (y3 - y2)
+ (x2 * x2 + y2 * y2) * (y1 - y3)
+ (x3 * x3 + y3 * y3) * (y2 - y1);
double c = (x1 * x1 + y1 * y1) * (x2 - x3)
+ (x2 * x2 + y2 * y2) * (x3 - x1)
+ (x3 * x3 + y3 * y3) * (x1 - x2);
double center_x = -b / (2.0 * a);
double center_y = -c / (2.0 * a);
double delta_x = center_x - x1;
double delta_y = center_y - y1;
double radius = sqrt(delta_x * delta_x + delta_y * delta_y);
if (radius > max_radius)
return false;
new_circle.center = Point(center_x, center_y);
new_circle.radius = radius;
return true;
}
bool Circle::try_create_circle(const Points& points, const double max_radius, const double tolerance, Circle& new_circle)
{
size_t count = points.size();
size_t middle_index = count / 2;
// BBS: the middle point will almost always produce the best arcs with high possibility.
if (count == 3) {
return (Circle::try_create_circle(points[0], points[middle_index], points[count - 1], max_radius, new_circle)
&& !new_circle.is_over_deviation(points, tolerance));
} else {
Point middle_point = (count % 2 == 0) ? (points[middle_index] + points[middle_index - 1]) / 2 :
(points[middle_index - 1] + points[middle_index + 1]) / 2;
if (Circle::try_create_circle(points[0], middle_point, points[count - 1], max_radius, new_circle)
&& !new_circle.is_over_deviation(points, tolerance))
return true;
}
// BBS: Find the circle with the least deviation, if one exists.
Circle test_circle;
double least_deviation;
bool found_circle = false;
double current_deviation;
for (int index = 1; index < count - 1; index++)
{
if (index == middle_index)
// BBS: We already checked this one, and it failed. don't need to do again
continue;
if (Circle::try_create_circle(points[0], points[index], points[count - 1], max_radius, test_circle) && test_circle.get_deviation_sum_squared(points, tolerance, current_deviation))
{
if (!found_circle || current_deviation < least_deviation)
{
found_circle = true;
least_deviation = current_deviation;
new_circle = test_circle;
}
}
}
return found_circle;
}
double Circle::get_polar_radians(const Point& p1) const
{
double polar_radians = atan2(p1.y() - center.y(), p1.x() - center.x());
if (polar_radians < 0)
polar_radians = (2.0 * PI) + polar_radians;
return polar_radians;
}
bool Circle::is_over_deviation(const Points& points, const double tolerance)
{
Point closest_point;
Point temp;
double distance_from_center;
// BBS: skip the first and last points since they has fit perfectly.
for (size_t index = 0; index < points.size() - 1; index++)
{
if (index != 0)
{
//BBS: check fitting tolerance
temp = points[index] - center;
distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y());
if (std::fabs(distance_from_center - radius) > tolerance)
return true;
}
//BBS: Check the point perpendicular from the segment to the circle's center
if (get_closest_perpendicular_point(points[index], points[(size_t)index + 1], center, closest_point)) {
temp = closest_point - center;
distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y());
if (std::fabs(distance_from_center - radius) > tolerance)
return true;
}
}
return false;
}
bool Circle::get_closest_perpendicular_point(const Point& p1, const Point& p2, const Point& c, Point& out)
{
double x1 = p1.x();
double y1 = p1.y();
double x2 = p2.x();
double y2 = p2.y();
double x_dif = x2 - x1;
double y_dif = y2 - y1;
//BBS: [(Cx - Ax)(Bx - Ax) + (Cy - Ay)(By - Ay)] / [(Bx - Ax) ^ 2 + (By - Ay) ^ 2]
double num = (c[0] - x1) * x_dif + (c[1] - y1) * y_dif;
double denom = (x_dif * x_dif) + (y_dif * y_dif);
double t = num / denom;
//BBS: Considering this a failure if t == 0 or t==1 within tolerance. In that case we hit the endpoint, which is OK.
if (Circle::less_than_or_equal(t, 0) || Circle::greater_than_or_equal(t, 1))
return false;
out[0] = x1 + t * (x2 - x1);
out[1] = y1 + t * (y2 - y1);
return true;
}
bool Circle::get_deviation_sum_squared(const Points& points, const double tolerance, double& total_deviation)
{
total_deviation = 0;
Point temp;
double distance_from_center, deviation;
// BBS: skip the first and last points since they are on the circle
for (int index = 1; index < points.size() - 1; index++)
{
//BBS: make sure the length from the center of our circle to the test point is
// at or below our max distance.
temp = points[index] - center;
distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y());
deviation = std::fabs(distance_from_center - radius);
total_deviation += deviation * deviation;
if (deviation > tolerance)
return false;
}
Point closest_point;
//BBS: check the point perpendicular from the segment to the circle's center
for (int index = 0; index < points.size() - 1; index++)
{
if (get_closest_perpendicular_point(points[index], points[(size_t)index + 1], center, closest_point)) {
temp = closest_point - center;
distance_from_center = sqrt((double)temp.x() * (double)temp.x() + (double)temp.y() * (double)temp.y());
deviation = std::fabs(distance_from_center - radius);
total_deviation += deviation * deviation;
if (deviation > tolerance)
return false;
}
}
return true;
}
//BBS: only support calculate on X-Y plane, Z is useless
Vec3f Circle::calc_tangential_vector(const Vec3f& pos, const Vec3f& center_pos, const bool is_ccw)
{
Vec3f dir = center_pos - pos;
dir(2,0) = 0;
dir.normalize();
Vec3f res;
if (is_ccw)
res = { dir(1, 0), -dir(0, 0), 0.0f };
else
res = { -dir(1, 0), dir(0, 0), 0.0f };
return res;
}
bool ArcSegment::reverse()
{
if (!is_valid())
return false;
std::swap(start_point, end_point);
direction = (direction == ArcDirection::Arc_Dir_CCW) ? ArcDirection::Arc_Dir_CW : ArcDirection::Arc_Dir_CCW;
angle_radians *= -1.0;
std::swap(polar_start_theta, polar_end_theta);
return true;
}
bool ArcSegment::clip_start(const Point &point)
{
if (!is_valid() || point == center || !is_point_inside(point))
return false;
start_point = get_closest_point(point);
update_angle_and_length();
return true;
}
bool ArcSegment::clip_end(const Point &point)
{
if (!is_valid() || point == center || !is_point_inside(point))
return false;
end_point = get_closest_point(point);
update_angle_and_length();
return true;
}
bool ArcSegment::split_at(const Point &point, ArcSegment& p1, ArcSegment& p2)
{
if (!is_valid() || point == center || !is_point_inside(point))
return false;
Point segment_point = get_closest_point(point);
p1 = ArcSegment(center, radius, this->start_point, segment_point, this->direction);
p2 = ArcSegment(center, radius, segment_point, this->end_point, this->direction);
return true;
}
bool ArcSegment::is_point_inside(const Point& point) const
{
double polar_theta = get_polar_radians(point);
double radian_delta = polar_theta - polar_start_theta;
if (radian_delta > 0 && direction == ArcDirection::Arc_Dir_CW)
radian_delta = radian_delta - 2 * M_PI;
else if (radian_delta < 0 && direction == ArcDirection::Arc_Dir_CCW)
radian_delta = radian_delta + 2 * M_PI;
return (direction == ArcDirection::Arc_Dir_CCW ?
radian_delta > 0.0 && radian_delta < angle_radians :
radian_delta < 0.0 && radian_delta > angle_radians);
}
void ArcSegment::update_angle_and_length()
{
polar_start_theta = get_polar_radians(start_point);
polar_end_theta = get_polar_radians(end_point);
angle_radians = polar_end_theta - polar_start_theta;
if (angle_radians < 0 && direction == ArcDirection::Arc_Dir_CCW)
angle_radians = angle_radians + 2 * M_PI;
else if (angle_radians > 0 && direction == ArcDirection::Arc_Dir_CW)
angle_radians = angle_radians - 2 * M_PI;
length = fabs(angle_radians) * radius;
is_arc = true;
}
bool ArcSegment::try_create_arc(
const Points& points,
ArcSegment& target_arc,
double approximate_length,
double max_radius,
double tolerance,
double path_tolerance_percent)
{
Circle test_circle = (Circle)target_arc;
if (!Circle::try_create_circle(points, max_radius, tolerance, test_circle))
return false;
int mid_point_index = ((points.size() - 2) / 2) + 1;
ArcSegment test_arc;
if (!ArcSegment::try_create_arc(test_circle, points[0], points[mid_point_index], points[points.size() - 1], test_arc, approximate_length, path_tolerance_percent))
return false;
if (ArcSegment::are_points_within_slice(test_arc, points))
{
target_arc = test_arc;
return true;
}
return false;
}
bool ArcSegment::try_create_arc(
const Circle& c,
const Point& start_point,
const Point& mid_point,
const Point& end_point,
ArcSegment& target_arc,
double approximate_length,
double path_tolerance_percent)
{
double polar_start_theta = c.get_polar_radians(start_point);
double polar_mid_theta = c.get_polar_radians(mid_point);
double polar_end_theta = c.get_polar_radians(end_point);
double angle_radians = 0;
ArcDirection direction = ArcDirection::Arc_Dir_unknow;
//BBS: calculate the direction of the arc
if (polar_end_theta > polar_start_theta) {
if (polar_start_theta < polar_mid_theta && polar_mid_theta < polar_end_theta) {
direction = ArcDirection::Arc_Dir_CCW;
angle_radians = polar_end_theta - polar_start_theta;
} else if ((0.0 <= polar_mid_theta && polar_mid_theta < polar_start_theta) ||
(polar_end_theta < polar_mid_theta && polar_mid_theta < (2.0 * PI))) {
direction = ArcDirection::Arc_Dir_CW;
angle_radians = polar_start_theta + ((2.0 * PI) - polar_end_theta);
}
} else if (polar_start_theta > polar_end_theta) {
if ((polar_start_theta < polar_mid_theta && polar_mid_theta < (2.0 * PI)) ||
(0.0 < polar_mid_theta && polar_mid_theta < polar_end_theta)) {
direction = ArcDirection::Arc_Dir_CCW;
angle_radians = polar_end_theta + ((2.0 * PI) - polar_start_theta);
} else if (polar_end_theta < polar_mid_theta && polar_mid_theta < polar_start_theta) {
direction = ArcDirection::Arc_Dir_CW;
angle_radians = polar_start_theta - polar_end_theta;
}
}
// BBS: this doesn't always work.. in rare situations, the angle may be backward
if (direction == ArcDirection::Arc_Dir_unknow || std::fabs(angle_radians) < EPSILON)
return false;
// BBS: Check the length against the original length.
// This can trigger simply due to the differing path lengths
// but also could indicate that the vector calculation above
// got wrong direction
double arc_length = c.radius * angle_radians;
double difference = (arc_length - approximate_length) / approximate_length;
if (std::fabs(difference) >= path_tolerance_percent)
{
// BBS: So it's possible that vector calculation above got wrong direction.
// This can happen if there is a crazy arrangement of points
// extremely close to eachother. They have to be close enough to
// break our other checks. However, we may be able to salvage this.
// see if an arc moving in the opposite direction had the correct length.
//BBS: Find the rest of the angle across the circle
double test_radians = std::fabs(angle_radians - 2 * PI);
// Calculate the length of that arc
double test_arc_length = c.radius * test_radians;
difference = (test_arc_length - approximate_length) / approximate_length;
if (std::fabs(difference) >= path_tolerance_percent)
return false;
//BBS: Set the new length and flip the direction (but not the angle)!
arc_length = test_arc_length;
direction = direction == ArcDirection::Arc_Dir_CCW ? ArcDirection::Arc_Dir_CW : ArcDirection::Arc_Dir_CCW;
}
if (direction == ArcDirection::Arc_Dir_CW)
angle_radians *= -1.0;
target_arc.is_arc = true;
target_arc.direction = direction;
target_arc.center = c.center;
target_arc.radius = c.radius;
target_arc.start_point = start_point;
target_arc.end_point = end_point;
target_arc.length = arc_length;
target_arc.angle_radians = angle_radians;
target_arc.polar_start_theta = polar_start_theta;
target_arc.polar_end_theta = polar_end_theta;
return true;
}
bool ArcSegment::are_points_within_slice(const ArcSegment& test_arc, const Points& points)
{
//BBS: Check all the points and see if they fit inside of the angles
double previous_polar = test_arc.polar_start_theta;
bool will_cross_zero = false;
bool crossed_zero = false;
const int point_count = points.size();
Vec2d start_norm(((double)test_arc.start_point.x() - (double)test_arc.center.x()) / test_arc.radius,
((double)test_arc.start_point.y() - (double)test_arc.center.y()) / test_arc.radius);
Vec2d end_norm(((double)test_arc.end_point.x() - (double)test_arc.center.x()) / test_arc.radius,
((double)test_arc.end_point.y() - (double)test_arc.center.y()) / test_arc.radius);
if (test_arc.direction == ArcDirection::Arc_Dir_CCW)
will_cross_zero = test_arc.polar_start_theta > test_arc.polar_end_theta;
else
will_cross_zero = test_arc.polar_start_theta < test_arc.polar_end_theta;
//BBS: check if point 1 to point 2 cross zero
double polar_test;
for (int index = point_count - 2; index < point_count; index++)
{
if (index < point_count - 1)
polar_test = test_arc.get_polar_radians(points[index]);
else
polar_test = test_arc.polar_end_theta;
//BBS: First ensure the test point is within the arc
if (test_arc.direction == ArcDirection::Arc_Dir_CCW)
{
//BBS: Only check to see if we are within the arc if this isn't the endpoint
if (index < point_count - 1) {
if (will_cross_zero) {
if (!(polar_test > test_arc.polar_start_theta || polar_test < test_arc.polar_end_theta))
return false;
} else if (!(test_arc.polar_start_theta < polar_test && polar_test < test_arc.polar_end_theta))
return false;
}
//BBS: check the angles are increasing
if (previous_polar > polar_test) {
if (!will_cross_zero)
return false;
//BBS: Allow the angle to cross zero once
if (crossed_zero)
return false;
crossed_zero = true;
}
} else {
if (index < point_count - 1) {
if (will_cross_zero) {
if (!(polar_test < test_arc.polar_start_theta || polar_test > test_arc.polar_end_theta))
return false;
} else if (!(test_arc.polar_start_theta > polar_test && polar_test > test_arc.polar_end_theta))
return false;
}
//BBS: Now make sure the angles are decreasing
if (previous_polar < polar_test)
{
if (!will_cross_zero)
return false;
//BBS: Allow the angle to cross zero once
if (crossed_zero)
return false;
crossed_zero = true;
}
}
// BBS: check if the segment intersects either of the vector from the center of the circle to the endpoints of the arc
Line segmemt(points[index - 1], points[index]);
if ((index != 1 && ray_intersects_segment(test_arc.center, start_norm, segmemt)) ||
(index != point_count - 1 && ray_intersects_segment(test_arc.center, end_norm, segmemt)))
return false;
previous_polar = polar_test;
}
//BBS: Ensure that all arcs that cross zero
if (will_cross_zero != crossed_zero)
return false;
return true;
}
// BBS: this function is used to detect whether a ray cross the segment
bool ArcSegment::ray_intersects_segment(const Point &rayOrigin, const Vec2d &rayDirection, const Line& segment)
{
Vec2d v1 = Vec2d(rayOrigin.x() - segment.a.x(), rayOrigin.y() - segment.a.y());
Vec2d v2 = Vec2d(segment.b.x() - segment.a.x(), segment.b.y() - segment.a.y());
Vec2d v3 = Vec2d(-rayDirection(1), rayDirection(0));
double dot = v2(0) * v3(0) + v2(1) * v3(1);
if (std::fabs(dot) < SCALED_EPSILON)
return false;
double t1 = (v2(0) * v1(1) - v2(1) * v1(0)) / dot;
double t2 = (v1(0) * v3(0) + v1(1) * v3(1)) / dot;
if (t1 >= 0.0 && (t2 >= 0.0 && t2 <= 1.0))
return true;
return false;
}
// BBS: new function to calculate arc radian in X-Y plane
float ArcSegment::calc_arc_radian(Vec3f start_pos, Vec3f end_pos, Vec3f center_pos, bool is_ccw)
{
Vec3f delta1 = center_pos - start_pos;
Vec3f delta2 = center_pos - end_pos;
// only consider arc in x-y plane, so clean z distance
delta1(2,0) = 0;
delta2(2,0) = 0;
float radian;
if ((delta1 - delta2).norm() < 1e-6) {
// start_pos is same with end_pos, we think it's a full circle
radian = 2 * M_PI;
} else {
double dot = delta1.dot(delta2);
double cross = (double)delta1(0, 0) * (double)delta2(1, 0) - (double)delta1(1, 0) * (double)delta2(0, 0);
radian = atan2(cross, dot);
if (is_ccw)
radian = (radian < 0) ? 2 * M_PI + radian : radian;
else
radian = (radian < 0) ? abs(radian) : 2 * M_PI - radian;
}
return radian;
}
float ArcSegment::calc_arc_radius(Vec3f start_pos, Vec3f center_pos)
{
Vec3f delta1 = center_pos - start_pos;
delta1(2,0) = 0;
return delta1.norm();
}
// BBS: new function to calculate arc length in X-Y plane
float ArcSegment::calc_arc_length(Vec3f start_pos, Vec3f end_pos, Vec3f center_pos, bool is_ccw)
{
return calc_arc_radius(start_pos, center_pos) * calc_arc_radian(start_pos, end_pos, center_pos, is_ccw);
}
}