76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Qingnan Zhou <qnzhou@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_CGAL_COMONENT_INSIDE_COMPONENT
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#define IGL_COPYLEFT_CGAL_COMONENT_INSIDE_COMPONENT
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#include "../../igl_inline.h"
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#include <Eigen/Core>
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#include <vector>
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namespace igl {
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namespace copyleft
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{
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namespace cgal {
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// Determine if connected facet component (V1, F1, I1) is inside of
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// connected facet component (V2, F2, I2).
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//
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// Precondition:
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// Both components must represent closed, self-intersection free,
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// non-degenerated surfaces that are the boundary of 3D volumes. In
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// addition, (V1, F1, I1) must not intersect with (V2, F2, I2).
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//
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// Inputs:
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// V1 #V1 by 3 list of vertex position of mesh 1
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// F1 #F1 by 3 list of triangles indices into V1
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// I1 #I1 list of indices into F1, indicate the facets of component
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// V2 #V2 by 3 list of vertex position of mesh 2
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// F2 #F2 by 3 list of triangles indices into V2
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// I2 #I2 list of indices into F2, indicate the facets of component
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//
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// Outputs:
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// return true iff (V1, F1, I1) is entirely inside of (V2, F2, I2).
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template<typename DerivedV, typename DerivedF, typename DerivedI>
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IGL_INLINE bool component_inside_component(
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const Eigen::PlainObjectBase<DerivedV>& V1,
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const Eigen::PlainObjectBase<DerivedF>& F1,
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const Eigen::PlainObjectBase<DerivedI>& I1,
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const Eigen::PlainObjectBase<DerivedV>& V2,
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const Eigen::PlainObjectBase<DerivedF>& F2,
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const Eigen::PlainObjectBase<DerivedI>& I2);
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// Determine if mesh (V1, F1) is inside of mesh (V2, F2).
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//
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// Precondition:
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// Both meshes must be closed, self-intersection free, non-degenerated
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// surfaces that are the boundary of 3D volumes. They should not
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// intersect each other.
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//
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// Inputs:
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// V1 #V1 by 3 list of vertex position of mesh 1
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// F1 #F1 by 3 list of triangles indices into V1
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// V2 #V2 by 3 list of vertex position of mesh 2
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// F2 #F2 by 3 list of triangles indices into V2
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//
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// Outputs:
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// return true iff (V1, F1) is entirely inside of (V2, F2).
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template<typename DerivedV, typename DerivedF>
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IGL_INLINE bool component_inside_component(
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const Eigen::PlainObjectBase<DerivedV>& V1,
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const Eigen::PlainObjectBase<DerivedF>& F1,
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const Eigen::PlainObjectBase<DerivedV>& V2,
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const Eigen::PlainObjectBase<DerivedF>& F2);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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#include "component_inside_component.cpp"
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#endif
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#endif
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