BambuStudio/libigl/igl/copyleft/cgal/outer_hull.h

85 lines
3.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_OUTER_HULL_H
#define IGL_COPYLEFT_CGAL_OUTER_HULL_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Compute the "outer hull" of a piecewise constant winding number induce
// triangle mesh (V,F).
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices into V
// Outputs:
// HV #HV by 3 list of output vertex positions
// HF #HF by 3 list of output triangle indices into HV
// J #HF list of indices into F
// flip #HF list of whether facet was flipped when added to HF
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedHV,
typename DerivedHF,
typename DerivedJ,
typename Derivedflip>
IGL_INLINE void outer_hull(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedHV> & HV,
Eigen::PlainObjectBase<DerivedHF> & HF,
Eigen::PlainObjectBase<DerivedJ> & J,
Eigen::PlainObjectBase<Derivedflip> & flip);
// Compute the "outer hull" of a potentially non-manifold mesh (V,F) whose
// intersections have been "resolved" (e.g. using `cork` or
// `igl::copyleft::cgal::selfintersect`). The outer hull is defined to be all facets
// (regardless of orientation) for which there exists some path from infinity
// to the face without intersecting any other facets. For solids, this is the
// surface of the solid. In general this includes any thin "wings" or
// "flaps". This implementation largely follows Section 3.6 of "Direct
// repair of self-intersecting meshes" [Attene 2014].
//
// Note: This doesn't require the input mesh to be piecewise constant
// winding number, but won't handle multiple non-nested connected
// components.
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices into V
// Outputs:
// G #G by 3 list of output triangle indices into V
// J #G list of indices into F
// flip #F list of whether facet was added to G **and** flipped orientation
// (false for faces not added to G)
template <
typename DerivedV,
typename DerivedF,
typename DerivedG,
typename DerivedJ,
typename Derivedflip>
IGL_INLINE void outer_hull_legacy(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedJ> & J,
Eigen::PlainObjectBase<Derivedflip> & flip);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "outer_hull.cpp"
#endif
#endif