BambuStudio/libigl/igl/two_axis_valuator_fixed_up.cpp

50 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "two_axis_valuator_fixed_up.h"
#include "PI.h"
template <typename Scalardown_quat, typename Scalarquat>
IGL_INLINE void igl::two_axis_valuator_fixed_up(
const int w,
const int h,
const double speed,
const Eigen::Quaternion<Scalardown_quat> & down_quat,
const int down_x,
const int down_y,
const int mouse_x,
const int mouse_y,
Eigen::Quaternion<Scalarquat> & quat)
{
using namespace Eigen;
Matrix<Scalarquat,3,1> axis(0,1,0);
quat = down_quat *
Quaternion<Scalarquat>(
AngleAxis<Scalarquat>(
PI*((Scalarquat)(mouse_x-down_x))/(Scalarquat)w*speed/2.0,
axis.normalized()));
quat.normalize();
{
Matrix<Scalarquat,3,1> axis(1,0,0);
if(axis.norm() != 0)
{
quat =
Quaternion<Scalarquat>(
AngleAxis<Scalarquat>(
PI*(mouse_y-down_y)/(Scalarquat)h*speed/2.0,
axis.normalized())) * quat;
quat.normalize();
}
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::two_axis_valuator_fixed_up<float, float>(int, int, double, Eigen::Quaternion<float, 0> const&, int, int, int, int, Eigen::Quaternion<float, 0>&);
template void igl::two_axis_valuator_fixed_up<double, double>(int, int, double, Eigen::Quaternion<double, 0> const&, int, int, int, int, Eigen::Quaternion<double, 0>&);
#endif