92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Qingnan Zhou <qnzhou@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COPYLEFT_CGAL_OUTER_FACET_H
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#define IGL_COPYLEFT_CGAL_OUTER_FACET_H
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#include "../../igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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namespace copyleft
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{
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namespace cgal
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{
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// Find a facet that is reachable from infinity without crossing any faces.
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// Such facet is called "outer facet."
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//
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// Precondition: The input mesh must have all self-intersection resolved. I.e
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// there is no duplicated vertices, no overlapping edge and no intersecting
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// faces (the only exception is there could be topologically duplicated faces).
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// See cgal::remesh_self_intersections.h for how to obtain such input.
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//
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// This function differ from igl::outer_facet() in the fact this
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// function is more robust because it does not rely on facet normals.
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//
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// Inputs:
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// V #V by 3 list of vertex positions
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// F #F by 3 list of triangle indices into V
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// I #I list of facets to consider
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// Outputs:
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// f Index of the outer facet.
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// flipped true iff the normal of f points inwards.
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template<
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typename DerivedV,
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typename DerivedF,
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typename DerivedI,
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typename IndexType
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>
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IGL_INLINE void outer_facet(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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const Eigen::PlainObjectBase<DerivedI> & I,
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IndexType & f,
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bool & flipped);
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// Find a facet that is reachable from infinity without crossing any faces.
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// Such facet is called "outer facet."
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//
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// Precondition: The input mesh must have all self-intersection resolved.
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// I.e there is no duplicated vertices, no overlapping edge and no
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// intersecting faces (the only exception is there could be topologically
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// duplicated faces). See cgal::remesh_self_intersections.h for how to
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// obtain such input.
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//
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// Inputs:
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// V #V by 3 list of vertex positions
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// F #F by 3 list of triangle indices into V
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// N #N by 3 list of face normals
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// I #I list of facets to consider
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// Outputs:
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// f Index of the outer facet.
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// flipped true iff the normal of f points inwards.
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template<
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typename DerivedV,
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typename DerivedF,
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typename DerivedN,
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typename DerivedI,
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typename IndexType
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>
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IGL_INLINE void outer_facet(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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const Eigen::PlainObjectBase<DerivedN> & N,
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const Eigen::PlainObjectBase<DerivedI> & I,
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IndexType & f,
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bool & flipped);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "outer_facet.cpp"
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#endif
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#endif
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