BambuStudio/libigl/igl/opengl2/draw_skeleton_3d.h

54 lines
1.8 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_DRAW_SKELETON_3D_H
#define IGL_OPENGL2_DRAW_SKELETON_3D_H
#include "../igl_inline.h"
#include "../material_colors.h"
#include <Eigen/Core>
namespace igl
{
namespace opengl2
{
// Draw a skeleton
//
// Inputs:
// C #C by dim List of joint rest positions
// BE #BE by 2 list of bone edge indices into C
// T #BE*(dim+1) by dim matrix of stacked transposed bone transformations
// color #BE|1 by 4 list of color
// half_bbd half bounding box diagonal to determine scaling {1.0}
template <
typename DerivedC,
typename DerivedBE,
typename DerivedT,
typename Derivedcolor>
IGL_INLINE void draw_skeleton_3d(
const Eigen::PlainObjectBase<DerivedC> & C,
const Eigen::PlainObjectBase<DerivedBE> & BE,
const Eigen::PlainObjectBase<DerivedT> & T,
const Eigen::PlainObjectBase<Derivedcolor> & color,
const double half_bbd=0.5);
// Default color
template <typename DerivedC, typename DerivedBE, typename DerivedT>
IGL_INLINE void draw_skeleton_3d(
const Eigen::PlainObjectBase<DerivedC> & C,
const Eigen::PlainObjectBase<DerivedBE> & BE,
const Eigen::PlainObjectBase<DerivedT> & T);
template <typename DerivedC, typename DerivedBE>
IGL_INLINE void draw_skeleton_3d(
const Eigen::PlainObjectBase<DerivedC> & C,
const Eigen::PlainObjectBase<DerivedBE> & BE);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "draw_skeleton_3d.cpp"
#endif
#endif