35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
|
|
//
|
|
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
|
//
|
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
|
#ifndef IGL_OPENGL2_RIGHT_AXIS_H
|
|
#define IGL_OPENGL2_RIGHT_AXIS_H
|
|
#include "../igl_inline.h"
|
|
namespace igl
|
|
{
|
|
namespace opengl2
|
|
{
|
|
// Determines the right axis or depth axis of the current gl matrix
|
|
// Outputs:
|
|
// x pointer to x-coordinate in scene coordinates of the un-normalized
|
|
// right axis
|
|
// y pointer to y-coordinate in scene coordinates of the un-normalized
|
|
// right axis
|
|
// z pointer to z-coordinate in scene coordinates of the un-normalized
|
|
// right axis
|
|
// mv pointer to modelview matrix
|
|
//
|
|
// Note: Right axis is returned *UN-normalized*
|
|
IGL_INLINE void right_axis(double * x, double * y, double * z);
|
|
IGL_INLINE void right_axis(const double * mv, double * x, double * y, double * z);
|
|
}
|
|
};
|
|
|
|
#ifndef IGL_STATIC_LIBRARY
|
|
# include "right_axis.cpp"
|
|
#endif
|
|
#endif
|