BambuStudio/libigl/igl/opengl2/view_axis.cpp

41 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "view_axis.h"
#include "gl.h"
IGL_INLINE void igl::opengl2::view_axis(double * x, double * y, double * z)
{
double mv[16];
glGetDoublev(GL_MODELVIEW_MATRIX, mv);
igl::opengl2::view_axis(mv,x,y,z);
}
IGL_INLINE void igl::opengl2::view_axis(const double * mv, double * x, double * y, double * z)
{
*x = -mv[0*4+2];
*y = -mv[1*4+2];
*z = -mv[2*4+2];
}
template <typename DerivedV>
IGL_INLINE void igl::opengl2::view_axis(Eigen::PlainObjectBase<DerivedV> & V)
{
double x,y,z;
view_axis(&x,&y,&z);
V(0) = x;
V(1) = y;
V(2) = z;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::opengl2::view_axis<Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> >&);
template void igl::opengl2::view_axis<Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
#endif