BambuStudio/libigl/igl/copyleft/cgal/convex_hull.h

57 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_CONVEX_HULL_H
#define IGL_COPYLEFT_CGAL_CONVEX_HULL_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Given a set of points (V), compute the convex hull as a triangle mesh (W,G)
//
// Inputs:
// V #V by 3 list of input points
// Outputs:
// W #W by 3 list of convex hull points
// G #G by 3 list of triangle indices into W
template <
typename DerivedV,
typename DerivedW,
typename DerivedG>
IGL_INLINE void convex_hull(
const Eigen::MatrixBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedW> & W,
Eigen::PlainObjectBase<DerivedG> & G);
// Given a set of points (V), compute the convex hull as a triangle mesh (F)
// over input vertex set (V)
//
// Inputs:
// V #V by 3 list of input points
// Outputs:
// F #F by 3 list of triangle indices into V
//
template <
typename DerivedV,
typename DerivedF>
IGL_INLINE void convex_hull(
const Eigen::MatrixBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "convex_hull.cpp"
#endif
#endif