BambuStudio/libigl/igl/opengl2/project.h

48 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_PROJECT_H
#define IGL_OPENGL2_PROJECT_H
#include "../igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
namespace opengl2
{
// Wrapper for gluProject that uses the current GL_MODELVIEW_MATRIX,
// GL_PROJECTION_MATRIX, and GL_VIEWPORT
// Inputs:
// obj* 3D objects' x, y, and z coordinates respectively
// Outputs:
// win* pointers to screen space x, y, and z coordinates respectively
// Returns return value of gluProject call
IGL_INLINE int project(
const double objX,
const double objY,
const double objZ,
double* winX,
double* winY,
double* winZ);
// Eigen wrapper
template <typename Derivedobj, typename Derivedwin>
IGL_INLINE int project(
const Eigen::PlainObjectBase<Derivedobj> & obj,
Eigen::PlainObjectBase<Derivedwin> & win);
// Eigen wrapper with return
template <typename Derivedobj>
IGL_INLINE Derivedobj project(
const Eigen::PlainObjectBase<Derivedobj> & obj);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "project.cpp"
#endif
#endif