BambuStudio/libslic3r/ModelArrange.hpp

98 lines
3.1 KiB
C++

#ifndef MODELARRANGE_HPP
#define MODELARRANGE_HPP
#include <libslic3r/Arrange.hpp>
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
using ModelInstancePtrs = std::vector<ModelInstance*>;
using arrangement::ArrangePolygon;
using arrangement::ArrangePolygons;
using arrangement::ArrangeParams;
using arrangement::InfiniteBed;
using arrangement::CircleBed;
// Do something with ArrangePolygons in virtual beds
using VirtualBedFn = std::function<void(arrangement::ArrangePolygon&)>;
[[noreturn]] inline void throw_if_out_of_bed(arrangement::ArrangePolygon&)
{
throw Slic3r::RuntimeError("Objects could not fit on the bed");
}
ArrangePolygons get_arrange_polys(const Model &model, ModelInstancePtrs &instances);
ArrangePolygon get_arrange_poly(const Model &model);
bool apply_arrange_polys(ArrangePolygons &polys, ModelInstancePtrs &instances, VirtualBedFn);
void duplicate(Model &model, ArrangePolygons &copies, VirtualBedFn);
void duplicate_objects(Model &model, size_t copies_num);
template<class TBed>
bool arrange_objects(Model & model,
const TBed & bed,
const ArrangeParams &params,
VirtualBedFn vfn = throw_if_out_of_bed)
{
ModelInstancePtrs instances;
auto&& input = get_arrange_polys(model, instances);
arrangement::arrange(input, bed, params);
return apply_arrange_polys(input, instances, vfn);
}
template<class TBed>
void duplicate(Model & model,
size_t copies_num,
const TBed & bed,
const ArrangeParams &params,
VirtualBedFn vfn = throw_if_out_of_bed)
{
ArrangePolygons copies(copies_num, get_arrange_poly(model));
arrangement::arrange(copies, bed, params);
duplicate(model, copies, vfn);
}
template<class TBed>
void duplicate_objects(Model & model,
size_t copies_num,
const TBed & bed,
const ArrangeParams &params,
VirtualBedFn vfn = throw_if_out_of_bed)
{
duplicate_objects(model, copies_num);
arrange_objects(model, bed, params, vfn);
}
template<class T> struct PtrWrapper
{
T* ptr;
explicit PtrWrapper(T* p) : ptr{ p } {}
arrangement::ArrangePolygon get_arrange_polygon(const Slic3r::DynamicPrintConfig &config = Slic3r::DynamicPrintConfig()) const
{
arrangement::ArrangePolygon ap;
ptr->get_arrange_polygon(&ap, config);
return ap;
}
void apply_arrange_result(const Vec2d& t, double rot, int item_id)
{
ptr->apply_arrange_result(t, rot);
ptr->arrange_order = item_id;
}
};
template<class T>
arrangement::ArrangePolygon get_arrange_poly(T obj, const DynamicPrintConfig &config = DynamicPrintConfig());
template<>
arrangement::ArrangePolygon get_arrange_poly(ModelInstance* inst, const DynamicPrintConfig& config);
ArrangePolygon get_instance_arrange_poly(ModelInstance* instance, const DynamicPrintConfig& config);
}
#endif // MODELARRANGE_HPP