BambuStudio/libigl/igl/embree/reorient_facets_raycast.h

74 lines
2.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_REORIENT_FACETS_RAYCAST_H
#define IGL_EMBREE_REORIENT_FACETS_RAYCAST_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace embree
{
// Orient each component (identified by C) of a mesh (V,F) using ambient
// occlusion such that the front side is less occluded than back side, as
// described in "A Simple Method for Correcting Facet Orientations in
// Polygon Meshes Based on Ray Casting" [Takayama et al. 2014].
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// rays_total Total number of rays that will be shot
// rays_minimum Minimum number of rays that each patch should receive
// facet_wise Decision made for each face independently, no use of patches
// (i.e., each face is treated as a patch)
// use_parity Use parity mode
// is_verbose Verbose output to cout
// Outputs:
// I #F list of whether face has been flipped
// C #F list of patch ID (output of bfs_orient > manifold patches)
template <
typename DerivedV,
typename DerivedF,
typename DerivedI,
typename DerivedC>
IGL_INLINE void reorient_facets_raycast(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
int rays_total,
int rays_minimum,
bool facet_wise,
bool use_parity,
bool is_verbose,
Eigen::PlainObjectBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedC> & C);
// Outputs:
// FF #F by 3 list of reoriented faces
// Defaults:
// rays_total = F.rows()*100;
// rays_minimum = 10;
// facet_wise = false;
// use_parity = false;
// is_verbose = false;
template <
typename DerivedV,
typename DerivedF,
typename DerivedFF,
typename DerivedI>
IGL_INLINE void reorient_facets_raycast(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedI> & I);
}
};
#ifndef IGL_STATIC_LIBRARY
# include "reorient_facets_raycast.cpp"
#endif
#endif