134 lines
5.9 KiB
C++
134 lines
5.9 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Christian Schüller <schuellchr@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_LIM_LIM_H
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#define IGL_LIM_LIM_H
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#include <igl/igl_inline.h>
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#include <Eigen/Core>
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#include <Eigen/Sparse>
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namespace igl
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{
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namespace lim
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{
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// Computes a locally injective mapping of a triangle or tet-mesh based on
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// a deformation energy subject to some provided linear positional
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// constraints Cv-d.
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//
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// Inputs:
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// vertices vx3 matrix containing vertex position of the mesh
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// initialVertices vx3 matrix containing vertex position of initial
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// rest pose mesh
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// elements exd matrix containing vertex indices of all elements
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// borderVertices (only needed for 2D LSCM) vector containing indices
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// of border vertices
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// gradients (only needed for 2D Poisson) vector containing
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// partial derivatives of target element gradients
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// (structure is: [xx_0, xy_0, xx_1, xy_1, ..., xx_v,
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// xy_v, yx_0, yy_0, yx_1, yy_1, ..., yx_v, yy_v]')
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// constraintMatrix C: (c)x(v*(d-1)) sparse linear positional constraint
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// matrix. X an Y-coordinates are alternatingly stacked
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// per row (structure for triangles: [x_1, y_1, x_2,
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// y_2, ..., x_v,y_v])
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// constraintTargets d: c vector target positions
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// energyType type of used energy:
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// Dirichlet, Laplacian, Green, ARAP, LSCM, Poisson (only 2D), UniformLaplacian, Identity
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// tolerance max squared positional constraints error
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// maxIteration max number of iterations
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// findLocalMinima iterating until a local minima is found. If not
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// enabled only tolerance must be fulfilled.
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// enableOutput (optional) enables the output (#iteration / hessian correction / step size / positional constraints / barrier constraints / deformation energy) (default : true)
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// enableBarriers (optional) enables the non-flip constraints (default = true)
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// enableAlphaUpdate (optional) enables dynamic alpha weight adjustment (default = true)
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// beta (optional) steepness factor of barrier slopes (default: ARAP/LSCM = 0.01, Green = 1)
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// eps (optional) smallest valid triangle area (default: 1e-5 * smallest triangle)
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//
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// where:
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// v : # vertices
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// c : # linear constraints
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// e : # elements of mesh
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// d : # vertices per element (triangle = 3, tet = 4)
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//--------------------------------------------------------------------------
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// Output:
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// vertices vx3 matrix containing resulting vertex position of the
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// mesh
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//--------------------------------------------------------------------------
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// Return values:
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// Succeeded : Successful optimization with fulfilled tolerance
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// LocalMinima : Convergenged to a local minima / tolerance not fulfilled
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// IterationLimit : Max iteration reached before tolerance was fulfilled
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// Infeasible : not feasible -> has inverted elements (decrease eps?)
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enum Energy { Dirichlet = 0, Laplacian=1, Green=2, ARAP=3, LSCM=4, Poisson=5, UniformLaplacian=6, Identity=7 };
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enum State { Uninitialized = -4, Infeasible = -3, IterationLimit = -2, LocalMinima = -1, Running = 0, Succeeded = 1 };
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State lim(
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Eigen::Matrix<double,Eigen::Dynamic,3>& vertices,
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const Eigen::Matrix<double,Eigen::Dynamic,3>& initialVertices,
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const Eigen::Matrix<int,Eigen::Dynamic,Eigen::Dynamic>& elements,
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const Eigen::SparseMatrix<double>& constraintMatrix,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& constraintTargets,
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Energy energyType,
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double tolerance,
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int maxIteration,
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bool findLocalMinima);
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State lim(
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Eigen::Matrix<double,Eigen::Dynamic,3>& vertices,
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const Eigen::Matrix<double,Eigen::Dynamic,3>& initialVertices,
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const Eigen::Matrix<int,Eigen::Dynamic,Eigen::Dynamic>& elements,
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const Eigen::SparseMatrix<double>& constraintMatrix,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& constraintTargets,
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Energy energyType,
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double tolerance,
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int maxIteration,
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bool findLocalMinima,
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bool enableOuput,
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bool enableBarriers,
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bool enableAlphaUpdate,
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double beta,
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double eps);
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State lim(
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Eigen::Matrix<double,Eigen::Dynamic,3>& vertices,
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const Eigen::Matrix<double,Eigen::Dynamic,3>& initialVertices,
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const Eigen::Matrix<int,Eigen::Dynamic,Eigen::Dynamic>& elements,
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const std::vector<int>& borderVertices,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& gradients,
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const Eigen::SparseMatrix<double>& constraintMatrix,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& constraintTargets,
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Energy energyType,
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double tolerance,
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int maxIteration,
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bool findLocalMinima);
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State lim(
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Eigen::Matrix<double,Eigen::Dynamic,3>& vertices,
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const Eigen::Matrix<double,Eigen::Dynamic,3>& initialVertices,
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const Eigen::Matrix<int,Eigen::Dynamic,Eigen::Dynamic>& elements,
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const std::vector<int>& borderVertices,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& gradients,
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const Eigen::SparseMatrix<double>& constraintMatrix,
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const Eigen::Matrix<double,Eigen::Dynamic,1>& constraintTargets,
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Energy energyType,
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double tolerance,
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int maxIteration,
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bool findLocalMinima,
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bool enableOuput,
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bool enableBarriers,
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bool enableAlphaUpdate,
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double beta,
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double eps);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "lim.cpp"
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#endif
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#endif
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