BambuStudio/libigl/igl/opengl2/draw_point.cpp

101 lines
2.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "draw_point.h"
// Implementation
#include "gl.h"
#include <cassert>
#include <cmath>
IGL_INLINE void igl::opengl2::draw_point(
const double x,
const double y,
const double z,
const double requested_r,
const bool selected)
{
// Push GL settings
glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT);
float f;
glGetFloatv(GL_POINT_SIZE_MAX,&f);
// THIS IS OVERZEALOUS on Mac OS X: OpenGL reports a smaller point size than
// possible.
//assert(requested_r<=0.5*f);
double r = (requested_r<0.5*f?requested_r:0.5*f);
//glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
// get current color
float color[4];
glGetFloatv(GL_CURRENT_COLOR,color);
double outline_size = (r>7 ? sqrt(r/7.0) : 1.0);
// White outline
glColor4f(1,1,1,color[3]);
glPointSize(2*r);
glBegin(GL_POINTS);
glVertex3d(x,y,z);
glEnd();
// Black outline
glColor4f(0,0,0,color[3]);
glPointSize(2*r-2*outline_size);
glBegin(GL_POINTS);
glVertex3d(x,y,z);
glEnd();
// Foreground
glColor4fv(color);
glPointSize(2*r-4*outline_size);
glBegin(GL_POINTS);
glVertex3d(x,y,z);
glEnd();
// Selection inner circle
if(selected)
{
glColor4f(0,0,0,color[3]);
double selected_size = 2*r-7*outline_size;
selected_size = (selected_size>3?selected_size:3);
glPointSize(selected_size);
glBegin(GL_POINTS);
glVertex3d(x,y,z);
glEnd();
}
// reset color
glColor4fv(color);
// Pop GL settings
glPopAttrib();
}
template <typename DerivedP>
IGL_INLINE void igl::opengl2::draw_point(
const Eigen::PlainObjectBase<DerivedP> & P,
const double requested_r,
const bool selected)
{
switch(P.size())
{
case 2:
return draw_point(P(0),P(1),0,requested_r,selected);
default:
return draw_point(P(0),P(1),P(2),requested_r,selected);
}
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::opengl2::draw_point<Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> > const&, double, bool);
template void igl::opengl2::draw_point<Eigen::Matrix<double, 2, 1, 0, 2, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, 2, 1, 0, 2, 1> > const&, double, bool);
#endif