BambuStudio/slic3r/GUI/Widgets/FanControl.hpp

180 lines
5.3 KiB
C++

#ifndef slic3r_GUI_FANCONTROL_hpp_
#define slic3r_GUI_FANCONTROL_hpp_
#include "../wxExtensions.hpp"
#include "StaticBox.hpp"
#include "StepCtrl.hpp"
#include "Button.hpp"
#include "PopupWindow.hpp"
#include "../DeviceManager.hpp"
#include "slic3r/GUI/Event.hpp"
#include <wx/simplebook.h>
#include <wx/hyperlink.h>
#include <wx/animate.h>
#include <wx/dynarray.h>
namespace Slic3r {
namespace GUI {
/*************************************************
Description:Fan
**************************************************/
#define SIZE_OF_FAN_OPERATE wxSize(100, 28)
#define DRAW_TEXT_COLOUR wxColour(0x898989)
#define DRAW_OPERATE_LINE_COLOUR wxColour(0xDEDEDE)
struct RotateOffSet
{
float rotate;
wxPoint offset;
};
class Fan : public wxWindow
{
public:
Fan(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
~Fan() {};
void post_event(wxCommandEvent&& event);
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
void doRender(wxDC& dc);
void msw_rescale();
void create(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size);
void set_fan_speeds(int g);
private:
int m_current_speeds;
std::vector<RotateOffSet> m_rotate_offsets;
protected:
std::vector<wxPoint> m_scale_pos_array;
ScalableBitmap m_bitmap_bk;
ScalableBitmap m_bitmap_scale_0;
ScalableBitmap m_bitmap_scale_1;
ScalableBitmap m_bitmap_scale_2;
ScalableBitmap m_bitmap_scale_3;
ScalableBitmap m_bitmap_scale_4;
ScalableBitmap m_bitmap_scale_5;
ScalableBitmap m_bitmap_scale_6;
ScalableBitmap m_bitmap_scale_7;
ScalableBitmap m_bitmap_scale_8;
ScalableBitmap m_bitmap_scale_9;
ScalableBitmap m_bitmap_scale_10;
std::vector<ScalableBitmap> m_bitmap_scales;
wxImage m_img_pointer;
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
};
/*************************************************
Description:FanOperate
**************************************************/
class FanOperate : public wxWindow
{
public:
FanOperate(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
~FanOperate() {};
void post_event(wxCommandEvent&& event);
void paintEvent(wxPaintEvent& evt);
void render(wxDC& dc);
void doRender(wxDC& dc);
void msw_rescale();
void create(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size);
void on_left_down(wxMouseEvent& event);
public:
void set_fan_speeds(int g);
void add_fan_speeds();
void decrease_fan_speeds();
private:
int m_current_speeds;
int m_min_speeds;
int m_max_speeds;
ScalableBitmap m_bitmap_add;
ScalableBitmap m_bitmap_decrease;
};
/*************************************************
Description:FanControl
**************************************************/
class FanControl : public wxWindow
{
public:
FanControl(wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
~FanControl() {};
protected:
MachineObject::FanType m_type;
MachineObject* m_obj;
wxStaticText* m_static_name{ nullptr };
ScalableBitmap* m_bitmap_toggle_off{ nullptr };
ScalableBitmap* m_bitmap_toggle_on{ nullptr };
Fan* m_fan{ nullptr };
FanOperate* m_fan_operate{ nullptr };
bool m_switch_fan{ false };
bool m_update_already{false};
int m_current_speed{0};
public:
wxStaticBitmap* m_switch_button{ nullptr };
void update_obj_state(bool stat) {m_update_already = stat;};
void command_control_fan();
void set_machine_obj(MachineObject* obj);
void set_type(MachineObject::FanType type);
void set_name(wxString name);
void set_fan_speed(int g);
void set_fan_switch(bool s);
void post_event(wxCommandEvent&& event);
void on_swith_fan(wxMouseEvent& evt);
void on_swith_fan(bool on);
void on_left_down(wxMouseEvent& event);
};
/*************************************************
Description:FanControlPopup
**************************************************/
class FanControlPopup : public PopupWindow
{
public:
FanControlPopup(wxWindow* parent);
~FanControlPopup() {};
private:
wxBoxSizer* m_sizer_main;
FanControl* m_part_fan;
FanControl* m_aux_fan;
FanControl* m_cham_fan;
wxWindow* m_line_top;
wxWindow* m_line_bottom;
bool m_is_suppt_cham_fun{true};
bool m_is_suppt_aux_fun{true};
public:
void show_cham_fan(bool support_cham_fun);
void show_aux_fan(bool support_aux_fun);
void update_fan_data(MachineObject::FanType type, MachineObject* obj);
void on_left_down(wxMouseEvent& evt);
void paintEvent(wxPaintEvent& evt);
void post_event(int fan_type, wxString speed);
void on_show(wxShowEvent& evt);
virtual void OnDismiss() wxOVERRIDE;
virtual bool ProcessLeftDown(wxMouseEvent& event) wxOVERRIDE;
};
wxDECLARE_EVENT(EVT_FAN_SWITCH_ON, wxCommandEvent);
wxDECLARE_EVENT(EVT_FAN_SWITCH_OFF, wxCommandEvent);
wxDECLARE_EVENT(EVT_FAN_ADD, wxCommandEvent);
wxDECLARE_EVENT(EVT_FAN_DEC, wxCommandEvent);
wxDECLARE_EVENT(EVT_FAN_CHANGED, wxCommandEvent);
}} // namespace Slic3r::GUI
#endif