149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
#include "SurfaceCollection.hpp"
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#include "BoundingBox.hpp"
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#include "SVG.hpp"
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#include <map>
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namespace Slic3r {
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void SurfaceCollection::simplify(double tolerance)
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{
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Surfaces ss;
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for (Surfaces::const_iterator it_s = this->surfaces.begin(); it_s != this->surfaces.end(); ++it_s) {
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ExPolygons expp;
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it_s->expolygon.simplify(tolerance, &expp);
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for (ExPolygons::const_iterator it_e = expp.begin(); it_e != expp.end(); ++it_e) {
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Surface s = *it_s;
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s.expolygon = *it_e;
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ss.push_back(s);
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}
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}
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this->surfaces = ss;
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}
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/* group surfaces by common properties */
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void SurfaceCollection::group(std::vector<SurfacesPtr> *retval)
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{
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for (Surfaces::iterator it = this->surfaces.begin(); it != this->surfaces.end(); ++it) {
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// find a group with the same properties
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SurfacesPtr* group = NULL;
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for (std::vector<SurfacesPtr>::iterator git = retval->begin(); git != retval->end(); ++git)
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if (! git->empty() && surfaces_could_merge(*git->front(), *it)) {
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group = &*git;
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break;
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}
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// if no group with these properties exists, add one
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if (group == NULL) {
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retval->resize(retval->size() + 1);
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group = &retval->back();
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}
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// append surface to group
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group->push_back(&*it);
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}
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}
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SurfacesPtr SurfaceCollection::filter_by_type(const SurfaceType type)
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{
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SurfacesPtr ss;
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for (Surface &surface : this->surfaces)
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if (surface.surface_type == type)
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ss.push_back(&surface);
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return ss;
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}
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SurfacesPtr SurfaceCollection::filter_by_types(std::initializer_list<SurfaceType> types)
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{
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SurfacesPtr ss;
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for (Surface& surface : this->surfaces)
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if (std::find(types.begin(), types.end(), surface.surface_type) != types.end())
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ss.push_back(&surface);
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return ss;
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}
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void SurfaceCollection::filter_by_type(SurfaceType type, Polygons* polygons)
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{
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for (const Surface &surface : this->surfaces)
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if (surface.surface_type == type)
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polygons_append(*polygons, to_polygons(surface.expolygon));
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}
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void SurfaceCollection::keep_type(const SurfaceType type)
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{
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size_t j = 0;
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for (size_t i = 0; i < surfaces.size(); ++ i) {
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if (surfaces[i].surface_type == type) {
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if (j < i)
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std::swap(surfaces[i], surfaces[j]);
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++ j;
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}
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}
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if (j < surfaces.size())
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surfaces.erase(surfaces.begin() + j, surfaces.end());
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}
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void SurfaceCollection::keep_types(std::initializer_list<SurfaceType> types)
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{
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size_t j = 0;
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for (size_t i = 0; i < surfaces.size(); ++ i)
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if (std::find(types.begin(), types.end(), surfaces[i].surface_type) != types.end()) {
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if (j < i)
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std::swap(surfaces[i], surfaces[j]);
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++ j;
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}
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if (j < surfaces.size())
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surfaces.erase(surfaces.begin() + j, surfaces.end());
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}
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void SurfaceCollection::remove_type(const SurfaceType type)
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{
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size_t j = 0;
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for (size_t i = 0; i < surfaces.size(); ++ i) {
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if (surfaces[i].surface_type != type) {
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if (j < i)
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std::swap(surfaces[i], surfaces[j]);
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++ j;
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}
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}
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if (j < surfaces.size())
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surfaces.erase(surfaces.begin() + j, surfaces.end());
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}
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void SurfaceCollection::remove_types(std::initializer_list<SurfaceType> types)
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{
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size_t j = 0;
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for (size_t i = 0; i < surfaces.size(); ++ i)
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if (std::find(types.begin(), types.end(), surfaces[i].surface_type) == types.end()) {
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if (j < i)
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std::swap(surfaces[i], surfaces[j]);
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++ j;
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}
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if (j < surfaces.size())
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surfaces.erase(surfaces.begin() + j, surfaces.end());
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}
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void SurfaceCollection::export_to_svg(const char *path, bool show_labels)
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{
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BoundingBox bbox;
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for (Surfaces::const_iterator surface = this->surfaces.begin(); surface != this->surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min(0), bbox.max(1));
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bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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for (Surfaces::const_iterator surface = this->surfaces.begin(); surface != this->surfaces.end(); ++surface) {
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svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
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if (show_labels) {
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int idx = int(surface - this->surfaces.begin());
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char label[64];
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sprintf(label, "%d", idx);
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svg.draw_text(surface->expolygon.contour.points.front(), label, "black");
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}
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}
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export_surface_type_legend_to_svg(svg, legend_pos);
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svg.Close();
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}
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}
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