BambuSrc/libslic3r/Format/OBJ.hpp

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2025-06-05 02:45:57 +00:00
#ifndef slic3r_Format_OBJ_hpp_
#define slic3r_Format_OBJ_hpp_
#include "libslic3r/Color.hpp"
#include "objparser.hpp"
#include <unordered_map>
namespace Slic3r {
class TriangleMesh;
class Model;
class ModelObject;
// Load an OBJ file into a provided model.
struct ObjInfo {
std::vector<RGBA> vertex_colors;
std::vector<RGBA> face_colors;
bool is_single_mtl{false};
std::string lost_material_name{""};
std::vector<std::array<Vec2f,3>> uvs;
std::string obj_dircetory;
std::map<std::string,bool> pngs;
std::unordered_map<int, std::string> uv_map_pngs;
bool has_uv_png{false};
std::string ml_region;
std::string ml_name;
std::string ml_id;
};
struct ObjDialogInOut
{ // input:colors array
std::vector<RGBA> input_colors;
bool is_single_color{false};
// colors array output:
std::vector<unsigned char> filament_ids;
unsigned char first_extruder_id;
bool deal_vertex_color;
Model * model{nullptr};
// ml
std::string ml_region;
std::string ml_name;
std::string ml_id;
std::string lost_material_name{""};
};
typedef std::function<void(ObjDialogInOut &in_out)> ObjImportColorFn;
extern bool load_obj(const char *path, TriangleMesh *mesh, ObjInfo &vertex_colors, std::string &message, bool gamma_correct =false);
extern bool load_obj(const char *path, Model *model, ObjInfo &vertex_colors, std::string &message, const char *object_name = nullptr, bool gamma_correct =false);
extern bool store_obj(const char *path, TriangleMesh *mesh);
extern bool store_obj(const char *path, ModelObject *model);
extern bool store_obj(const char *path, Model *model);
}; // namespace Slic3r
#endif /* slic3r_Format_OBJ_hpp_ */