#ifndef slic3r_CoolingProcess_hpp_ #define slic3r_CoolingProcess_hpp_ #include "../libslic3r.h" #include "GCodeEditor.hpp" namespace Slic3r { class CoolingBuffer { public: CoolingBuffer(){}; float calculate_layer_slowdown(std::vector &per_extruder_adjustments); private: // Old logic: proportional. bool m_cooling_logic_proportional = false; }; } #endif