// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoScale.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/OpenGLManager.hpp" #include #include namespace Slic3r { namespace GUI { const float GLGizmoScale3D::Offset = 5.0f; // get intersection of ray and plane Vec3d GetIntersectionOfRayAndPlane(Vec3d ray_position, Vec3d ray_dir, Vec3d plane_position, Vec3d plane_normal) { double t = (plane_normal.dot(plane_position) - plane_normal.dot(ray_position)) / (plane_normal.dot(ray_dir)); Vec3d intersection = ray_position + t * ray_dir; return intersection; } //BBS: GUI refactor: add obj manipulation GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation) : GLGizmoBase(parent, icon_filename, sprite_id) , m_scale(Vec3d::Ones()) , m_offset(Vec3d::Zero()) , m_snap_step(0.05) //BBS: GUI refactor: add obj manipulation , m_object_manipulation(obj_manipulation) { m_grabber_connections[0].grabber_indices = { 0, 1 }; m_grabber_connections[1].grabber_indices = { 2, 3 }; m_grabber_connections[2].grabber_indices = { 4, 5 }; m_grabber_connections[3].grabber_indices = { 6, 7 }; m_grabber_connections[4].grabber_indices = { 7, 8 }; m_grabber_connections[5].grabber_indices = { 8, 9 }; m_grabber_connections[6].grabber_indices = { 9, 6 }; } const Vec3d &GLGizmoScale3D::get_scale() { if (m_object_manipulation) { Vec3d cache_scale = m_object_manipulation->get_cache().scale.cwiseQuotient(Vec3d(100,100,100)); Vec3d temp_scale = cache_scale.cwiseProduct(m_scale); m_object_manipulation->limit_scaling_ratio(temp_scale); m_scale = temp_scale.cwiseQuotient(cache_scale); } return m_scale; } std::string GLGizmoScale3D::get_tooltip() const { const Selection& selection = m_parent.get_selection(); bool single_instance = selection.is_single_full_instance(); bool single_volume = selection.is_single_modifier() || selection.is_single_volume(); Vec3f scale = 100.0f * Vec3f::Ones(); if (single_instance) scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast(); else if (single_volume) scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast(); if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging) return "X: " + format(scale(0), 2) + "%"; else if (m_hover_id == 2 || m_hover_id == 3 || m_grabbers[2].dragging || m_grabbers[3].dragging) return "Y: " + format(scale(1), 2) + "%"; else if (m_hover_id == 4 || m_hover_id == 5 || m_grabbers[4].dragging || m_grabbers[5].dragging) return "Z: " + format(scale(2), 2) + "%"; else if (m_hover_id == 6 || m_hover_id == 7 || m_hover_id == 8 || m_hover_id == 9 || m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging) { std::string tooltip = "X: " + format(scale(0), 2) + "%\n"; tooltip += "Y: " + format(scale(1), 2) + "%\n"; tooltip += "Z: " + format(scale(2), 2) + "%"; return tooltip; } else return ""; } void GLGizmoScale3D::data_changed(bool is_serializing) { change_cs_by_selection(); } void GLGizmoScale3D::enable_ununiversal_scale(bool enable) { for (unsigned int i = 0; i < 6; ++i) m_grabbers[i].enabled = enable; } BoundingBoxf3 GLGizmoScale3D::get_bounding_box() const { BoundingBoxf3 t_aabb; t_aabb.reset(); for (unsigned int i = 0; i < m_grabbers.size(); ++i) { if (!m_grabbers[i].enabled) { continue; } const auto& t_grabber_model = m_grabbers[i].get_cube(); if (!t_grabber_model.is_initialized()) { continue; } auto t_grabber_aabb = t_grabber_model.get_bounding_box(); const auto& t_grabber_model_matrix = m_grabbers[i].m_matrix; t_grabber_aabb = t_grabber_aabb.transformed(t_grabber_model_matrix); t_grabber_aabb.defined = true; t_aabb.merge(t_grabber_aabb); t_aabb.defined = true; } return t_aabb; } bool GLGizmoScale3D::on_key(const wxKeyEvent& key_event) { bool b_processed = false; if (key_event.GetEventType() == wxEVT_KEY_DOWN) { if (key_event.GetKeyCode() == WXK_CONTROL) { if (!is_scalling_mode_locked()) { set_asymmetric_scalling_enable(!is_asymmetric_scalling_enabled()); lock_scalling_mode(true); b_processed = true; } } } else if (key_event.GetEventType() == wxEVT_KEY_UP) { if (key_event.GetKeyCode() == WXK_CONTROL) { lock_scalling_mode(false); b_processed = true; } } return b_processed; } bool GLGizmoScale3D::on_init() { for (int i = 0; i < 10; ++i) { m_grabbers.push_back(Grabber()); } double half_pi = 0.5 * (double)PI; // BBS m_grabbers[4].enabled = false; m_shortcut_key = WXK_CONTROL_S; return true; } std::string GLGizmoScale3D::on_get_name() const { if (!on_is_activable() && m_state == EState::Off) { return _u8L("Scale") + ":\n" + _u8L("Please select at least one object."); } else { return _u8L("Scale"); } } bool GLGizmoScale3D::on_is_activable() const { const Selection &selection = m_parent.get_selection(); return !selection.is_empty() && !selection.is_wipe_tower() && !selection.is_any_cut_volume() && !selection.is_any_connector(); } void GLGizmoScale3D::on_set_state() { if (get_state() == On) { m_last_selected_obejct_idx = -1; m_last_selected_volume_idx = -1; change_cs_by_selection(); } GLGizmoBase::on_set_state(); } static int constraint_id(int grabber_id) { static const std::vector id_map = {1, 0, 3, 2, 5, 4, 8, 9, 6, 7}; return (0 <= grabber_id && grabber_id < (int) id_map.size()) ? id_map[grabber_id] : -1; } void GLGizmoScale3D::on_start_dragging() { if (m_hover_id != -1) { auto grabbers_transform = m_grabbers_tran.get_matrix(); m_starting.drag_position = grabbers_transform * m_grabbers[m_hover_id].center; m_starting.plane_center = grabbers_transform * m_grabbers[4].center; // plane_center = bottom center m_starting.plane_nromal = (grabbers_transform * m_grabbers[5].center - grabbers_transform * m_grabbers[4].center).normalized(); m_starting.box = m_bounding_box; m_starting.center = m_center; m_starting.instance_center = m_instance_center; const Vec3d box_half_size = 0.5 * m_bounding_box.size(); m_starting.local_pivots[0] = Vec3d(box_half_size.x(), 0.0, -box_half_size.z()); m_starting.local_pivots[1] = Vec3d(-box_half_size.x(), 0.0, -box_half_size.z()); m_starting.local_pivots[2] = Vec3d(0.0, box_half_size.y(), -box_half_size.z()); m_starting.local_pivots[3] = Vec3d(0.0, -box_half_size.y(), -box_half_size.z()); m_starting.local_pivots[4] = Vec3d(0.0, 0.0, box_half_size.z()); m_starting.local_pivots[5] = Vec3d(0.0, 0.0, -box_half_size.z()); for (size_t i = 0; i < 6; i++) { m_starting.pivots[i] = grabbers_transform * m_starting.local_pivots[i]; // todo delete } m_starting.constraint_position = grabbers_transform * m_grabbers[constraint_id(m_hover_id)].center; m_scale = m_starting.scale = Vec3d::Ones() ; m_offset = Vec3d::Zero(); } } void GLGizmoScale3D::on_stop_dragging() { } void GLGizmoScale3D::on_update(const UpdateData& data) { if ((m_hover_id == 0) || (m_hover_id == 1)) do_scale_along_axis(X, data); else if ((m_hover_id == 2) || (m_hover_id == 3)) do_scale_along_axis(Y, data); else if ((m_hover_id == 4) || (m_hover_id == 5)) do_scale_along_axis(Z, data); else if (m_hover_id >= 6) do_scale_uniform(data); } void GLGizmoScale3D::update_grabbers_data() { const Selection &selection = m_parent.get_selection(); const auto &[box, box_trafo] = selection.get_bounding_box_in_current_reference_system(); m_bounding_box = box; m_center = box_trafo.translation(); m_grabbers_tran.set_matrix(box_trafo); m_instance_center = (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) ? selection.get_first_volume()->get_instance_offset() : m_center; const Vec3d box_half_size = 0.5 * m_bounding_box.size(); bool b_asymmetric_scalling = is_asymmetric_scalling_enabled(); bool single_instance = selection.is_single_full_instance(); bool single_volume = selection.is_single_modifier() || selection.is_single_volume(); // x axis m_grabbers[0].center = Vec3d(-(box_half_size.x()), 0.0, -box_half_size.z()); m_grabbers[0].color = (b_asymmetric_scalling && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0]; m_grabbers[1].center = Vec3d(box_half_size.x(), 0.0, -box_half_size.z()); m_grabbers[1].color = (b_asymmetric_scalling && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0]; // y axis m_grabbers[2].center = Vec3d(0.0, -(box_half_size.y()), -box_half_size.z()); m_grabbers[2].color = (b_asymmetric_scalling && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1]; m_grabbers[3].center = Vec3d(0.0, box_half_size.y(), -box_half_size.z()); m_grabbers[3].color = (b_asymmetric_scalling && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1]; // z axis do not show 4 m_grabbers[4].center = Vec3d(0.0, 0.0, -(box_half_size.z())); m_grabbers[4].enabled = false; m_grabbers[5].center = Vec3d(0.0, 0.0, box_half_size.z()); m_grabbers[5].color = (b_asymmetric_scalling && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2]; // uniform m_grabbers[6].center = Vec3d(-box_half_size.x(), -box_half_size.y(), -box_half_size.z()); m_grabbers[6].color = (b_asymmetric_scalling && m_hover_id == 8) ? CONSTRAINED_COLOR : GRABBER_UNIFORM_COL; m_grabbers[7].center = Vec3d(box_half_size.x(), -box_half_size.y(), -box_half_size.z()); m_grabbers[7].color = (b_asymmetric_scalling && m_hover_id == 9) ? CONSTRAINED_COLOR : GRABBER_UNIFORM_COL; m_grabbers[8].center = Vec3d(box_half_size.x(), box_half_size.y(), -box_half_size.z()); m_grabbers[8].color = (b_asymmetric_scalling && m_hover_id == 6) ? CONSTRAINED_COLOR : GRABBER_UNIFORM_COL; m_grabbers[9].center = Vec3d(-box_half_size.x(), box_half_size.y(), -box_half_size.z()); m_grabbers[9].color = (b_asymmetric_scalling && m_hover_id == 7) ? CONSTRAINED_COLOR : GRABBER_UNIFORM_COL; Transform3d t_model_matrix{ Transform3d::Identity() }; const auto t_fullsize = get_grabber_size(); for (int i = 0; i < m_grabbers.size(); ++i) { if (i < 6) { m_grabbers[i].hover_color = AXES_HOVER_COLOR[i / 2]; } else { m_grabbers[i].hover_color = GRABBER_UNIFORM_HOVER_COL; } t_model_matrix = m_grabbers_tran.get_matrix() * Geometry::assemble_transform(m_grabbers[i].center, Vec3d(0.0f, 0.0f, 0.0f), t_fullsize * Vec3d::Ones()); m_grabbers[i].set_model_matrix(t_model_matrix); } } void GLGizmoScale3D::change_cs_by_selection() { int obejct_idx, volume_idx; ModelVolume *model_volume = m_parent.get_selection().get_selected_single_volume(obejct_idx, volume_idx); if (m_last_selected_obejct_idx == obejct_idx && m_last_selected_volume_idx == volume_idx) { return; } m_last_selected_obejct_idx = obejct_idx; m_last_selected_volume_idx = volume_idx; if (m_parent.get_selection().is_multiple_full_object()) { m_object_manipulation->set_coordinates_type(ECoordinatesType::World); } else if (model_volume) { m_object_manipulation->set_coordinates_type(ECoordinatesType::Local); } } void GLGizmoScale3D::set_asymmetric_scalling_enable(bool is_enabled) { m_b_asymmetric_scalling = is_enabled; } bool GLGizmoScale3D::is_asymmetric_scalling_enabled() const { return m_b_asymmetric_scalling; } void GLGizmoScale3D::lock_scalling_mode(bool is_locked) { m_b_scalling_mode_locked = is_locked; } bool GLGizmoScale3D::is_scalling_mode_locked() const { return m_b_scalling_mode_locked; } void GLGizmoScale3D::on_render() { const Selection& selection = m_parent.get_selection(); bool single_instance = selection.is_single_full_instance(); bool single_volume = selection.is_single_modifier() || selection.is_single_volume(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); if (m_hover_id == -1) { lock_scalling_mode(false); set_asymmetric_scalling_enable(false); } update_grabbers_data(); const auto& p_ogl_manager = wxGetApp().get_opengl_manager(); p_ogl_manager->set_line_width((m_hover_id != -1) ? 2.0f : 1.5f); //draw connections const auto& shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { wxGetApp().bind_shader(shader); // BBS: when select multiple objects, uniform scale can be deselected, display the connection(4,5) //if (single_instance || single_volume) { const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * m_grabbers_tran.get_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); if (m_grabbers[4].enabled && m_grabbers[5].enabled) render_grabbers_connection(4, 5, m_grabbers[4].color); render_grabbers_connection(6, 7, m_grabbers[2].color); render_grabbers_connection(7, 8, m_grabbers[0].color); render_grabbers_connection(8, 9, m_grabbers[2].color); render_grabbers_connection(9, 6, m_grabbers[0].color); wxGetApp().unbind_shader(); } // draw grabbers render_grabbers(); } void GLGizmoScale3D::on_render_for_picking() { glsafe(::glDisable(GL_DEPTH_TEST)); render_grabbers_for_picking(m_parent.get_selection().get_bounding_box()); } void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2, const ColorRGBA& color) const { auto grabber_connection = [this](unsigned int id_1, unsigned int id_2) { for (int i = 0; i < int(m_grabber_connections.size()); ++i) { if (m_grabber_connections[i].grabber_indices.first == id_1 && m_grabber_connections[i].grabber_indices.second == id_2) return i; } return -1; }; const int id = grabber_connection(id_1, id_2); if (id == -1) return; if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_v1.isApprox(m_grabbers[id_1].center) || !m_grabber_connections[id].old_v2.isApprox(m_grabbers[id_2].center)) { m_grabber_connections[id].old_v1 = m_grabbers[id_1].center; m_grabber_connections[id].old_v2 = m_grabbers[id_2].center; m_grabber_connections[id].model.reset(); GLModel::Geometry init_data; init_data.format = { GLModel::PrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 }; init_data.reserve_vertices(2); init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)m_grabbers[id_1].center.cast()); init_data.add_vertex((Vec3f)m_grabbers[id_2].center.cast()); // indices init_data.add_line(0, 1); m_grabber_connections[id].model.init_from(std::move(init_data)); } m_grabber_connections[id].model.set_color(color); #ifdef __APPLE__ const auto& p_ogl_manager = wxGetApp().get_opengl_manager(); const auto& gl_info = p_ogl_manager->get_gl_info(); const auto formated_gl_version = gl_info.get_formated_gl_version(); if (formated_gl_version < 30) #endif { glsafe(::glLineStipple(1, 0x0FFF)); glsafe(::glEnable(GL_LINE_STIPPLE)); } m_grabber_connections[id].model.render_geometry(); #ifdef __APPLE__ if (formated_gl_version < 30) #endif { glsafe(::glDisable(GL_LINE_STIPPLE)); } } //BBS: add input window for move void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit) { if (m_object_manipulation) m_object_manipulation->do_render_scale_input_window(m_imgui, "Scale", x, y, bottom_limit); } void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data) { double ratio = calc_ratio(data); if (ratio > 0.0) { m_scale(axis) = m_starting.scale(axis) * ratio; if (is_asymmetric_scalling_enabled() && abs(ratio - 1.0f)>0.001) { double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis); if (m_hover_id == 2 * axis) { local_offset *= -1.0; } Vec3d local_offset_vec; switch (axis) { case X: { local_offset_vec = local_offset * Vec3d::UnitX(); break; } case Y: { local_offset_vec = local_offset * Vec3d::UnitY(); break;} case Z: { local_offset_vec = local_offset * Vec3d::UnitZ(); break; } default: break; } if (m_object_manipulation->is_world_coordinates()) { m_offset = local_offset_vec; } else {//if (m_object_manipulation->is_instance_coordinates()) m_offset = m_grabbers_tran.get_matrix_no_offset() * local_offset_vec; } } else m_offset = Vec3d::Zero(); } } void GLGizmoScale3D::do_scale_uniform(const UpdateData& data) { double ratio = calc_ratio(data); if (ratio > 0.0) { m_scale = m_starting.scale * ratio; m_offset = Vec3d::Zero(); } } double GLGizmoScale3D::calc_ratio(const UpdateData& data) const { double ratio = 0.0; Vec3d pivot = (is_asymmetric_scalling_enabled() && (m_hover_id < 6)) ? m_starting.constraint_position : m_starting.plane_center; // plane_center = bottom center Vec3d starting_vec = m_starting.drag_position - pivot; double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { Vec3d mouse_dir = data.mouse_ray.unit_vector(); Vec3d inters = data.mouse_ray.a + (m_starting.drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection Vec3d inters_vec = inters - m_starting.drag_position; double proj = inters_vec.norm(); const double sign = inters_vec.dot(starting_vec) > 1e-6f ? 1.0f : -1.0f; ratio = (len_starting_vec + proj * sign) / len_starting_vec; } if (wxGetKeyState(WXK_SHIFT)) ratio = m_snap_step * (double)std::round(ratio / m_snap_step); return ratio; } } // namespace GUI } // namespace Slic3r