BambuSrc/libslic3r/Emboss.hpp

476 lines
19 KiB
C++

#ifndef slic3r_Emboss_hpp_
#define slic3r_Emboss_hpp_
#include <vector>
#include <set>
#include <optional>
#include <memory>
#include <admesh/stl.h> // indexed_triangle_set
#include "Polygon.hpp"
#include "ExPolygon.hpp"
#include "EmbossShape.hpp" // ExPolygonsWithIds
#include "BoundingBox.hpp"
#include "TextConfiguration.hpp"
namespace Slic3r {
/// <summary>
/// class with only static function add ability to engraved OR raised
/// text OR polygons onto model surface
/// </summary>
namespace Emboss
{
static const float UNION_DELTA = 50.0f; // [approx in nano meters depends on volume scale]
static const unsigned UNION_MAX_ITERATIN = 10; // [count]
/// <summary>
/// Collect fonts registred inside OS
/// </summary>
/// <returns>OS registred TTF font files(full path) with names</returns>
EmbossStyles get_font_list();
#ifdef _WIN32
EmbossStyles get_font_list_by_register();
EmbossStyles get_font_list_by_enumeration();
EmbossStyles get_font_list_by_folder();
#endif
/// <summary>
/// OS dependent function to get location of font by its name descriptor
/// </summary>
/// <param name="font_face_name">Unique identificator for font</param>
/// <returns>File path to font when found</returns>
std::optional<std::wstring> get_font_path(const std::wstring &font_face_name);
// description of one letter
struct Glyph
{
// NOTE: shape is scaled by SHAPE_SCALE
// to be able store points without floating points
ExPolygons shape;
// values are in font points
int advance_width=0, left_side_bearing=0;
};
// cache for glyph by unicode
using Glyphs = std::map<int, Glyph>;
/// <summary>
/// keep information from file about font
/// (store file data itself)
/// + cache data readed from buffer
/// </summary>
struct FontFile
{
// loaded data from font file
// must store data size for imgui rasterization
// To not store data on heap and To prevent unneccesary copy
// data are stored inside unique_ptr
std::unique_ptr<std::vector<unsigned char>> data;
struct Info
{
// vertical position is "scale*(ascent - descent + lineGap)"
int ascent, descent, linegap;
// for convert font units to pixel
int unit_per_em;
};
// info for each font in data
std::vector<Info> infos;
FontFile(std::unique_ptr<std::vector<unsigned char>> data,
std::vector<Info> &&infos)
: data(std::move(data)), infos(std::move(infos))
{
assert(this->data != nullptr);
assert(!this->data->empty());
}
bool operator==(const FontFile &other) const {
if (data->size() != other.data->size())
return false;
//if(*data != *other.data) return false;
for (size_t i = 0; i < infos.size(); i++)
if (infos[i].ascent != other.infos[i].ascent ||
infos[i].descent == other.infos[i].descent ||
infos[i].linegap == other.infos[i].linegap)
return false;
return true;
}
};
/// <summary>
/// Add caching for shape of glyphs
/// </summary>
struct FontFileWithCache
{
// Pointer on data of the font file
std::shared_ptr<const FontFile> font_file;
// Cache for glyph shape
// IMPORTANT: accessible only in plater job thread !!!
// main thread only clear cache by set to another shared_ptr
std::shared_ptr<Emboss::Glyphs> cache;
FontFileWithCache() : font_file(nullptr), cache(nullptr) {}
explicit FontFileWithCache(std::unique_ptr<FontFile> font_file)
: font_file(std::move(font_file))
, cache(std::make_shared<Emboss::Glyphs>())
{}
bool has_value() const { return font_file != nullptr && cache != nullptr; }
};
/// <summary>
/// Load font file into buffer
/// </summary>
/// <param name="file_path">Location of .ttf or .ttc font file</param>
/// <returns>Font object when loaded.</returns>
std::unique_ptr<FontFile> create_font_file(const char *file_path);
// data = raw file data
std::unique_ptr<FontFile> create_font_file(std::unique_ptr<std::vector<unsigned char>> data);
#ifdef _WIN32
// fix for unknown pointer HFONT is replaced with "void *"
void * can_load(void* hfont);
std::unique_ptr<FontFile> create_font_file(void * hfont);
#endif // _WIN32
/// <summary>
/// convert letter into polygons
/// </summary>
/// <param name="font">Define fonts</param>
/// <param name="font_index">Index of font in collection</param>
/// <param name="letter">One character defined by unicode codepoint</param>
/// <param name="flatness">Precision of lettter outline curve in conversion to lines</param>
/// <returns>inner polygon cw(outer ccw)</returns>
std::optional<Glyph> letter2glyph(const FontFile &font, unsigned int font_index, int letter, float flatness);
/// <summary>
/// Convert text into polygons
/// </summary>
/// <param name="font">Define fonts + cache, which could extend</param>
/// <param name="text">Characters to convert</param>
/// <param name="font_prop">User defined property of the font</param>
/// <param name="was_canceled">Way to interupt processing</param>
/// <returns>Inner polygon cw(outer ccw)</returns>
HealedExPolygons text2shapes (FontFileWithCache &font, const char *text, const FontProp &font_prop, const std::function<bool()> &was_canceled = []() {return false;});
ExPolygonsWithIds text2vshapes(FontFileWithCache &font, const std::wstring& text, const FontProp &font_prop, const std::function<bool()>& was_canceled = []() {return false;});
HealedExPolygons union_with_delta(ExPolygons expoly, float delta, unsigned max_heal_iteration);
const unsigned ENTER_UNICODE = static_cast<unsigned>('\n');
/// Sum of character '\n'
unsigned get_count_lines(const std::wstring &ws);
unsigned get_count_lines(const std::string &text);
unsigned get_count_lines(const ExPolygonsWithIds &shape);
/// <summary>
/// Fix duplicit points and self intersections in polygons.
/// Also try to reduce amount of points and remove useless polygon parts
/// </summary>
/// <param name="is_non_zero">Fill type ClipperLib::pftNonZero for overlapping otherwise </param>
/// <param name="max_iteration">Look at heal_expolygon()::max_iteration</param>
/// <returns>Healed shapes with flag is fully healed</returns>
HealedExPolygons heal_polygons(const Polygons &shape, bool is_non_zero = true, unsigned max_iteration = 10);
/// <summary>
/// NOTE: call Slic3r::union_ex before this call
///
/// Heal (read: Fix) issues in expolygons:
/// - self intersections
/// - duplicit points
/// - points close to line segments
/// </summary>
/// <param name="shape">In/Out shape to heal</param>
/// <param name="max_iteration">Heal could create another issue,
/// After healing it is checked again until shape is good or maximal count of iteration</param>
/// <returns>True when shapes is good otherwise False</returns>
bool heal_expolygons(ExPolygons &shape, unsigned max_iteration = 10);
/// <summary>
/// Divide line segments in place near to point
/// (which could lead to self intersection due to preccision)
/// Remove same neighbors
/// Note: Possible part of heal shape
/// </summary>
/// <param name="expolygons">Expolygon to edit</param>
/// <param name="distance">(epsilon)Euclidean distance from point to line which divide line</param>
/// <returns>True when some division was made otherwise false</returns>
bool divide_segments_for_close_point(ExPolygons &expolygons, double distance);
/// <summary>
/// Use data from font property to modify transformation
/// </summary>
/// <param name="angle">Z-rotation as angle to Y axis</param>
/// <param name="distance">Z-move as surface distance</param>
/// <param name="transformation">In / Out transformation to modify by property</param>
void apply_transformation(const std::optional<float> &angle, const std::optional<float> &distance, Transform3d &transformation);
/// <summary>
/// Read information from naming table of font file
/// search for italic (or oblique), bold italic (or bold oblique)
/// </summary>
/// <param name="font">Selector of font</param>
/// <param name="font_index">Index of font in collection</param>
/// <returns>True when the font description contains italic/obligue otherwise False</returns>
bool is_italic(const FontFile &font, unsigned int font_index);
/// <summary>
/// Create unique character set from string with filtered from text with only character from font
/// </summary>
/// <param name="text">Source vector of glyphs</param>
/// <param name="font">Font descriptor</param>
/// <param name="font_index">Define font in collection</param>
/// <param name="exist_unknown">True when text contain glyph unknown in font</param>
/// <returns>Unique set of character from text contained in font</returns>
std::string create_range_text(const std::string &text, const FontFile &font, unsigned int font_index, bool* exist_unknown = nullptr);
/// <summary>
/// Calculate scale for glyph shape convert from shape points to mm
/// </summary>
/// <param name="fp">Property of font</param>
/// <param name="ff">Font data</param>
/// <returns>Conversion to mm</returns>
double get_text_shape_scale(const FontProp &fp, const FontFile &ff);
/// <summary>
/// getter of font info by collection defined in prop
/// </summary>
/// <param name="font">Contain infos about all fonts(collections) in file</param>
/// <param name="prop">Index of collection</param>
/// <returns>Ascent, descent, line gap</returns>
const FontFile::Info &get_font_info(const FontFile &font, const FontProp &prop);
/// <summary>
/// Read from font file and properties height of line with spacing
/// </summary>
/// <param name="font">Infos for collections</param>
/// <param name="prop">Collection index + Additional line gap</param>
/// <returns>Line height with spacing in scaled font points (same as ExPolygons)</returns>
int get_line_height(const FontFile &font, const FontProp &prop);
/// <summary>
/// Calculate Vertical align
/// </summary>
/// <param name="align">Top | Center | Bottom</param>
/// <param name="count_lines"></param>
/// <returns>Return align Y offset in mm</returns>
double get_align_y_offset_in_mm(FontProp::VerticalAlign align, unsigned count_lines, const FontFile &ff, const FontProp &fp);
/// <summary>
/// Project spatial point
/// </summary>
class IProject3d
{
public:
virtual ~IProject3d() = default;
/// <summary>
/// Move point with respect to projection direction
/// e.g. Orthogonal projection will move with point by direction
/// e.g. Spherical projection need to use center of projection
/// </summary>
/// <param name="point">Spatial point coordinate</param>
/// <returns>Projected spatial point</returns>
virtual Vec3d project(const Vec3d &point) const = 0;
};
/// <summary>
/// Project 2d point into space
/// Could be plane, sphere, cylindric, ...
/// </summary>
class IProjection : public IProject3d
{
public:
virtual ~IProjection() = default;
/// <summary>
/// convert 2d point to 3d points
/// </summary>
/// <param name="p">2d coordinate</param>
/// <returns>
/// first - front spatial point
/// second - back spatial point
/// </returns>
virtual std::pair<Vec3d, Vec3d> create_front_back(const Point &p) const = 0;
/// <summary>
/// Back projection
/// </summary>
/// <param name="p">Point to project</param>
/// <param name="depth">[optional] Depth of 2d projected point. Be careful number is in 2d scale</param>
/// <returns>Uprojected point when it is possible</returns>
virtual std::optional<Vec2d> unproject(const Vec3d &p, double * depth = nullptr) const = 0;
};
/// <summary>
/// Create triangle model for text
/// </summary>
/// <param name="shape2d">text or image</param>
/// <param name="projection">Define transformation from 2d to 3d(orientation, position, scale, ...)</param>
/// <returns>Projected shape into space</returns>
indexed_triangle_set polygons2model(const ExPolygons &shape2d, const IProjection& projection);
/// <summary>
/// Suggest wanted up vector of embossed text by emboss direction
/// </summary>
/// <param name="normal">Normalized vector of emboss direction in world</param>
/// <param name="up_limit">Is compared with normal.z to suggest up direction</param>
/// <returns>Wanted up vector</returns>
Vec3d suggest_up(const Vec3d normal, double up_limit = 0.9);
/// <summary>
/// By transformation calculate angle between suggested and actual up vector
/// </summary>
/// <param name="tr">Transformation of embossed volume in world</param>
/// <param name="up_limit">Is compared with normal.z to suggest up direction</param>
/// <returns>Rotation of suggested up-vector[in rad] in the range [-Pi, Pi], When rotation is not zero</returns>
std::optional<float> calc_up(const Transform3d &tr, double up_limit = 0.9);
/// <summary>
/// Create transformation for emboss text object to lay on surface point
/// </summary>
/// <param name="position">Position of surface point</param>
/// <param name="normal">Normal of surface point</param>
/// <param name="up_limit">Is compared with normal.z to suggest up direction</param>
/// <returns>Transformation onto surface point</returns>
Transform3d create_transformation_onto_surface(
const Vec3d &position, const Vec3d &normal, double up_limit = 0.9);
class ProjectZ : public IProjection
{
public:
explicit ProjectZ(double depth) : m_depth(depth) {}
// Inherited via IProject
std::pair<Vec3d, Vec3d> create_front_back(const Point &p) const override;
Vec3d project(const Vec3d &point) const override;
std::optional<Vec2d> unproject(const Vec3d &p, double * depth = nullptr) const override;
double m_depth;
};
class ProjectScale : public IProjection
{
std::unique_ptr<IProjection> core;
double m_scale;
public:
ProjectScale(std::unique_ptr<IProjection> core, double scale)
: core(std::move(core)), m_scale(scale)
{}
// Inherited via IProject
std::pair<Vec3d, Vec3d> create_front_back(const Point &p) const override
{
auto res = core->create_front_back(p);
return std::make_pair(res.first * m_scale, res.second * m_scale);
}
Vec3d project(const Vec3d &point) const override{
return core->project(point);
}
std::optional<Vec2d> unproject(const Vec3d &p, double *depth = nullptr) const override {
auto res = core->unproject(p / m_scale, depth);
if (depth != nullptr) *depth *= m_scale;
return res;
}
};
class ProjectTransform : public IProjection
{
std::unique_ptr<IProjection> m_core;
Transform3d m_tr;
Transform3d m_tr_inv;
double z_scale;
public:
ProjectTransform(std::unique_ptr<IProjection> core, const Transform3d &tr) : m_core(std::move(core)), m_tr(tr)
{
m_tr_inv = m_tr.inverse();
z_scale = (m_tr.linear() * Vec3d::UnitZ()).norm();
}
// Inherited via IProject
std::pair<Vec3d, Vec3d> create_front_back(const Point &p) const override
{
auto [front, back] = m_core->create_front_back(p);
return std::make_pair(m_tr * front, m_tr * back);
}
Vec3d project(const Vec3d &point) const override{
return m_core->project(point);
}
std::optional<Vec2d> unproject(const Vec3d &p, double *depth = nullptr) const override {
auto res = m_core->unproject(m_tr_inv * p, depth);
if (depth != nullptr)
*depth *= z_scale;
return res;
}
};
class OrthoProject3d : public Emboss::IProject3d
{
// size and direction of emboss for ortho projection
Vec3d m_direction;
public:
OrthoProject3d(Vec3d direction) : m_direction(direction) {}
Vec3d project(const Vec3d &point) const override{ return point + m_direction;}
};
class OrthoProject: public Emboss::IProjection {
Transform3d m_matrix;
// size and direction of emboss for ortho projection
Vec3d m_direction;
Transform3d m_matrix_inv;
public:
OrthoProject(Transform3d matrix, Vec3d direction)
: m_matrix(matrix), m_direction(direction), m_matrix_inv(matrix.inverse())
{}
// Inherited via IProject
std::pair<Vec3d, Vec3d> create_front_back(const Point &p) const override;
Vec3d project(const Vec3d &point) const override;
std::optional<Vec2d> unproject(const Vec3d &p, double * depth = nullptr) const override;
};
/// <summary>
/// Define polygon for draw letters
/// </summary>
struct TextLine
{
// slice of object
Polygon polygon;
// point laying on polygon closest to zero
PolygonPoint start;
// offset of text line in volume mm
float y;
};
using TextLines = std::vector<TextLine>;
/// <summary>
/// Sample slice polygon by bounding boxes centers
/// slice start point has shape_center_x coor
/// </summary>
/// <param name="slice">Polygon and start point[Slic3r scaled milimeters]</param>
/// <param name="bbs">Bounding boxes of letter on one line[in font scales]</param>
/// <param name="scale">Scale for bbs (after multiply bb is in milimeters)</param>
/// <returns>Sampled polygon by bounding boxes</returns>
PolygonPoints sample_slice(const TextLine &slice, const BoundingBoxes &bbs, double scale);
/// <summary>
/// Calculate angle for polygon point
/// </summary>
/// <param name="distance">Distance for found normal in point</param>
/// <param name="polygon_point">Select point on polygon</param>
/// <param name="polygon">Polygon know neighbor of point</param>
/// <returns>angle(atan2) of normal in polygon point</returns>
double calculate_angle(int32_t distance, PolygonPoint polygon_point, const Polygon &polygon);
std::vector<double> calculate_angles(int32_t distance, const PolygonPoints& polygon_points, const Polygon &polygon);
} // namespace Emboss
///////////////////////
// Move to ExPolygonsWithIds Utils
void translate(ExPolygonsWithIds &e, const Point &p);
BoundingBox get_extents(const ExPolygonsWithIds &e);
void center(ExPolygonsWithIds &e);
// delta .. safe offset before union (use as boolean close)
// NOTE: remove unprintable spaces between neighbor curves (made by linearization of curve)
ExPolygons union_with_delta(EmbossShape &shape, float delta, unsigned max_heal_iteration);
} // namespace Slic3r
#endif // slic3r_Emboss_hpp_