BambuSrc/slic3r/GUI/GLShadersManager.hpp

38 lines
875 B
C++

#ifndef slic3r_GLShadersManager_hpp_
#define slic3r_GLShadersManager_hpp_
#include <vector>
#include <string>
#include <memory>
namespace Slic3r {
class GLShaderProgram;
class GLShadersManager
{
std::vector<std::shared_ptr<GLShaderProgram>> m_shaders;
public:
std::pair<bool, std::string> init();
// call this method before to release the OpenGL context
void shutdown();
// returns nullptr if not found
const std::shared_ptr<GLShaderProgram>& get_shader(const std::string& shader_name) const;
// returns currently active shader, nullptr if none
std::shared_ptr<GLShaderProgram> get_current_shader() const;
void bind_shader(const std::shared_ptr<GLShaderProgram>& p_shader);
void unbind_shader();
private:
std::weak_ptr<GLShaderProgram> m_current_shader;
};
} // namespace Slic3r
#endif // slic3r_GLShadersManager_hpp_