BambuSrc/slic3r/GUI/Gizmos/GLGizmoBase.cpp

748 lines
26 KiB
C++

#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_Colors.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
// TODO: Display tooltips quicker on Linux
namespace Slic3r {
namespace GUI {
float GLGizmoBase::INV_ZOOM = 1.0f;
const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
const float GLGizmoBase::Grabber::MinHalfSize = 4.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f;
float GLGizmoBase::Grabber::GrabberSizeFactor = 1.0f;
const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f;
std::array<float, 4> GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
std::array<float, 4> GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
std::array<float, 4> GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f };
std::array<std::array<float, 4>, 3> GLGizmoBase::AXES_HOVER_COLOR = {{
{ 0.7f, 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.7f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.7f, 1.0f }
}};
std::array<std::array<float, 4>, 3> GLGizmoBase::AXES_COLOR = { {
{ 1.0, 0.0f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 1.0f }
}};
std::array<float, 4> GLGizmoBase::CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f };
std::array<float, 4> GLGizmoBase::FLATTEN_COLOR = { 0.96f, 0.93f, 0.93f, 0.5f };
std::array<float, 4> GLGizmoBase::FLATTEN_HOVER_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
// new style color
std::array<float, 4> GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f};
std::array<float, 4> GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f};
void GLGizmoBase::update_render_colors()
{
GLGizmoBase::AXES_COLOR = { {
GLColor(RenderColor::colors[RenderCol_Grabber_X]),
GLColor(RenderColor::colors[RenderCol_Grabber_Y]),
GLColor(RenderColor::colors[RenderCol_Grabber_Z])
} };
GLGizmoBase::FLATTEN_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane]);
GLGizmoBase::FLATTEN_HOVER_COLOR = GLColor(RenderColor::colors[RenderCol_Flatten_Plane_Hover]);
}
void GLGizmoBase::load_render_colors()
{
RenderColor::colors[RenderCol_Grabber_X] = IMColor(GLGizmoBase::AXES_COLOR[0]);
RenderColor::colors[RenderCol_Grabber_Y] = IMColor(GLGizmoBase::AXES_COLOR[1]);
RenderColor::colors[RenderCol_Grabber_Z] = IMColor(GLGizmoBase::AXES_COLOR[2]);
RenderColor::colors[RenderCol_Flatten_Plane] = IMColor(GLGizmoBase::FLATTEN_COLOR);
RenderColor::colors[RenderCol_Flatten_Plane_Hover] = IMColor(GLGizmoBase::FLATTEN_HOVER_COLOR);
}
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, dragging(false)
, enabled(true)
{
color = GRABBER_NORMAL_COL;
hover_color = GRABBER_HOVER_COL;
}
void GLGizmoBase::Grabber::render(bool hover) const
{
std::array<float, 4> render_color;
if (hover) {
render_color = hover_color;
}
else
render_color = color;
render(render_color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
{
return std::max(size * SizeFactor, MinHalfSize);
}
float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
{
return get_half_size(size) * DraggingScaleFactor;
}
GLModel& GLGizmoBase::Grabber::get_cube()
{
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
}
return cube;
}
void GLGizmoBase::Grabber::set_model_matrix(const Transform3d& model_matrix)
{
m_matrix = model_matrix;
}
void GLGizmoBase::Grabber::render(const std::array<float, 4>& render_color, bool picking) const
{
const auto& shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
const_cast<bool&>(cube_initialized) = true;
}
//BBS set to fixed size grabber
//float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
//float fullsize = get_grabber_size();
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
const Camera& camera = picking ? wxGetApp().plater()->get_picking_camera() : wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * m_matrix;
const Transform3d& projection_matrix = camera.get_projection_matrix();
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
cube.render_geometry();
}
bool GLGizmoBase::render_slider_double_input_by_format(
const SliderInputLayout &layout, const std::string &label, float &value_in, float value_min, float value_max, int keep_digit, DoubleShowType show_type)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine(layout.sliders_left_width);
ImGui::PushItemWidth(layout.sliders_width);
float old_val = value_in; // (show_type == DoubleShowType::Normal)
float value = value_in; // (show_type == DoubleShowType::Normal)
std::string format = "%." + std::to_string(keep_digit) + "f";
if (show_type == DoubleShowType::PERCENTAGE) {
format = "%." + std::to_string(keep_digit) + "f %%";
old_val = value_in;
value = value_in * 100;
} else if (show_type == DoubleShowType::DEGREE) {
format = "%." + std::to_string(keep_digit) + "f " + _u8L("°");
old_val = value_in;
value = Geometry::rad2deg(value_in);
}
if (m_imgui->bbl_slider_float_style(("##" + label).c_str(), &value, value_min, value_max, format.c_str())) {
if (show_type == DoubleShowType::PERCENTAGE) {
value_in = value * 0.01f;
} else if (show_type == DoubleShowType::DEGREE) {
value_in = Geometry::deg2rad(value);
} else { //(show_type == DoubleShowType::Normal)
value_in = value;
}
}
ImGui::SameLine(layout.input_left_width);
ImGui::PushItemWidth(layout.input_width);
if (ImGui::BBLDragFloat(("##input_" + label).c_str(), &value, 0.05f, value_min, value_max, format.c_str())) {
if (show_type == DoubleShowType::PERCENTAGE) {
value_in = value * 0.01f;
} else if (show_type == DoubleShowType::DEGREE) {
value_in = Geometry::deg2rad(value);
} else { //(show_type == DoubleShowType::Normal)
value_in = value;
}
}
return !is_approx(old_val, value_in);
}
bool GLGizmoBase::render_combo(const std::string &label, const std::vector<std::string> &lines, size_t &selection_idx, float label_width, float item_width)
{
ImGui::AlignTextToFramePadding();
m_imgui->text(label);
ImGui::SameLine(label_width);
ImGui::PushItemWidth(item_width);
size_t selection_out = selection_idx;
const char *selected_str = (selection_idx >= 0 && selection_idx < int(lines.size())) ? lines[selection_idx].c_str() : "";
if (ImGui::BBLBeginCombo(("##" + label).c_str(), selected_str, 0)) {
for (size_t line_idx = 0; line_idx < lines.size(); ++line_idx) {
ImGui::PushID(int(line_idx));
if (ImGui::Selectable("", line_idx == selection_idx)) selection_out = line_idx;
ImGui::SameLine();
ImGui::Text("%s", lines[line_idx].c_str());
ImGui::PopID();
}
ImGui::EndCombo();
}
bool is_changed = selection_idx != selection_out;
selection_idx = selection_out;
return is_changed;
}
void GLGizmoBase::render_cross_mark(const Transform3d& matrix, const Vec3f &target, bool is_single)
{
if (!m_cross_mark.is_initialized()) {
GLModel::Geometry geo;
geo.format.type = GLModel::PrimitiveType::Lines;
geo.format.vertex_layout = GLModel::Geometry::EVertexLayout::P3;
// x
geo.add_vertex(Vec3f{ -0.5f, 0.0f, 0.0f });
geo.add_vertex(Vec3f{ 0.5f, 0.0f, 0.0f });
geo.add_line(0, 1);
m_cross_mark.init_from(std::move(geo));
}
const auto& p_flat_shader = wxGetApp().get_shader("flat");
if (!p_flat_shader)
return;
wxGetApp().bind_shader(p_flat_shader);
const Camera& camera = wxGetApp().plater()->get_camera();
const auto& view_matrix = camera.get_view_matrix();
const auto& proj_matrix = camera.get_projection_matrix();
const auto view_model_matrix = view_matrix * matrix;
glsafe(::glDisable(GL_DEPTH_TEST));
const auto& p_ogl_manager = wxGetApp().get_opengl_manager();
p_ogl_manager->set_line_width(2.0f);
Transform3d model_matrix{ Transform3d::Identity() };
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::X, target, is_single);
p_flat_shader->set_uniform("view_model_matrix", view_model_matrix * model_matrix);
p_flat_shader->set_uniform("projection_matrix", proj_matrix);
m_cross_mark.set_color({ 1.0f, 0.0f, 0.0f, 1.0f });
m_cross_mark.render_geometry();
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::Y, target, is_single);
p_flat_shader->set_uniform("view_model_matrix", view_model_matrix * model_matrix);
m_cross_mark.set_color({ 0.0f, 1.0f, 0.0f, 1.0f });
m_cross_mark.render_geometry();
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::Z, target, is_single);
p_flat_shader->set_uniform("view_model_matrix", view_model_matrix * model_matrix);
m_cross_mark.set_color({ 0.0f, 0.0f, 1.0f, 1.0f });
m_cross_mark.render_geometry();
wxGetApp().unbind_shader();
}
float GLGizmoBase::get_grabber_size()
{
float grabber_size = 8.0f;
if (GLGizmoBase::INV_ZOOM > 0) {
grabber_size = GLGizmoBase::Grabber::FixedGrabberSize * GLGizmoBase::Grabber::GrabberSizeFactor * GLGizmoBase::INV_ZOOM;
}
return grabber_size;
}
GLGizmoBase::GLGizmoBase(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id)
: m_parent(parent)
, m_group_id(-1)
, m_state(Off)
, m_shortcut_key(0)
, m_icon_filename(icon_filename)
, m_sprite_id(sprite_id)
, m_hover_id(-1)
, m_dragging(false)
, m_imgui(wxGetApp().imgui())
, m_first_input_window_render(true)
, m_dirty(false)
{
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
m_cone.init_from(its_make_cone(1., 1., 2 * PI / 24));
m_sphere.init_from(its_make_sphere(1., (2 * M_PI) / 24.));
m_cylinder.init_from(its_make_cylinder(1., 1., 2 * PI / 24.));
}
void GLGizmoBase::set_state(EState state)
{
std::string name = on_get_name_str();
if (name != "") {
if (m_state == Off && state == On) {
start = std::chrono::system_clock::now();
}
else if (m_state == On && state == Off) {
std::chrono::system_clock::time_point end = std::chrono::system_clock::now();
std::chrono::duration<int> duration = std::chrono::duration_cast<std::chrono::duration<int>>(end - start);
int times = duration.count();
NetworkAgent* agent = GUI::wxGetApp().getAgent();
if (agent) {
std::string full_name = name + "_duration";
std::string value = "";
int existing_time = 0;
agent->track_get_property(full_name, value);
try {
if (value != "") {
existing_time = std::stoi(value);
}
}
catch (...) {}
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << " tool name:" << full_name << " duration: " << times + existing_time;
agent->track_update_property(full_name, std::to_string(times + existing_time));
}
}
}
if (m_parent.get_canvas_type() == GLCanvas3D::ECanvasType::CanvasView3D) {
m_parent.enable_return_toolbar(state == On);
}
m_state = state;
on_set_state();
}
void GLGizmoBase::set_icon_filename(const std::string &filename) {
m_icon_filename = filename;
}
bool GLGizmoBase::on_key(const wxKeyEvent& key_event)
{
return false;
}
void GLGizmoBase::set_hover_id(int id)
{
if (m_grabbers.empty() || (id < (int)m_grabbers.size()))
{
m_hover_id = id;
on_set_hover_id();
}
}
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
{
m_highlight_color = color;
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging()
{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::update(const UpdateData& data)
{
if (m_hover_id != -1)
on_update(data);
}
bool GLGizmoBase::update_items_state()
{
bool res = m_dirty;
m_dirty = false;
return res;
};
bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags)
{
return m_imgui->begin(name, flags);
}
void GLGizmoBase::GizmoImguiEnd()
{
last_input_window_width = ImGui::GetWindowWidth();
m_imgui->end();
}
void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y)
{
if (abs(last_input_window_width) > 0.01f) {
if (x + last_input_window_width > m_parent.get_canvas_size().get_width()) {
if (last_input_window_width > m_parent.get_canvas_size().get_width()) {
x = 0;
} else {
x = m_parent.get_canvas_size().get_width() - last_input_window_width;
}
}
}
m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y);
}
std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
{
static const float INV_255 = 1.0f / 255.0f;
id = BASE_ID - id;
if (m_group_id > -1)
id -= m_group_id;
// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
return std::array<float, 4> {
float((id >> 0) & 0xff) * INV_255, // red
float((id >> 8) & 0xff) * INV_255, // green
float((id >> 16) & 0xff) * INV_255, // blue
float(picking_checksum_alpha_channel(id & 0xff, (id >> 8) & 0xff, (id >> 16) & 0xff))* INV_255 // checksum for validating against unwanted alpha blending and multi sampling
};
}
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
#if ENABLE_FIXED_GRABBER
render_grabbers();
#else
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
#endif
}
void GLGizmoBase::render_grabbers() const
{
const auto& shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
wxGetApp().bind_shader(shader);
shader->set_uniform("emission_factor", 0.1f);
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled)
m_grabbers[i].render(m_hover_id == i);
}
wxGetApp().unbind_shader();
}
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
const auto& shader = wxGetApp().get_shader("flat");
if (!shader) {
return;
}
wxGetApp().bind_shader(shader);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
std::array<float, 4> color = picking_color_component(i);
m_grabbers[i].color = color;
m_grabbers[i].render_for_picking();
}
}
wxGetApp().unbind_shader();
}
std::string GLGizmoBase::format(float value, unsigned int decimals) const
{
return Slic3r::string_printf("%.*f", decimals, value);
}
void GLGizmoBase::set_dirty() {
m_dirty = true;
}
bool GLGizmoBase::use_grabbers(const wxMouseEvent &mouse_event)
{
bool is_dragging_finished = false;
if (mouse_event.Moving()) {
// it should not happen but for sure
assert(!m_dragging);
if (m_dragging)
is_dragging_finished = true;
else
return false;
}
if (mouse_event.LeftDown()) {
Selection &selection = m_parent.get_selection();
if (!selection.is_empty() && m_hover_id != -1 /* &&
(m_grabbers.empty() || m_hover_id < static_cast<int>(m_grabbers.size()))*/) {
selection.setup_cache();
m_dragging = true;
for (auto &grabber : m_grabbers) grabber.dragging = false;
// if (!m_grabbers.empty() && m_hover_id < int(m_grabbers.size()))
// m_grabbers[m_hover_id].dragging = true;
on_start_dragging();
// Let the plater know that the dragging started
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
m_parent.set_as_dirty();
return true;
}
} else if (m_dragging) {
// when mouse cursor leave window than finish actual dragging operation
bool is_leaving = mouse_event.Leaving();
if (mouse_event.Dragging()) {
Point mouse_coord(mouse_event.GetX(), mouse_event.GetY());
auto ray = m_parent.mouse_ray(mouse_coord);
UpdateData data(ray, mouse_coord);
update(data);
wxGetApp().obj_manipul()->set_dirty();
m_parent.set_as_dirty();
return true;
} else if (mouse_event.LeftUp() || is_leaving || is_dragging_finished) {
do_stop_dragging(is_leaving);
return true;
}
}
return false;
}
void GLGizmoBase::do_stop_dragging(bool perform_mouse_cleanup)
{
for (auto &grabber : m_grabbers) grabber.dragging = false;
m_dragging = false;
// NOTE: This should be part of GLCanvas3D
// Reset hover_id when leave window
if (perform_mouse_cleanup) m_parent.mouse_up_cleanup();
on_stop_dragging();
// There is prediction that after draggign, data are changed
// Data are updated twice also by canvas3D::reload_scene.
// Should be fixed.
m_parent.get_gizmos_manager().update_data();
wxGetApp().obj_manipul()->set_dirty();
// Let the plater know that the dragging finished, so a delayed
// refresh of the scene with the background processing data should
// be performed.
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
// updates camera target constraints
m_parent.refresh_camera_scene_box();
}
BoundingBoxf3 GLGizmoBase::get_cross_mask_aabb(const Transform3d& matrix, const Vec3f& target, bool is_single) const
{
BoundingBoxf3 t_aabb;
t_aabb.reset();
if (m_cross_mark.is_initialized()) {
const auto& t_cross_aabb = m_cross_mark.get_bounding_box();
Transform3d model_matrix{ Transform3d::Identity() };
// x axis aabb
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::X, target, is_single);
auto t_x_axis_aabb = t_cross_aabb.transformed(matrix * model_matrix);
t_x_axis_aabb.defined = true;
t_aabb.merge(t_x_axis_aabb);
t_aabb.defined = true;
// end x axis aabb
// y axis aabb
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::Y, target, is_single);
auto t_y_axis_aabb = t_cross_aabb.transformed(matrix * model_matrix);
t_y_axis_aabb.defined = true;
t_aabb.merge(t_y_axis_aabb);
t_aabb.defined = true;
// end y axis aabb
// z axis aabb
model_matrix = get_corss_mask_model_matrix(ECrossMaskType::Z, target, is_single);
auto t_z_axis_aabb = t_cross_aabb.transformed(matrix * model_matrix);
t_z_axis_aabb.defined = true;
t_aabb.merge(t_z_axis_aabb);
t_aabb.defined = true;
// end z axis aabb
}
return t_aabb;
}
void GLGizmoBase::modify_radius(float& radius) const
{
const auto& ogl_manager = wxGetApp().get_opengl_manager();
if (ogl_manager) {
if (ogl_manager->is_gizmo_keep_screen_size_enabled()) {
uint32_t t_width = 0;
uint32_t t_height = 0;
ogl_manager->get_viewport_size(t_width, t_height);
radius = 0.2f * std::min(t_width, t_height);
radius *= GLGizmoBase::INV_ZOOM;
}
}
}
Transform3d GLGizmoBase::get_corss_mask_model_matrix(ECrossMaskType type, const Vec3f& target, bool is_single) const
{
double half_length = 4.0;
const auto center_x = is_single ? target + Vec3f(half_length * 0.5f, 0.0f, 0.0f) : target;
const float scale = is_single ? half_length : 2.0f * half_length;
Transform3d model_matrix{ Transform3d::Identity() };
if (ECrossMaskType::X == type) {
model_matrix.data()[3 * 4 + 0] = center_x.x();
model_matrix.data()[3 * 4 + 1] = center_x.y();
model_matrix.data()[3 * 4 + 2] = center_x.z();
model_matrix.data()[0 * 4 + 0] = scale;
model_matrix.data()[1 * 4 + 1] = 1.0f;
model_matrix.data()[2 * 4 + 2] = 1.0f;
}
else if (ECrossMaskType::Y == type) {
const auto center_y = is_single ? target + Vec3f(0.0f, half_length * 0.5f, 0.0f) : target;
model_matrix = Geometry::translation_transform(center_y.cast<double>())
* Geometry::rotation_transform({ 0.0f, 0.0f, 0.5 * PI })
* Geometry::scale_transform({ scale, 1.0f, 1.0f });
}
else if (ECrossMaskType::Z == type) {
const auto center_z = is_single ? target + Vec3f(0.0f, 0.0f, half_length * 0.5f) : target;
model_matrix = Geometry::translation_transform(center_z.cast<double>())
* Geometry::rotation_transform({ 0.0f, -0.5 * PI, 0.0f })
* Geometry::scale_transform({ scale, 1.0f, 1.0f });
}
return model_matrix;
}
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{
on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
// so, we forces another frame rendering the first time the imgui window is shown
m_parent.set_as_dirty();
m_first_input_window_render = false;
}
}
BoundingBoxf3 GLGizmoBase::get_bounding_box() const
{
BoundingBoxf3 t_aabb;
t_aabb.reset();
return t_aabb;
}
void GLGizmoBase::render_glmodel(GLModel &model, const std::array<float, 4> &color, Transform3d view_model_matrix, const Transform3d& projection_matrix, bool for_picking, float emission_factor)
{
const auto& shader = wxGetApp().get_shader(for_picking ? "flat" : "gouraud_light");
if (shader) {
wxGetApp().bind_shader(shader);
shader->set_uniform("emission_factor", emission_factor);
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
model.set_color(-1, color);
model.render_geometry();
wxGetApp().unbind_shader();
}
}
void GLGizmoBase::on_set_state()
{
if (get_state() == Off) {
m_parent.handle_sidebar_focus_event("", false);
}
}
std::string GLGizmoBase::get_name(bool include_shortcut) const
{
int key = get_shortcut_key();
std::string out = on_get_name();
if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z)
out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]";
return out;
}
// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
// were not interpolated by alpha blending or multi sampling.
unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue)
{
// 8 bit hash for the color
unsigned char b = ((((37 * red) + green) & 0x0ff) * 37 + blue) & 0x0ff;
// Increase enthropy by a bit reversal
b = (b & 0xF0) >> 4 | (b & 0x0F) << 4;
b = (b & 0xCC) >> 2 | (b & 0x33) << 2;
b = (b & 0xAA) >> 1 | (b & 0x55) << 1;
// Flip every second bit to increase the enthropy even more.
b ^= 0x55;
return b;
}
} // namespace GUI
} // namespace Slic3r